Ability Accuracy Reduction Bug

GamerMalidosGamerMalidos Member Posts: 37
edited October 2020 in Bugs and Known Issues
I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?

The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.

Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.

In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.

I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?

Comments

  • LormifLormif Member Posts: 7,369 ★★★★★

    I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?

    The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.

    Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.

    In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.

    I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?

    Why would it not hurt you? It affects the defenders abilities, and nodes are a part of the defenders abilities.
  • GamerMalidosGamerMalidos Member Posts: 37
    Lormif said:

    I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?

    The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.

    Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.

    In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.

    I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?

    Why would it not hurt you? It affects the defenders abilities, and nodes are a part of the defenders abilities.
    I think you misunderstand. My champion reducing the enemy’s ability accuracy is screwing up how the nodes are supposed to act so much that it doesn’t make sense. That would be like Bane’s degeneration not transferring off you you when you hit the enemy because you’ve reduced the enemy’s ability accuracy. Doesn’t make sense, does it?
  • LormifLormif Member Posts: 7,369 ★★★★★

    Lormif said:

    I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?

    The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.

    Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.

    In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.

    I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?

    Why would it not hurt you? It affects the defenders abilities, and nodes are a part of the defenders abilities.
    I think you misunderstand. My champion reducing the enemy’s ability accuracy is screwing up how the nodes are supposed to act so much that it doesn’t make sense. That would be like Bane’s degeneration not transferring off you you when you hit the enemy because you’ve reduced the enemy’s ability accuracy. Doesn’t make sense, does it?
    I dont misunderstand anything. I understand how AAR works, it lowers the chance for enemy abilities to trigger. Nodes are modifications to the enemies triggers, so why would AAR not affect the enemy triggers as it is designed to? What does not make sense? Some nodes are immune to AAR, just like some champs are immune to AAR.
  • GamerMalidosGamerMalidos Member Posts: 37
    Lormif said:

    Lormif said:

    I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?

    The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.

    Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.

    In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.

    I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?

    Why would it not hurt you? It affects the defenders abilities, and nodes are a part of the defenders abilities.
    I think you misunderstand. My champion reducing the enemy’s ability accuracy is screwing up how the nodes are supposed to act so much that it doesn’t make sense. That would be like Bane’s degeneration not transferring off you you when you hit the enemy because you’ve reduced the enemy’s ability accuracy. Doesn’t make sense, does it?
    I dont misunderstand anything. I understand how AAR works, it lowers the chance for enemy abilities to trigger. Nodes are modifications to the enemies triggers, so why would AAR not affect the enemy triggers as it is designed to? What does not make sense? Some nodes are immune to AAR, just like some champs are immune to AAR.
    You clearly don’t understand how AAR works. Reducing my enemy’s ability accuracy shouldn’t result in my own being reduced (which is essentially what is happening). If it were working properly maybe the Flux Dispersal charges would be added at all (which sometime happened), but it shouldn’t prevent their removal.
  • LormifLormif Member Posts: 7,369 ★★★★★

    Lormif said:

    Lormif said:

    I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?

    The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.

    Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.

    In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.

    I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?

    Why would it not hurt you? It affects the defenders abilities, and nodes are a part of the defenders abilities.
    I think you misunderstand. My champion reducing the enemy’s ability accuracy is screwing up how the nodes are supposed to act so much that it doesn’t make sense. That would be like Bane’s degeneration not transferring off you you when you hit the enemy because you’ve reduced the enemy’s ability accuracy. Doesn’t make sense, does it?
    I dont misunderstand anything. I understand how AAR works, it lowers the chance for enemy abilities to trigger. Nodes are modifications to the enemies triggers, so why would AAR not affect the enemy triggers as it is designed to? What does not make sense? Some nodes are immune to AAR, just like some champs are immune to AAR.
    You clearly don’t understand how AAR works. Reducing my enemy’s ability accuracy shouldn’t result in my own being reduced (which is essentially what is happening). If it were working properly maybe the Flux Dispersal charges would be added at all (which sometime happened), but it shouldn’t prevent their removal.
    I clearly know how it works. I am talking about how it works, you do not. Lets take your examples.

    Blade against against DS. The reason you are not getting the furies is not because blades ability to convert bleeds into furies is not working. Blade does not have the ability to convert bleeds into furies. Doctor Strange has a node on him which gives him an ability that when a bleed on him expires you get a fury.

    That is how nodes work. They are modifications to the defenders abilities, with wordings to make the basic concept easier for you to understand, but the technicalities difficult if you do not have a strong grasp on the subject. For the most part when it uses a pronoun such as you, or yours those are mostly just to allow you to know it is affecting your champion.

