EMERGENCY MAINTENANCE
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
Comments
I voted for OS in this round.
Can you talk to the design team to ensure that she's made unique if she wins? We already have a nano-bot champ (Punisher 2099) so it would be great if you guys didn't use the same abilities as him or Warlock. If she won, would you guys be open to creating a thread for the sole purpose of having the community submit their ideas and maybe it can help fuel some creative ideas behind her design?
I stan Omega Sentinel!!!!!!!
There's other Sentinel-based champs you could have, that would look bad if you tried to go back to them at a later date. Nimrod, Bastion, etc. But the minute you jump to the top of the food chain? You care very little for the chum at the middle and bottom.
It's like saying "we've given you Apocalypse! We've given you Silver Surfer! Now be prepared for us to give you........MOCKINGBIRD!!!"
Kinda deflating, right?
Bear in mind this is not one of my main reasons for voting for her, it is just a small personal hope of mine.
Design - A female cyborg is great idea, and I feel Omega Sentinel pulls it off much better than Nebula. I can imagine that her blasts and energy projection could be large and flashy similar to Cosmic Ghost Rider.
Abilities - energy attacks are still not the most common in the game so it would be nice to see a champ who is proficient in using them. Her heavy attacks could involve shape changing (similar to IWIM) and cause either armor break or power drain. In the comics she has self-repair capabilities and a wide array of scanners and sensors. Her awakened ability could provide a "regen" and when sensors are activated, she could be another anti-evade champ. A second option could be something similar in concept to She-Hulk and Dragon Man where she gains a different ability based on the class she is fighting. Overall I am picturing in my mind a combination of Infinity War Iron Man, Falcon (post buff), and Nebula all wrapped up in one beyond god tier champ. And to add to all of this, she could also have a special advantage against mutant champions. Considering the recent power creep to the Mutant class, this would be an interesting addition to her kit as well.
Synergies - speaking of value, she has the potential to buff some already great champions. Sentinel, Magneto, Xavier, Nebula, Gamora, and a host of other solid champs could be made even better with creative synergies with Omega Sentinel.
I really hope she gets added. She seems like a champion who would be extremely fun to play, and I think she would make a truly wonderful addition at the top of the tech class alongside the likes of Ghost, Warlock, Guardian, and Stark Spidey.
If memory serves me correctly she was captured and turned into a Prime Sentinel by Bastion as a part of project Zero Tolerance. (X-Men Unlimited #27) So while they are not the exact same, there still seems to be a connection with the mutant hunting robots.
JAI HIND!
Daksh
Omega Sentinel
Class: Tech
PI: 5/65 Sig200 11,585
3/45 Sig200 14,745
Attack: 3,325 (5/65)
4,209 (3/45)
Health: 36,045 (5/65)
48,854 (3/45)
Crit Rate: 37%
Crit Damage: 217%
Armor Rating: 60%
Block Proficiency: 72%
Energy Resistance: 20%
Physical Resistance: 20%
Crit Resistance: 45%
Tags: #Hero #Villain #Offensive: Damage Over Time #Utility #X-Men
Awakened Ability: Adaptive Protocols
• Whenever Karima defeats a champion, her Adaptive Protocol activates and she gains a new attribute for the remainder of the quest. Adaptive Protocols are passive effects. Karima can have a max of [5] Protocols active at a time—every 50 signature levels, Karima’s Protocols limit increases by 1.
o Defeats an Evade/Miss Champion: Activates Karima’s True Aim Protocol. While True Aim is active, all projectile attacks and special attacks cannot be evaded or be caused to miss.
o Defeats an Autoblock Champion: Actives Karima’s Warhammer Protocol. While Warhammer is active, Karima’s attacks ignore Block Resistance against #Defensive champions and she cannot be parry-stunned by an autoblock.
o Defeats a Mutant: Activates Karima’s Huntress Protocol. While Huntress is active, Karima’s contact hits and special attacks deal a burst of physical damage equal to the damage of the hit. Additionally, these hits cause the defender to have 300% reduced ability accuracy for the duration of the hit.
o Defeats a #Robot Champion: Activates Karima’s Technopath Protocol. While Technopath protocol is active, Karima steals 5% of #Robots power with every projectile hit and her heavy attacks deal a burst of energy damage equal to 25% of the damage of the attack.
o Defeats a Mystic Champion: Activates Karima’s Iron Curtain Protocol. While Iron Curtain is active, Karima gains Nullify/Stagger Immunity.
