Please Consider Pity Timers for Pulls
Dahkness1831
Member Posts: 78 ★
I get so demoralized when I get a string of garbage pulls to the point where I want to quit playing. I know I am not the only one. Recently I pulled five Dual Crystals. At first I pulled the Skill/Mutant hoping for an Aegon. I ended up pulling a dupe Thor Rag and a Falcon. I realized that I was looking for a single champ from that crystal pool and figured I would have a better chance with the Science/Mystic Crystals getting a Doom, BWCV, SorcSup, CapIW or Void. All champs that have escaped my grasp. So I pulled three of those crystals and ended up with dupe Dormmamu, Loki and Classic Spider-Man.
This is beyond frustrating. Working so hard to get those crystals and I get squat. So I am begging the devs to consider a pity timer much how Blizzards Hearthstone works. For Hearthstone, if you don’t pull a legendary card within 50 pulls, your next pull will be Legendary. This adds some faith in the system knowing that you will eventually get a solid champ. If something like this could be implemented such as getting four terrible champs of a particular crystal level the next will be at least relatively strong.
I lost friends to this game from them getting horrible pulls. One friend of mine got a Punisher 2099 for his first 5* champ. His second?... Punisher 2099. For me where I can farm 5* shards relatively easily it is not too bad, but early players? He did quit because of it. I convinced him to come back but he has since left again due to other in game frustrations. Please consider this.
This is beyond frustrating. Working so hard to get those crystals and I get squat. So I am begging the devs to consider a pity timer much how Blizzards Hearthstone works. For Hearthstone, if you don’t pull a legendary card within 50 pulls, your next pull will be Legendary. This adds some faith in the system knowing that you will eventually get a solid champ. If something like this could be implemented such as getting four terrible champs of a particular crystal level the next will be at least relatively strong.
I lost friends to this game from them getting horrible pulls. One friend of mine got a Punisher 2099 for his first 5* champ. His second?... Punisher 2099. For me where I can farm 5* shards relatively easily it is not too bad, but early players? He did quit because of it. I convinced him to come back but he has since left again due to other in game frustrations. Please consider this.
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Comments
There’s a difference between ‘improvements’ and ‘stupid game changes made to please a few people’s desires for a guaranteed “beyond god tier” champ’.
Does MCOC and Kabam have lots to improve on? Heck yes. Is this a good suggestion to get to improvement? No. This really doesn’t accomplish much besides making a few people who don’t understand how RNG works happy because they didn’t land a top tier champion.
Mcoc has a lot of problems, but people getting unlucky and pulling bad champs because of RNG is not one of them.
“Everything that Kabam does is for their investors” I don’t know if you know how a business works, but the goal is to get money. Just FYI. Having sensibility and understanding how a game was designed and is supposed to be played isn’t “drinking Kabam koolaid”. I’m a F2P simply calling this what it is: a useless idea to appeal to a small fraction of the player base who don’t like when reality hits them. Have a nice day.
Your proposed system will make players whale out because they know they only have to spend $XXXX to get certain characters, which will further widen the gap between paying players and F2P players.
Buff rate increase, dual crystals and the incoming wish crystals are all ways of addressing the frustrations of champion acquisition so clearly Kabam do see this as a problem.
Its a loss for Kabam as the developers, loss for the player base and a loss for the game as a whole.
Try and improve the OP's suggestion or something instead of telling people to quit.
BUT while exploring 5.4.1 today, I came across the rage path, rage basically puts a damage cap per hit and if you exceed that damage cap 5 times, the defender becomes unblockable
And guess what, six star joe fixit was perfect for that path, why??, because his critical rating and critical damage rating are so low that you are never going to trigger rage,not to forget that he has a higher health pool compared to my 5 star rank 4 champs,so basically I cleared the whole path using joe fixit, you see, as bad as he is, he came in very handy today
Secondly, the pity pulls shouldn't be exclusive to people who only get bad pulls. Why should people who get bad pulls get a guaranteed better pull while other players who get good pulls don't?
But they have completely changed the crystal system to address a problem you said wasn’t there.
The wish crystals, however they are implemented, is clearly a version of the OP’s idea. So it’s hardly as ridiculous as you’re making out.
Ps, why so rude, frustrated with life or something?