    Since the ability is on Doctor Strange, and blade lowers his ability accuracy, he lowers the chance there is a conversion.

    This is why Omega Red with 10+ spores cannot purify the bleeds on the seeing red path, because it is not his ability, but the defenders.

    This AAR has been confirmed to be working how it is supposed to.
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    edited October 2020
    I’d just ignore lor’s nonsense, the game is loaded with node and global buffs that are not subject to AAR which benefit the defender and nodes that benefit the attacker shouldn’t be any different. If you can’t AAR away something like do not go gentle or stubborn you shouldn’t be able to AAR a node away that benefits you.
  • LormifLormif Member Posts: 7,369 ★★★★★

    I’d just ignore lor’s nonsense, the game is loaded with node and global buffs that are not subject to AAR which benefit the defender and nodes that benefit the attacker shouldn’t be any different. If you can’t AAR away something like do not go gentle or stubborn you shouldn’t be able to AAR a node away that benefits you.

    I am explaining how it works, you are just explaining how you want it to work. That is a massive difference, and not nonsense.
  • GamerMalidosGamerMalidos Member Posts: 37
    Lormif said:

    Lormif said:

    Lormif said:

    I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?

    The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.

    Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.

    In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.

    I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?

    Why would it not hurt you? It affects the defenders abilities, and nodes are a part of the defenders abilities.
    I think you misunderstand. My champion reducing the enemy’s ability accuracy is screwing up how the nodes are supposed to act so much that it doesn’t make sense. That would be like Bane’s degeneration not transferring off you you when you hit the enemy because you’ve reduced the enemy’s ability accuracy. Doesn’t make sense, does it?
    I dont misunderstand anything. I understand how AAR works, it lowers the chance for enemy abilities to trigger. Nodes are modifications to the enemies triggers, so why would AAR not affect the enemy triggers as it is designed to? What does not make sense? Some nodes are immune to AAR, just like some champs are immune to AAR.
    You clearly don’t understand how AAR works. Reducing my enemy’s ability accuracy shouldn’t result in my own being reduced (which is essentially what is happening). If it were working properly maybe the Flux Dispersal charges would be added at all (which sometime happened), but it shouldn’t prevent their removal.
    I clearly know how it works. I am talking about how it works, you do not. Lets take your examples.

    Blade against against DS. The reason you are not getting the furies is not because blades ability to convert bleeds into furies is not working. Blade does not have the ability to convert bleeds into furies. Doctor Strange has a node on him which gives him an ability that when a bleed on him expires you get a fury.

    That is how nodes work. They are modifications to the defenders abilities, with wordings to make the basic concept easier for you to understand, but the technicalities difficult if you do not have a strong grasp on the subject. For the most part when it uses a pronoun such as you, or yours those are mostly just to allow you to know it is affecting your champion.

    Since the ability is on Doctor Strange, and blade lowers his ability accuracy, he lowers the chance there is a conversion.

    This is why Omega Red with 10+ spores cannot purify the bleeds on the seeing red path, because it is not his ability, but the defenders.

    This AAR has been confirmed to be working how it is supposed to.
    The second Blade goes into that fight (with that specific node) he gains the ability to convert those bleeds into furies.
    Lormif said:

    I’d just ignore lor’s nonsense, the game is loaded with node and global buffs that are not subject to AAR which benefit the defender and nodes that benefit the attacker shouldn’t be any different. If you can’t AAR away something like do not go gentle or stubborn you shouldn’t be able to AAR a node away that benefits you.

    I am explaining how it works, you are just explaining how you want it to work. That is a massive difference, and not nonsense.
    Correct. You are explaining how it works, not how it SHOULD work (based on the game logic), regardless of player wants. These are broken interactions.
  • LormifLormif Member Posts: 7,369 ★★★★★

    Lormif said:

    Lormif said:

    Lormif said:

    I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?

    The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.

    Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.

    In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.

    I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?

    Why would it not hurt you? It affects the defenders abilities, and nodes are a part of the defenders abilities.
    I think you misunderstand. My champion reducing the enemy’s ability accuracy is screwing up how the nodes are supposed to act so much that it doesn’t make sense. That would be like Bane’s degeneration not transferring off you you when you hit the enemy because you’ve reduced the enemy’s ability accuracy. Doesn’t make sense, does it?
    I dont misunderstand anything. I understand how AAR works, it lowers the chance for enemy abilities to trigger. Nodes are modifications to the enemies triggers, so why would AAR not affect the enemy triggers as it is designed to? What does not make sense? Some nodes are immune to AAR, just like some champs are immune to AAR.
    You clearly don’t understand how AAR works. Reducing my enemy’s ability accuracy shouldn’t result in my own being reduced (which is essentially what is happening). If it were working properly maybe the Flux Dispersal charges would be added at all (which sometime happened), but it shouldn’t prevent their removal.
    I clearly know how it works. I am talking about how it works, you do not. Lets take your examples.

