What is your simple tweak to take a champ from zero to hero?

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  • Serious_786Serious_786 Member Posts: 99 ★★
    Starlord
    Give him a persistent charge mechanics like Aegon i.e.when duped he can carry some% of his combo meter
  • QacobQacob Member Posts: 2,253 ★★★★★
    I've said it once, and I'll say it again.

    If ronins fury and crit passives could be paused by dashing back exactly the same as stealthy. Then he would get the recognition he already deserves.
  • Thanks_D19Thanks_D19 Member Posts: 1,480 ★★★★
    Diablo, instead of 16 potions per quest he gets 16 potions per fight, boom easy change he is goodish now
  • JChanceH9JChanceH9 Member Posts: 852 ★★★

    Starlord
    Give him a persistent charge mechanics like Aegon i.e.when duped he can carry some% of his combo meter

    It would be nice if his combo wasn’t reset when struck, or he lost 10 off his combo when struck instead of losing everything. I don’t mind ramping up a champ, but to have a 400 hit combo messed up by a random AoL/LoL evade is pretty maddening- doesn’t feel like skill at that point. He doesn’t even have the utility Ægon has.
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  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    2 Changes For Vulture I Think Would Make Him More Desirable Without Altering His Base Kit Much-

    "Heavy Attacks Are Guaranteed Critical Hits."
    (would let you keep his Charge Up and Good Damage with him having the Highest Base Crit Damage Stat in the game)

    "For Every Interval of 25 Charge held at one time, Vulture gains +10% Combat Power Rate."
    (So maximum of +40% Combat Power Rate, allowing him to place those Siphon Debuffs on the Enemy more often for Increased Damage and Power Control)
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★

    2 Changes For Vulture I Think Would Make Him More Desirable Without Altering His Base Kit Much-

    "Heavy Attacks Are Guaranteed Critical Hits."
    (would let you keep his Charge Up and Good Damage with him having the Highest Base Crit Damage Stat in the game)

    "For Every Interval of 25 Charge held at one time, Vulture gains +10% Combat Power Rate."
    (So maximum of +40% Combat Power Rate, allowing him to place those Siphon Debuffs on the Enemy more often for Increased Damage and Power Control)

    Then if you want to go a little deeper lets add a Synergy to him.
    "Increase Vulture's Charge Limit to 125, and Increase his Combat Power Limit by 10% as well."
    (Allowing him to have +50% Combat Power Rate at max charge, his Armor Up would gain additional Potency, and overall the increased Charge limit would help his rotation not having to worry about losing too much Charge)
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  • JChanceH9JChanceH9 Member Posts: 852 ★★★
    edited August 2020
    Spider-Man (Symbiote): while charging heavy attack, the next hit from the enemy misses. For every second heavy is charged, gain one cruelty buff, up to a maximum of x. Cruelties are removed after the last hit of a special attack. If an opponent misses while Spider-Man is charging a heavy, they are inflicted with a falter debuff for x seconds, the duration of falter is increased based on the number of cruelty on Spider-Man, and cruelty is removed when falter expires.

    Remove the evade chance after specials. Leave the armor breaks.

    IMO This would offer some unique utility through falter that stays true to the “evade” Spider-Men play style , while also boosting his s2 damage from 15-30k to (hopefully) 70k+. Those heavy attacks need to slap, too.
  • GreekhitGreekhit Member Posts: 2,820 ★★★★★
    JChanceH9 said:

    Starlord
    Give him a persistent charge mechanics like Aegon i.e.when duped he can carry some% of his combo meter

    It would be nice if his combo wasn’t reset when struck, or he lost 10 off his combo when struck instead of losing everything. I don’t mind ramping up a champ, but to have a 400 hit combo messed up by a random AoL/LoL evade is pretty maddening- doesn’t feel like skill at that point. He doesn’t even have the utility Ægon has.
    It would be nice for Starlord to have an ability that prevent him from losing more than 20hits from his combo per hit.
    You would still be punished by losing around 100hits if mess and get comboed, but you wouldn’t had to rebuilt it from the start.
    Really this character has a lot of potential to get easily buffed to top tech again 👍
  • Ganesh10aGanesh10a Member Posts: 17
    Tigra should not take Sp3 damage if she is holding heavies. That would be very helpful for her aggressive play style.
  • GreekhitGreekhit Member Posts: 2,820 ★★★★★
    Ganesh10a said:

    Tigra should not take Sp3 damage if she is holding heavies. That would be very helpful for her aggressive play style.

