Question about signature stones
JessieS
Member Posts: 1,503 ★★★★
So I will most likely awaken my CAIW soon( unless someone gives me a good case for CMM) and pour most of my science and generic sig stones into him but I wonder . What other of my champions benefit from more sig stones ? And how many are ideal for each of them?
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Here's mine's description. I recall sig 111 providing 33.25% per neuro, which, when multiplied by 3, yields 99.75% as the resultant AAR for having 3 of the effects active at once (I believe the scaling is linear from sig 1 to 200 similar to how Ghost's sig functions). I decided to put in an extra stone because that 0.25% ability accuracy trigger that a normal opponent with typical "base ability accuracy" of 100% can still access can mean bad news.
At this particular sig of level 112, 3 neuros lead to 100.2% AAR which is above the mark, and is truly enough to "shut down" just about any and all opponents to which it can take effect. and it is also achievable with a minimum of 2 heavies, which is pretty much the ideal condition one would be looking for.
If I put 3 neurotoxins on nightcrawler at sig 111, I guarantee you that he would still evade me.
I hate that guy.
Just use Vision Aarkus
I have him r3 but he makes my phone lag. Soo as much as I like him, I can barely use him
I use NF, but he is still such a pain.
Equally sig1 will still do the job - in 90% of matchups you’d use him in you’re probably getting 4 neuros easily enough.
CMM or Cap would be where I’d send the stones