I was fine with the previous chapter but now they have reduced the rewards in the 1st chapter of uncollected and increased it in the last quest. Isn't that counterproductive to the whole thing?
I prefer the path rewards system. Now, if I'm close to fully forming a 6*, I'd have to explore an entire chapter instead of the former system where I'd just hop on a path, and get my remaining shards.
I hope you guys realize this is all in your head. You're used to getting the mental satisfaction of getting one big prize at the end rather than 3 smaller, but overall larger prizes.
I don’t exactly remember what the old style completion was for uncollected. I think it was 3k 5* shards 1200 6* shards and other stuff.
What is the total now?
I really have not seen anyone do the comparison.
they moved the 6* shards into exploration, but they added a lot more upgrade fragments for t2a and other things. In addition the change made it so that exploration of each chapter gives you actual rewards now too, instead of needing to explore it 100%.
I thought the conversations and anger were JUST over completion rewards..not comparing old and new exploration rewards.
I know some members who have the rating and skill to explore cavalier and higher. They don’t bother with exploring EQ because it gets old FAST. Now they HAVE to explore to get the some of the rewards they would get from the old one time completion.
I thought the conversations and anger were JUST over completion rewards..not comparing old and new exploration rewards.
I know some members who have the rating and skill to explore cavalier and higher. They don’t bother with exploring EQ because it gets old FAST. Now they HAVE to explore to get the some of the rewards they would get from the old one time completion.
The rewards for 100% completion are the same for some similar but lower for others. You get more 4*, the same t2a but you get slightly less on everything else,. However if you 100% the first chapter, you end up with more of pretty much everything.
I agree. How is this considered quality o life improvement????
instead of having to go through the entire thing to get some rewards, you can get them as you go.
for example, i needed only 400 6* shards to open a 6* so i could easily bash those out now since they're split among the chapters, but before i would have had to do the ENTIRE thing to get the rewards.
also, some folks can't do the final chapter but they certainly can 100% explore the first one - this allows them to get more rewards than they used to before.
so it benefits a lot the people that aren't quite good enough to complete the quest, and it ends up the same for folks who can - what's the issue?
Comments
Earlier, you have to clear whole difficult once than we get completion rewards.
Now it is divided among chapter completion.
Just do your single run, you will get completion rewards
Exploration just give extra rewards plus gold on paths.
Is it really more reward.
I don’t exactly remember what the old style completion was for uncollected. I think it was 3k 5* shards 1200 6* shards and other stuff.
What is the total now?
I really have not seen anyone do the comparison.
Before:
4,020x 4-Star Crystal Shards (2.01x Crystals)
7,500x 5-Star Crystal Shards (75% of a Crystal)
2,500x 6-Star Crystal Shards (25% of a Crystal)
12,000x Tier 2 Alpha Catalyst Fragment (33% of a Catalyst)
10x 5-Star Signature Stone Crystal
9,000x Tier 5 Basic Catalyst Shard (20% of a Catalyst)
1x Tier 4 Class Catalyst Crystal
42,825x Gold
After:
3,600 4-Star Hero Crystal Shards
7,500x 5-Star Hero Crystal Shards
2,500 6-Star Hero Crystal Shards
36,000x Tier 2 Alpha Catalyst Fragments
10x 5-Star Signature Stone Crystals
9,000 Tier 5 Basic Catalyst Fragments
5x Tier 4 Class Catalyst Crystals
248,000x Gold
6x Tier 5 Class ISO-8 (of each class)
More rewards mate.
I thought the conversations and anger were JUST over completion rewards..not comparing old and new exploration rewards.
I know some members who have the rating and skill to explore cavalier and higher. They don’t bother with exploring EQ because it gets old FAST. Now they HAVE to explore to get the some of the rewards they would get from the old one time completion.
for example, i needed only 400 6* shards to open a 6* so i could easily bash those out now since they're split among the chapters, but before i would have had to do the ENTIRE thing to get the rewards.
also, some folks can't do the final chapter but they certainly can 100% explore the first one - this allows them to get more rewards than they used to before.
so it benefits a lot the people that aren't quite good enough to complete the quest, and it ends up the same for folks who can - what's the issue?