    That sounds more overpowered by Ghost herself 🤣
  • MagrailothosMagrailothos Member Posts: 6,036 ★★★★★
    edited August 2020
    Captain America (Original+ WW2)
    Each time Captain Rogers makes a perfect block he gains a permanent Poise charge granting him +2.5 % Attack and Critical Rate*
    Five Poise charges are lost if the Captain is Stunned.

    *Obviously, flat values and Diminishing Returns will prevent this actually reaching 100%, but still...
  • World EaterWorld Eater Member Posts: 3,777 ★★★★★
    OG Spiderman:

    Replace his current evade ability with Stark Spider Mans evade ability.
  • Zeronaut81Zeronaut81 Member Posts: 290 ★★
    Hazzalec1 said:

    Make rogue’s buff steal duration longer... say 5 seconds
    Increase her damage

    Boom

    Heck, if the timer was paused during special attacks, it would boost her a ton

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  • JChanceH9JChanceH9 Member Posts: 852 ★★★
    Haji_Saab said:

    Invisible Woman ... parry does not make you visible. If opponent shrugs off a debuff, you can still keep invisibility. That simple change will go a long way.

    Agree 100%. Staying invisible on parry is the #1 thing her kit needs. There is a synergy for it 85% of the time, but it’s not enough. It needs to be part of her kit.
  • RasiloverRasilover Member Posts: 1,478 ★★★★

    Rasilover said:

    Give blade a hero danger sense synergy

    And while we are at it, a mercenary and Thanos Army synergy as well. Just to cover our bases.
    He needs it :)
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  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,354 ★★★★★
    Thor Ragnarok: SP3 deals a burst of energy damage equal to 6% of the attack's damage per hit on the combo meter up to 100

    Gain a Persistent Charge after winning a fight up to 5, each passively increases his Attack by 25% and reduces debuff durations on Thor Ragnarok by 10%. These benefits are doubled while Boon of the Gods or Thunder God's Wrath is active.

  • SouthfenceSouthfence Member Posts: 39
    Have guillotine’s souls never expire. If she is played with a fully synergy team she is really powerful however not powerful enough to justify not dropping the whole team and just bringing Morningstar.
  • ArandombirdArandombird Member Posts: 24
    Let iron fist use his fist more
  • Superchampion_Superchampion_ Member Posts: 172 ★★★
    Nebula’s heavy attack shock lasts 30 seconds. While the opponent is shocked, she gains 1000 block proficiency and gains a shock charge when striking the opponent. This changes her play style to a much more skill focused and offensive style. Parry- heavy- hit until 20 shock charges- parry- sp2- rinse and repeat.
  • The_Sentry06The_Sentry06 Member Posts: 7,803 ★★★★★
    Deadpool X-Force: He puts permanent bleeds on his basic attacks and specials detonate them dealing a lot of burst damage per bleed detonated. He starts from 0 bleeds after that. This is his base and sig ability has chance for bleeds to carry over after being detonated. Dropping below 30% gives him regen. Makes him good for short fights.

    Groot: Increase base attack by 20%, pacifism charges r gained through critical hits, heavies convert them to furies and cruelties and they persist fight to fight. Makes him a good ramp up champion.
  • Superchampion_Superchampion_ Member Posts: 172 ★★★
    Carnage: when refreshing or inflicting a bleed debuff, regen 1% of his max health. Instant bleed and regen machine

    Vulture: siphon and thermal debuffs gain 50% increased potency

    Green goblin: tuned up numbers (100% chance to power drain on sp1, 100% chance to incinerate on heavies etc)

    King groot: furies, regen and poison increase potency by at least 20%
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