Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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I’m sure Kabam won’t mind. I’ve spent a few hundred £s but I’m probably not valued as a customer.
This is the reaction we receive every time there is a change to the Infinite Streak, which changes a lot, so we have to watch this closely.
Last month, we complained over and over about Cav Difficulty and rewards, did they get fix or get corrected this month? NO
This month we complaining over and over about arena changes. Would kabam do anything about it ? Or just ignore the issue once again.LOL
We shall see.
P.s. to think that this month I actually purchased the summoner sygil for the first time after over a year of playing. A much regretted decision. And I'm sure I'll never spend again on this game. Ever.
I wish you wouldn’t be so defensive and listen for once. One of the biggest problems with Kabam is the way you personally react to feedback from the community - I really hope you will reflect on that and try to listen more.
Kabam was supposed to make arenas better and you made them much, much worse. It’s not a matter of opinion or something you need to monitor. Every round is over 40k for me.
I’ve just lost my streak in the 30s. It’s a joke. You’ve ruined my favourite part of the game.
Unless you all decided to only do infinite streak ABOVE 5* 4/55 level. Which is just a kick in the pants to all grinders.
30 R4s and 74 R3 5*s have just been slashed from my roster (unless I want to use maximum effort). Who wants to do the math on the resources that took? not me. 120 T2A, 670 T1A, etc, etc that you guys basically flushed down the toilet.
You just made Arena basically for Spenders only and turned your back on the Grinders. Spenders mostly don't even like arena. So is the point of this to make everyone hate arena to spend more?
This literally makes 0 sense.
Over a streak of 20, a team of 5* 3/45 champs or higher has previously gotten you a match of the equivalent PI. Always, every single time, no exceptions. The only way to trigger a death match was to use 5* 2/35s or lower.
Once again, look at his screenshot. That’s not an anomaly, that’s now the norm. Arena can’t work this way, it’s broken.
Yes, I understand how a change in the weight of ranked champions across the player base can change the death match threshold, but that hasn’t happened here. This is not an organic change. The only thing that’s changed overnight has been changed artificially by Kabam.
I don’t think you quite realise how big a problem, this is, but you will. All we asked for was to install a more aggressive AI instead of the passive AI that wouldn’t throw specials. Nobody asked for harder or longer arena fights, all you had to do was change the AI. This whole thing is so unnecessary.
Previously, when. you got higher in your streak, the Arena was trying to match you with a team that was at 4x your team's PI. Once you cross a certain threshold, there aren't any teams that high, so the system defaults to a fake team/something very low. To be very clear, this was an unintentional bug, and we've told players that in the past. We left it in-game for a long time because it's something that players are very used to.
What we changed is that the max PI of the opposite team should only be 2x. It definitely killed the formula players have known, and we understand that. We're looking at what else we can do to alleviate this situation.
It may not mean a total revert, but we're still open to that after we see more data and information from more players. There are other solutions, and we're going to look into it. Please keep your responses and opinions constructive in this thread.