    Blade against against DS. The reason you are not getting the furies is not because blades ability to convert bleeds into furies is not working. Blade does not have the ability to convert bleeds into furies. Doctor Strange has a node on him which gives him an ability that when a bleed on him expires you get a fury.

    That is how nodes work. They are modifications to the defenders abilities, with wordings to make the basic concept easier for you to understand, but the technicalities difficult if you do not have a strong grasp on the subject. For the most part when it uses a pronoun such as you, or yours those are mostly just to allow you to know it is affecting your champion.

    Since the ability is on Doctor Strange, and blade lowers his ability accuracy, he lowers the chance there is a conversion.

    This is why Omega Red with 10+ spores cannot purify the bleeds on the seeing red path, because it is not his ability, but the defenders.

    This AAR has been confirmed to be working how it is supposed to.
    The second Blade goes into that fight (with that specific node) he gains the ability to convert those bleeds into furies.
    Lormif said:

    I’d just ignore lor’s nonsense, the game is loaded with node and global buffs that are not subject to AAR which benefit the defender and nodes that benefit the attacker shouldn’t be any different. If you can’t AAR away something like do not go gentle or stubborn you shouldn’t be able to AAR a node away that benefits you.

    I am explaining how it works, you are just explaining how you want it to work. That is a massive difference, and not nonsense.
    Correct. You are explaining how it works, not how it SHOULD work (based on the game logic), regardless of player wants. These are broken interactions.
    Incorrect. Blade does not gain that ability, the defender does. It is not a broken interaction, it is how the developers want it to work. Not everything your defender does should only benefit you and not harm you. The logic is fine, and how it has always been. You and I dont get to determine how it should work, that is for kabam to decide.
  • GamerMalidosGamerMalidos Member Posts: 37
    Lormif said:

    Lormif said:

    Lormif said:

    Lormif said:

    I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?

    The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.

    Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.

    In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.

    I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?

    Why would it not hurt you? It affects the defenders abilities, and nodes are a part of the defenders abilities.
    I think you misunderstand. My champion reducing the enemy’s ability accuracy is screwing up how the nodes are supposed to act so much that it doesn’t make sense. That would be like Bane’s degeneration not transferring off you you when you hit the enemy because you’ve reduced the enemy’s ability accuracy. Doesn’t make sense, does it?
    I dont misunderstand anything. I understand how AAR works, it lowers the chance for enemy abilities to trigger. Nodes are modifications to the enemies triggers, so why would AAR not affect the enemy triggers as it is designed to? What does not make sense? Some nodes are immune to AAR, just like some champs are immune to AAR.
    You clearly don’t understand how AAR works. Reducing my enemy’s ability accuracy shouldn’t result in my own being reduced (which is essentially what is happening). If it were working properly maybe the Flux Dispersal charges would be added at all (which sometime happened), but it shouldn’t prevent their removal.
    I clearly know how it works. I am talking about how it works, you do not. Lets take your examples.

    Blade against against DS. The reason you are not getting the furies is not because blades ability to convert bleeds into furies is not working. Blade does not have the ability to convert bleeds into furies. Doctor Strange has a node on him which gives him an ability that when a bleed on him expires you get a fury.

    That is how nodes work. They are modifications to the defenders abilities, with wordings to make the basic concept easier for you to understand, but the technicalities difficult if you do not have a strong grasp on the subject. For the most part when it uses a pronoun such as you, or yours those are mostly just to allow you to know it is affecting your champion.

    Since the ability is on Doctor Strange, and blade lowers his ability accuracy, he lowers the chance there is a conversion.

    This is why Omega Red with 10+ spores cannot purify the bleeds on the seeing red path, because it is not his ability, but the defenders.

    This AAR has been confirmed to be working how it is supposed to.
    The second Blade goes into that fight (with that specific node) he gains the ability to convert those bleeds into furies.
    Lormif said:

    I’d just ignore lor’s nonsense, the game is loaded with node and global buffs that are not subject to AAR which benefit the defender and nodes that benefit the attacker shouldn’t be any different. If you can’t AAR away something like do not go gentle or stubborn you shouldn’t be able to AAR a node away that benefits you.

