Cavalier difficulty should have completion rewards not expiration.
Skydad23
Member Posts: 556 ★★★
In my opinion the difficulty is very tough and challenging which is not a bad thing. But with the champ restrictions and nodes it makes even one initial run through all chapters quite challenging for many Cavalier players with most having to use some resources. So what’s the motivation to push through even for one run if there’s no completion rewards? The rewards have been discussed many times as underwhelming for the difficulty but if you’re not even going to even get completion rewards and it’s tough for many to complete makes no sense to give exploration rewards that are also very underwhelming. I just feel it’s backwards. Kabam I feel should want people to try to push through at least for a completion. And then maybe instead of giving expiration rewards put better rewards on each path to motivate people to go back through different times for the different resources they need. If Kabam feel the need to only give one completion or expiration I just think completion makes more sense.
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Comments
Anyway...
If you don't have the "correct class" champs, then there are no massive buffs, so what the OP is saying is, there still should be completion rewards to help people build their rosters since they don't got all 5/65 or R3 6*s yet.
Having rewards on the path is not the same thing, that is just Kabam forcing people to do exploration, and if they can't, tough luck for them this month, but all the past events, they could at least complete 1 path for normal rewards.
6* Shards x 750 (250 per chapter)
5* Shards x 4200 (1k per chapter + 200 per quest)
T5B Fragment x 6,750 (2250 per chapter)
T2A Fragment x 10,800 (3,600 per chapter)
Generic 5* Sig Stones x 9 (3 per chapter)
Gold x 75,000 (20k per chapter, 2500 per quest)
T5 Class ISO x 18 (3 per quest)
Plus path bonus items.
Looks plenty for completion rewards to me
6.1 isn’t difficult. It doesn’t require a diverse roster.
The problem arises in that many people rush getting Cavalier, before they’ve grown their roster sufficiently. Then along comes a Cavalier difficulty EQ and these people assume it shouldn’t be any harder than 6.1.
The rewards are always going to be divisive especially given the new structure. I’m reasonably content with the shard rewards, however, they could maybe have increased the “completion” catalysts rewards a little, especially if one of the aims of this new difficulty is to give progressing players another avenue to earn the resources needed to work towards max rank 5* and rank 2 6*.
it is a different approach from uncollected which allows us to complete different paths with the same heroes. Now you need to plan properly for smooth completion of the path and if we do not have the right champs, it will be much more difficult. it will be a challenge for limited roster players when playing AQ, AW, and monthly mission simultaneously.
Anyway, it is the first month. it takes some time to adjust to new content in the game.
I just expected the completion rewards to be better, but Kabam can change this.
No one can overcome a roster deficiency with skill in that case. Contrast to 5.3 or whatever where classes had 50% attack nerfs. You could choose to fight on or wait to grow your roster.