**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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As for debuff purification, AA reduces the opponent's purify chance per bleed on them. It's pretty weird against kingpin tho.
Her way of playing by not having to touch the opponent bypasses a mountain of nodes including: spiked armor, thorns, any unblockable or unstoppable nodes (i.e. aspect of war), evade, miss, autoblock, freezer burn, biohazard, do not go gentle, kinetic transference, stun immunity, + more. Her 100% concussion is very good and can even shut down Stubborn AW global (momentarily) and nodes like spite.
Where I am in the game right now, the specifics come down to the kinds of content I am doing, which is upper level difficulty content. A good champion is one that has the tools to overcome the most problematic kinds of fights I see. That tends to be champs with immunities, champs with power control, and champs with specific abilities to counter problematic effects, like Torch does with misses, Doom does with power gain buffs, Quake does with almost everything.
Doom's power gain, power steal, SP1/SP3 cycling is a good example. Facing a lot of power gain buffs tends to be very problematic. Doom inverts that situation and turns it into a positive, where he can steal both power and power gain buffs, and use them to fuel an SP1/SP3 rotation almost with impunity. This isn't a utility vs damage thing, this is having a specific set of utility abilities that allow Doom to deliver almost continuous damage in a situation where you'd otherwise have to approach the fight in a completely different way.
Venom is another example. His damage isn't bad, but his damage alone would be unremarkable. It is his utility abilities that make his damage output interesting. He can nullify buffs with SP1, which makes him effective against problematic buffers like Medusa or The Champion. He has true strike at the end of the fight which makes him effective against IMIW. He turns off spiderman evade, which means you don't have to worry about passive evade against those champs and can just swing away. And he can heal through buff nullify which makes him more sustainable. His damage isn't top tier, but his utility allows him to deliver that damage more effectively.
At the end of the day, it all comes down to useability, and useability is determined by the kinds of content you're doing.
It depends what the forum says.
Yes the game can be very lock and key at times, but I wouldn’t advise rank 5ing a low tier key unless it’s absoluelty necessary for some major progression. For example, I’d maybe suggest taking Hood to rank 5 if absolutely necessary, if only to get over the champion boss in act 6 for a single run through of it all, but otherwise a tier list would keep developing players from unnecessary wasting valuable resources. This all also very much depends on the players skill as well because it’s better to burn through boost and potions with a rank 4 in my opinion then burn through the resources to rank 5.
I will concede endgame players really shouldn’t care about tier list. Being that far into the game gives them the luxaury of ranking whatever and however many keys they feel necessary.
If you think they're bad then they're bad.
Thats my 2 cents..lol
I have Apoc and Prof X, and Apocalypse feels almost perfectly tuned. Professor X feels good, but not quite as holistically synergized or whatever this category would be. Some champs everything just comes together, and that's an attribute unto itself?
Utility - lots. Mediums ignore damage back, spores stop purify abilities.
Immunity - poison, 90% resistant to bleed
Damage - very high especially with suicides. Most of it is passive so that’s great against damage caps and such
Flexibility - quite flexible, as his passive damage allows him to enter lots of matchups, as well as his tentacles allows him to bypass electro, korg etc. if you run suicides his reach is extended further by his massive damage at the start of the fight. The fact that no one is immune to his death field or death spore damage is amazing. Extends his reach by a lot. He does need to be aggressive to keep the spores up, and ideally drop heavy attacks to stop them from falling off, but he’s still a great champion nonetheless. Finally he has healing on his sp1 and sp3 that can extend his reach to nodes like gimme for example, as well as just general survivability.
Is this what you mean @Kerneas?
https://youtu.be/DlViN1Cw5uI
Best example also given of quake.
So yeah the criteria of good champs depend on player playstyle.
I don't know what made domino haters hate her
Really surprised for hate of domino in the community