Give us an option to Cancel/End Boosters
SlashingSunset
Member Posts: 244 ★★
Never knew this function didn't exist, but I think it'd just be a nice QoL function. Especially with these "Soul Boosters". You want to take a path, and you see that you need Coldsnap immunes or buy the Soul Booster. You buy the Booster that makes you Coldsnap immune, but don't realize it also puts constant Evade charges on the enemy AI as a downside (Idk why these Boosters even have downside to being with). You want to re-inter bringing in an Annihilus, but you can't cancel the Booster, so now you got to wait for an hour before you jump back in. Z_Z
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Comments
Could also be useful if you have a mixed team of immune and non-immune champs, and want the Boost for just the non-immune fights.
(else the Boost would also cause downside for your naturally immune champs too)
Has anyone tried just loading a DIFFERENT Soul Boost in hopes it would cancel the first Boost ? (there are some other groups of boosts that work that way)
ie. After using Coldsnap immune boost for one fight, just waste a Bleed immune boost when moving to a natural Coldsnap-immune attacker for next fight (where Bleed isn’t involved in your current fights anyways, just to remove the first Boost).
For AW classic boosts (Invulnerability, Regen, PowerBar start) you can’t have 2 different ones active at same time.
And for Class-Based boosts (SP damage, and Restore some Power Bar after SP), I believe you can’t have different classes or types (?) active at same time.
That’s why I think maybe Soul Boosts might be same way (?) And you only have to worry about a single type of Debuff (depending which path you take) so switching to a different one would basically turn off the first boost.