Cavalier difficulty is crazy
JessieS
Member Posts: 1,512 ★★★★★
So I just became a Cav for the cyber deals and now that is over I decided to check out the Cav part on the monthly quest and holy **** this is such a drastic jump in difficulty from Uncollected. Wow . Chapter 1.1 was difficukt but manageable. Chapter 1.2 was extremely nasty and I needed several revives and boosts .. I am not even trying Chapter 2. That diss track looks like hell
Looks like becoming Cav is merely the first step and it will take me a long time until I can actually complete the Cav difficultly on the monthly quest . Still even just finishing the first chapter gives some nice rewards
Looks like becoming Cav is merely the first step and it will take me a long time until I can actually complete the Cav difficultly on the monthly quest . Still even just finishing the first chapter gives some nice rewards
28
Comments
I found the first edition to be pretty tough to explore, but now I'm getting used to it as my roster continues to expand, and I start to get more 5*s ranked and new 6*s. I used some 4*s here and there in previous editions, but now I treat it like act 6, and only use champs that are 4/55 5* and above.
Your post is timely—it underscores the breadth across the Cavalier titleholders in the community.
It also highlights what often seems like a haphazard approach to the progression title framework. Many older Cavs run Cav EQ itemless, even for the 4* challenge (I used a couple of revives this month because I brought the wrong team for Nova in 3.2 and didn’t want to restart).
And yet we are all equal Cavaliers to the game team for offer and other relevant purposes. Food for thought...
Dr. Zola
You actually don't want tons of difficulty tiers either. They all cost energy and time, and if the game had twelve tiers instead of five tiers, the rewards in every tier would be lower, and thus players would have to play longer to get lower rewards per unit time. Or you'd have to lock players out of difficulties by progress, and you would then have to make a difficulty decision for the player. Suppose Cav players could never drop down and do master or UC by choice.
Also, you'll come to appreciate when a map has the hardest fight first. Because you can just reset and do it over and over again until you beat it. Whereas if the hardest fight is deep in the map this is more time consuming and costly.