**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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AW Mix Master node.
![Capt_Marty](https://us.v-cdn.net/6029252/uploads/avatarstock/nY1SD7P5Z8A7B.png)
Please move the Mix Master node in AW as the team can't progress till that node is down and if Korg is on that node then it is near impossible to get past. Korg immune to shock and has short stun. How are we supposed to fight him! My whole team of Cavaliers and uncollected can't get past this one node. It's unfair and totally ruins the war and the fun.
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Comments
This is a problem with your alliance and their members skill. Not the game or AW
But there’s plenty of counters. Havok, OR, Doom.
Keep at it, you will eventually beat it easily.
Now that White Magneto has the new pre fight many more mutants can do it.
So yeah. Quake too