Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration.
Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula.
Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0.
Kabam Miike wrote: » The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration.
Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think.
Kabam Miike wrote: » Hey Everybody, We've just posted another update on what you can expect in our next series of Alliance Wars when you start Matchmaking again tomorrow. We've made a number of changes this time, including the reduction of points received for Defender Diversity to match its new role as existing per Battlegroup, and revamping a number of nodes to put more of an emphasis on the importance of choosing the right Defender for the right job. Take a look at the changes in this post here: http://forums.playcontestofchampions.com/en/discussion/comment/142371/#Comment_142371
RagamugginGunner wrote: » Kabam Miike wrote: » Hey Everybody, We've just posted another update on what you can expect in our next series of Alliance Wars when you start Matchmaking again tomorrow. We've made a number of changes this time, including the reduction of points received for Defender Diversity to match its new role as existing per Battlegroup, and revamping a number of nodes to put more of an emphasis on the importance of choosing the right Defender for the right job. Take a look at the changes in this post here: http://forums.playcontestofchampions.com/en/discussion/comment/142371/#Comment_142371 It doesn't matter what the points are for diversity as long as there are no defender kills. Did it seriously take two weeks to come up with this??
Brr762 wrote: » Without defender kills, defender rating is still going to be the deciding factor.
GroundedWisdom wrote: » Brr762 wrote: » Without defender kills, defender rating is still going to be the deciding factor. Shared this theory in another Thread. Rather than retype it, I'm just going to post a screenshot.
NevvB wrote: » GroundedWisdom wrote: » Brr762 wrote: » Without defender kills, defender rating is still going to be the deciding factor. Shared this theory in another Thread. Rather than retype it, I'm just going to post a screenshot. So what youre saying is... the strong get stronger and the weaker allis will never have a chance of catching up. Sounds very fun! Great /s