Should they go back to giving the completion rewards? Instead of how they did it now?

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Comments

  • xNigxNig Member Posts: 7,336 ★★★★★
    No
    This system is better. Whoever thinks otherwise is just addicted to seeing the completion rewards on the chapter completion screen.
  • Hiu3bossHiu3boss Member Posts: 40
    Yes
    They removed 6* shards from completion! Thats just annoying (I am cav but completing UC used to be an easy way of grabbing 900 6* shards)
  • AldacAldac Member Posts: 478 ★★★
    edited September 2020
    Yes
    I keep making the same points in multiple threads so I’m just going to repost it.

    I don’t think the shard amounts in particular are commensurate to the effort/resources involved and are a disincentive to players who (for whatever reason) only do the content once. I generally do full exploration for Uncollected and will attempt to do the same for Cavalier, but realistically not everyone has the time to commit to it. A member of my alliance has pointed out that someone who only completes the “easy path” for Uncollected (whether because of time constraints or because they’re not ready to explore) will now receive significantly less rewards than previously and will have their progression slowed as a result.

    My main issue is the way completion feels hugely anti-climactic now. I can certainly understand the gut punch analogy used by the OP. It really did not feel great and I see that reaction all over the community. I really don’t understand why developers didn’t leave completion rewards (or at least the percentage of completion rewards) the same and instead spread exploration rewards across all the chapters.

    The insanely good rewards for the side quest this month have made this less of an issue this month, but I really think it will come back up again every month.

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