    I am explaining how it works, you are just explaining how you want it to work. That is a massive difference, and not nonsense.
    Correct. You are explaining how it works, not how it SHOULD work (based on the game logic), regardless of player wants. These are broken interactions.
    Incorrect. Blade does not gain that ability, the defender does. It is not a broken interaction, it is how the developers want it to work. Not everything your defender does should only benefit you and not harm you. The logic is fine, and how it has always been. You and I dont get to determine how it should work, that is for kabam to decide.
    The defender doesn’t gain any ability at all! The node specifically says “Skill attackers gain a permanent Passive Fury increasing Attack Rating by 10% each time a Bleed or Incinerate Debuff is Purified or expires on the Opponent. Max 20 stacks.” Tell me where in there it’s stating that the opponent is gaining any ability? In the description it’s pretty blatantly stating that the Skill attacker is gaining the ability.

    And if Kabam wants to build broken interactions like this where the logic makes no sense, we should just be silent about it?
  • KDSuperFlash10KDSuperFlash10 Member Posts: 5,869 ★★★★★

    I’d just ignore lor’s nonsense, the game is loaded with node and global buffs that are not subject to AAR which benefit the defender and nodes that benefit the attacker shouldn’t be any different. If you can’t AAR away something like do not go gentle or stubborn you shouldn’t be able to AAR a node away that benefits you.

    Well said.
  • LormifLormif Member Posts: 7,369 ★★★★★

    Lormif said:

    Lormif said:

    Lormif said:

    Lormif said:

    I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?

    The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.

    Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.

    In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.

    I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?

    Why would it not hurt you? It affects the defenders abilities, and nodes are a part of the defenders abilities.
    I think you misunderstand. My champion reducing the enemy’s ability accuracy is screwing up how the nodes are supposed to act so much that it doesn’t make sense. That would be like Bane’s degeneration not transferring off you you when you hit the enemy because you’ve reduced the enemy’s ability accuracy. Doesn’t make sense, does it?
    I dont misunderstand anything. I understand how AAR works, it lowers the chance for enemy abilities to trigger. Nodes are modifications to the enemies triggers, so why would AAR not affect the enemy triggers as it is designed to? What does not make sense? Some nodes are immune to AAR, just like some champs are immune to AAR.
    You clearly don’t understand how AAR works. Reducing my enemy’s ability accuracy shouldn’t result in my own being reduced (which is essentially what is happening). If it were working properly maybe the Flux Dispersal charges would be added at all (which sometime happened), but it shouldn’t prevent their removal.
    I clearly know how it works. I am talking about how it works, you do not. Lets take your examples.

    Blade against against DS. The reason you are not getting the furies is not because blades ability to convert bleeds into furies is not working. Blade does not have the ability to convert bleeds into furies. Doctor Strange has a node on him which gives him an ability that when a bleed on him expires you get a fury.

    That is how nodes work. They are modifications to the defenders abilities, with wordings to make the basic concept easier for you to understand, but the technicalities difficult if you do not have a strong grasp on the subject. For the most part when it uses a pronoun such as you, or yours those are mostly just to allow you to know it is affecting your champion.

    Since the ability is on Doctor Strange, and blade lowers his ability accuracy, he lowers the chance there is a conversion.

    This is why Omega Red with 10+ spores cannot purify the bleeds on the seeing red path, because it is not his ability, but the defenders.

    This AAR has been confirmed to be working how it is supposed to.
    The second Blade goes into that fight (with that specific node) he gains the ability to convert those bleeds into furies.
    Lormif said:

    I’d just ignore lor’s nonsense, the game is loaded with node and global buffs that are not subject to AAR which benefit the defender and nodes that benefit the attacker shouldn’t be any different. If you can’t AAR away something like do not go gentle or stubborn you shouldn’t be able to AAR a node away that benefits you.

    I am explaining how it works, you are just explaining how you want it to work. That is a massive difference, and not nonsense.
    Correct. You are explaining how it works, not how it SHOULD work (based on the game logic), regardless of player wants. These are broken interactions.
    Incorrect. Blade does not gain that ability, the defender does. It is not a broken interaction, it is how the developers want it to work. Not everything your defender does should only benefit you and not harm you. The logic is fine, and how it has always been. You and I dont get to determine how it should work, that is for kabam to decide.
    The defender doesn’t gain any ability at all! The node specifically says “Skill attackers gain a permanent Passive Fury increasing Attack Rating by 10% each time a Bleed or Incinerate Debuff is Purified or expires on the Opponent. Max 20 stacks.” Tell me where in there it’s stating that the opponent is gaining any ability? In the description it’s pretty blatantly stating that the Skill attacker is gaining the ability.

    And if Kabam wants to build broken interactions like this where the logic makes no sense, we should just be silent about it?
    You must of missed the part where I explained that the pronouns and the like are just there to give you a basic understanding of it. I literally just explained this to you. You are confusing the text explanation in simple terms with the intended mechanics.

    It is not a bug, if you want them to change it then put in a suggestion/request. That way you are not being silent, but also not being wrong about it being a bug either.
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