Fix to Freezing After Specials Issues
Viper1987
Member Posts: 728 ★★★
So good news, it looks like they have a quick fix to the freezing issues that occur after using specials:
http://forums.playcontestofchampions.com/en/discussion/24635/resolved-issues-dashing-blocking-or-taking-other-actions-after-using-a-special-attack#latest
If this works, I have to say this is the quickest turn around for our benefit. I look forward to it.
http://forums.playcontestofchampions.com/en/discussion/24635/resolved-issues-dashing-blocking-or-taking-other-actions-after-using-a-special-attack#latest
If this works, I have to say this is the quickest turn around for our benefit. I look forward to it.
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Comments
Where was this thought yesterday?
Just thought of it actually. I was out all day and came on to the #### storm last night. Lol.
That issue has been posted before the fix went live, hasn't it?
It's been posted since July as far as I can see.
no...new ones today. New video too.
Use the Search. It's been present for a while.
"this was a knock on effect from a bug fix for players being able to accidentally cancel out of a Special Attack by dashing/blocking in the middle of a Special Attack"
It's kinda like they're being canceled out of a special
Yes. The effect was caused by a fix for that issue. Removing the fix brings the old issue to the surface.
Now you're saying it was caused by the fix in the same matter of fact way. Has kabam chimed in somewhere to confirm that and I missed it??
An effect from a previous bug being resolved is not really a separate issue. It's part of the original problem. The fix needs to be reworked to not cause the subsequent effect. Just speaking technically. Not being sarcastic.
If they had enough foreknowledge of the issues they were releasing as a final product to have a contingency plan, the real fixes should be pretty simple to knock out with a quickness. Let's all get it done before the weekend kicks in. I'm here to help.
As for being easy, I'm afraid it's not as simple as people expect. These issues are complex. When they're rushed too quickly, the possibility of subsequent issues increases. It's impossible to test for every unforeseen issue. They would have to take the server down indefinitely and test continually. Then there would be no game running to play. The game is partly integrated into the servers we play on. When things go live, they come up. The misconception is that it's an easy solution that is not acted on. It is not.
Glad that you're happy about the fix coming - we certainly are as well! We appreciate the kind words in this thread but already have a conversation going over in our bugs forum on this topic so going to shut 'er down for organization's sake. Thanks peeps!
~A