**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Should player under the progression of act 4 be able to get 6* shards
Astro_Lazer
Posts: 9 ★
Comments
And to OP, you don't need 6 stars in Act 4 or Act 5, they should start coming in in around Act 6 and late Act 5/variants.
Players in act 4 and even act 5 really think they deserve the same rewards as those in act 6, it's becoming out of hand
And why do you care ?
My problem is when there's content with 6* shards gated behind progression, like this month, and people complain "im conqueror and i can't get it but I think I should be able to because i want it" or whatever like those posts that always pop up. Or when they're in Act 5 and say "my 6* roster is trash and I can't progress"
If they have a 6* to blow through act 4 and 5, they'll still have to work to get through act 6 and will likely struggle for not having to have learned actual play styles due to just smashing through quickly with a bigger champ than developing skills with lower ones.
Remember, people with brand new accounts got 6* from gifting or buying deals in the past already too. The almighty dollar is king if you have them to spend freely on a mobile game. 6* shards are getting a little easier to come by and kabam is giving away full 5* and 5* AGs in side events now so the gap is already closing. And even if they do get some 6* sooner, doesn't mean they'll be anything special. There are lots of terrible 6* in the basic pool; not everyone is gonna get a game changer early in the 6* hunt.
Quake is at r4 and Sunspot is also at r4 currently.
Thia is a very old pic
I completed all shards paths of mutant treasure island and logged in daily to my alt
I did some 10 paths in treasure island with this team in legendary
Allowing players to reach 6* champions so early is ridiculous when a large portion of those players literally can't hold enough t4b to r4 a 5*.
These are the players that generally complain that content arrives far too difficult, because they've been handed a roster too OP for basic content.
More to the point, Mutant Treasure Island was the worst content for progressing players, it has allowed a huge portion of the community to be ridiculously entitled and demand incredible rewards for a fraction of the effort.
Just a reminder; MTI was INTENDED to be luck based similar to rifts, except we chose the path but did not know the rewards (obviously ignoring the internet making maps of rewards per difficulty). Unfortunately the coding would not allow the rewards to be claimable only once while being in chests so they were forced to make all rewards visible.
I'm too busy enjoying MY account progression.
Kabam knows what they are doing u don't have to guide them.
They know what to to. Mutant Treasure island came with a bug so to satisfy players they revealed the rewards and Kabam knows what type of progression should be there so there is no need to tell which SQ or EQ is worst and which is not.
And for your kind info all players in this game are progressing just their levels are somewhat different.
All players are struggling one this or tye other in the game.
So according to you MUTANT TREASURE ISLAND WAS THE WORST EVENT EVER FOR ALL PLAYERS.