**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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This is what needs to be addressed, and why either Thanos teams need to return in these cases, or bots need to be put in with bad 6 Stars at Rank 3.
I havent done a 2nd round of 6*
After a 2nd round of 6* i will be past 6 mill
Do the fights take longer yes... You get way more points too... On 1st day after 2 rounds of 5* and 6* i'm usually at 4.5m
I recommend NOT running your 6 Stars at Rank 1, with anyone above 3/45 as a 5 Star. This will fix the deathmatch issue and you should run into Rank 2's, which should have a much larger pool of champions. The game will match you up with champions 2 ranks above what you are using. Most people will not 5/65 or 6/3 bad champions, let alone 6/2 or even 4/55.
The more I focus on is: what’s the original intention to change Arena? Can Kabam achieve what they acknowledged in General Feedback Thread as well as Dev Diary? To make it more challenging, less time consuming and repetitive routine player experience together with progressing rewards ........ can they make it?
I’m a regular arena grinders for battlechips (and therefore getting Gold and ISO). Frankly I don’t see the improvement from my grinding play and instead I think the algorithm ruins it. Is there any change in the “routine” play style for arena? I don’t think so.
How does it feel to fail and eat your own words so spectacularly?
And again?
And again?
The only reason my team's PI is somewhat keeping up is suicide masteries. But the last one is a clear mismatch of 3x 6r3 vs 3x 6r1. You don't need to be a professional game dev to realize that.
Is it because of my title? Will I get less of this **** if I changed it to Summoner Supreme?
That being said - Kabam heard this loud and clear (I can speak to the fact that I brought it up too, as a member of the CCP is is well-known for her arena grinding), the fact that they're already looking at it tells us that. And for all that you guys love to mock Miike's responses - until he knows what changes will go into place (that have been decided upon, then tested in QA, then scheduled for release) there's nothing he CAN actually say.
The real issue is that nobody will rank up bad champions to 5/65, let alone 4/55(Although this is more common), or 6 stars above Rank 1 Level 25, this is why you see a lot of painful matchups at 3/45.
This could all be fixed if Kabam adds bot accounts with bad champions at 3/45 or 5/65. The same "Deathmatch" teams we didn't want to fight before yesterday.
The average PI of a Rank 3, 6 Star, is around 17000
Technically they achieved that. The problem is all the Rank 3's are meta characters, same with 5/65. This is the problem, to fix that, simply add all the non-meta characters on bot teams(You have this in Kang/Thanos already, could even make a few dummy accounts to address this)
This arena change, along with the game randomly crashing on me, is causing a lot of frustration.
Device and Version: iPad 6th generation, version 13.7
Cellular or WiFi: WiFi
Game Version Installed: 28.2.1
Game Mode: Arena, Event quest, and recently AQ.
Active Boosts: No boosts were used
People is arguing about **** difference between teams, now a fight Will take double of time, people can take an hour in advanced accounts, now Will take 2 hours to Beat clearly OP enemies
Time ls gold men.
Arena Grinding=Premiums
Arena Grinding=Gold
Arena Grinding=ISO
Arena Grinding=Great Source of 5 Star Shards
5 Star Shards=ISO
Arena Grinding=3, 4, and 5 Star Champions
3, 4, 5 Star Champion Dupes=ISO, more Shards
Apparenly you have never heard of Alliance Quest, Alliance War, or completing the Monthly above Master Difficulty.
More aggressive AI is good.
But I dont get the point with the death matches...