**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
I am amazed at this months side quest
JessieS
Posts: 1,391 ★★★★
Not only are the nodes ridiculously difficult but the boosts that are supposed to help us actually make things worse . Wow . Brilliant idea . It’s like Kabam saw how much we loved last months side quest and decided why not do the opposite
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Comments
I like the concept of that but ultimately kinda useless. I ignore them and just work through immune champs.
Now the Legendary difficulty is reasonable, players post-cavalier should have enough counters, especially if they are in Act 6.3 or further.
What I dont get is the Epic diff. That should be for UC-Cav players (so 5.3&4). And I dont realistically think those have enough counters.
The rest of the event isn’t that bad - I’ve done every path in legendary with a 4* maxed ghost. I just don’t understand the unnecessary heal block 🤷🏻♂️
I can understand the argument for the path nodes, but it’s a little unnecessary on the boss IMO.
Otherwise I use Surfer bc the debuffs allow me to not care about his buff rotation, it's great. Or Havok is good for the shock path, constant plasma detonations. Poison and Caltrops is just any immune or AA shuts down Caltrops.
I like this month. The 2* arena, M&H crystals (5* VtD dupe and Ultron so far with some 3*, 2* Green Goblin!) and I get to use Surfer