Protocols: Pre-Fight Ability
• Before each fight, Karima can select 1 Protocol to activate to aid her in battle.
o Ironclad Protocol: While Ironclad Protocol is active, Karima starts the fight with 1 Indefinite Armor Up buff that increases her Armor Rating by 2000.
o Geneva Suggestion Protocol: While Geneva Suggestion is active, Karima inflicts stacking Shock debuffs with her projectile hits that last for 10 seconds and deal 237 damage per tic. Shocked Opponents have -25% Defensive Power Rate.
o Recovery Protocol: While Recovery is active, Karima will regenerate up to 35% of her total health upon knocking out her opponent. This ability will not trigger if Karima ends the fight with over 35% health and this ability cannot push Karima over 35% health.
• Always Active:
o All Day Protocol (Persistent Charge)
Karima’s All Day Protocol allows her to survive the first hit that would knock her and regain 35% of her total health. Whenever Karima survives a fatal blow through this mechanic, she gains a Persistent Charge that grants her +250 Attack, Health, Armor Rating, and Block Proficiency. Max Persistent Charges: 10.
o Resistances
Karima has a 50% resistance to all Bleed, Shock, Poison, and Incinerate damage.
• Basic Attacks
o Light Attacks: Projectile Attacks
o Medium Attacks: Contact Hits
o Heavy Attacks: 1st hit is a Projectile, 2nd and 3rd hits are Contact
• Special Attacks
o During Special Attacks, Karima gains +300% Ability Accuracy if she does not have more than 1 Protocol active (not including All Day).
o All hits count as Projectile hits and do not take damage back effects.
Special 1: Weapons Protocol 1
• Karima hits her opponent with her Electrostatic Poles (6 hits). Each hit has a 30% chance to inflict the opponent with a Shock debuff that lasts for 15 seconds and deals 240 damage per tic. If this attack is activated when the opponent has 4 shocks on them or inflicts 4 shocks, they are combined into a Shock Passive that lasts for 30 seconds and deals 100 damage per tic; while this Shock Passive is active, #Robots suffer from 100% reduced ability accuracy and Mutant champions take 25% more damage from all sources.
Special 2: Weapons Protocol 89
• Karima wraps her Plasma Coils around her opponent (3 hits). Plasma Coils are a debuff that lasts for 10 seconds and while it is active, the opponent takes 567 energy damage per second. If Plasma Coils are shrugged off or otherwise removed, the opponent takes a burst of energy damage equal to 5% of their total health.
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Special 3: Weapons Protocol 616
• Karima unleashes a bombardment of her nano-weapons (20 hits) and inflicts the opponent with a passive Omega Sanction. Omega Sanction lasts for 40 seconds and cannot be stacked. While Omega Sanction is active, Karima steals 5% of the opponent’s power on her medium hits and her light attacks cause the opponent to suffer from -100% defensive ability accuracy. Additionally, Omega Sanction grants Karima +700 Block Penetration.
Synergies:
• Mutant Hunters: With Sentinel
o Sentinel: Sentinel’s Sp3 no longer requires an Armor Passive to trigger its Regeneration.
o Omega Sentinel: While Huntress Protocol is active, Karima’s attacks generate 10% more power.
• Genosha’s Finest: With Professor X, Magneto, and Magneto (House of X)
o Professor X: While the opponent is Mind Controlled, gain 25% increased combat power rate.
o Magneto: Charging a heavy pauses all debuffs when the opponent is Magnetized.
o Magneto (House of X): Heavy attacks cause the opponent to suffer 100% reduced Defensive Ability Accuracy.
o Omega Sentinel: While Technopath Protocol is active, Karima steals 5% of the damage from each hit as health.
• Neither Man nor Machine: With Cable and Punisher 2099
o Cable: Cable’s Degeneration no longer scales with the opponent’s power rate; it always deals its max damage.
o Punisher 2099: While Overdrive is active and the opponent is under 1 bar of power, Punisher 2099 passively reduces his opponent's Evade and Auto-Block Ability Accuracy by 100%.
o Omega Sentinel: While True Aim is active, Karima gains an indefinite passive fury buff that increases her attack by 5% every time her True Aim protocol causes her opponent to fail an Evade or Miss. Max 4