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ContenderJ
Member Posts: 66 β
How about not change the structure so that way we can use initial runs as a way to help us progress and we slowly start going for 100% as our rosters get better why make it so that we have to 100% chapters to get any decent rewards. The Global node made it even more ridiculous. 3 debuffs to do any damage and 3 buffs are just terrible cause it restricts your roster so much. Iβm not saying this cause I cant do it because Iβve already done it cause Iβm blessed to have Clair and ghost. Iβm just not being a selfish bastards like most of the people on here who come in and say it was so easy blah blah blah because they had all the counters. Iβm talking about in general not just myself. Iβve done all the variants I find them way easier and more rewarding.
Post edited by Kabam Zibiit on
15
Comments
In uncollected difficulty, this is fine as it starts on a pretty easy level for uncollected and scales quickly.
I also agree that reward should be buff a bit but said easier than variant 5 is not a good reason
you straight up cannot compare sq and eq. the old side quests give awakening gems and uceq didn't. burn it to the ground. useless content for sure
1. One 5 star generic sig stone in not really and incentive for me to complete it
2. The best options for the quests, i have at r1 because i dont find myself wanting to use items to rank them up
But this is the first quest, so it could be champs for next month. And i hope that the 4* team objectives aren't gonna be an every month thing. At least not a whole TEAM...bit again just my thoughts
Overall, not horrible, but also not too impressed.
7/10