Xroxfist wrote: » Thestoryteller6 wrote: » Xroxfist wrote: » DNA3000 wrote: » Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing. I am compelled to point out that this sort of hyperbole doesn't help anyone's cause. If your argument is that literally 100% of all wars are decided by the higher rated alliance, a single counterexample disproves the argument and renders it worthless. And what single point would that be. Nothing? Because it’s correct? Please don’t post meaningless drivel. There is no variation that can gave someone with a lower rating win vs a person with a higher rating and max diversity etc. so your lack of a point about hyperbole wasted all our time. Don't be a twat. I've been in 2 wars where some players on the opposing side didn't show up, so they didn't even make it to the boss and they lost the wars. So since your point is, "defender rating is the only variable 100% of the time", those 2 examples render your point invalid. If there are 2 exceptions, then obviously it cannot be 100% of the time. DNA3000 is giving good advice. You don't have to take it, but responding impolitely to one of the most lucid, sensible and patient posters in this thread because you don't have the patience or capacity to understand his point does not make you look good. Don’t be an idiot that doesn’t qualify for maxing out everything including diversity does it. Once again. If the higher rating MAXES OUT EVERYTHING. There is no chance of winning that would be zero percent. Not showing up doesn’t really qualify for the discussion. Post more meaningless **** like what if only one person placed. Obviously diversity and rating would suffer though attacker kills and defenders placed on alternate sides would still equate to the same amount of points. Your response as does his adds nothing to the discussion simply points out alternatives that have nothing to do with the point being made.
Thestoryteller6 wrote: » Xroxfist wrote: » DNA3000 wrote: » Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing. I am compelled to point out that this sort of hyperbole doesn't help anyone's cause. If your argument is that literally 100% of all wars are decided by the higher rated alliance, a single counterexample disproves the argument and renders it worthless. And what single point would that be. Nothing? Because it’s correct? Please don’t post meaningless drivel. There is no variation that can gave someone with a lower rating win vs a person with a higher rating and max diversity etc. so your lack of a point about hyperbole wasted all our time. Don't be a twat. I've been in 2 wars where some players on the opposing side didn't show up, so they didn't even make it to the boss and they lost the wars. So since your point is, "defender rating is the only variable 100% of the time", those 2 examples render your point invalid. If there are 2 exceptions, then obviously it cannot be 100% of the time. DNA3000 is giving good advice. You don't have to take it, but responding impolitely to one of the most lucid, sensible and patient posters in this thread because you don't have the patience or capacity to understand his point does not make you look good.
Xroxfist wrote: » DNA3000 wrote: » Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing. I am compelled to point out that this sort of hyperbole doesn't help anyone's cause. If your argument is that literally 100% of all wars are decided by the higher rated alliance, a single counterexample disproves the argument and renders it worthless. And what single point would that be. Nothing? Because it’s correct? Please don’t post meaningless drivel. There is no variation that can gave someone with a lower rating win vs a person with a higher rating and max diversity etc. so your lack of a point about hyperbole wasted all our time.
DNA3000 wrote: » Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing. I am compelled to point out that this sort of hyperbole doesn't help anyone's cause. If your argument is that literally 100% of all wars are decided by the higher rated alliance, a single counterexample disproves the argument and renders it worthless.
Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing.
Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think.
Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0.
Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration.
Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula.
Greywarden wrote: » Defender kills make a difference because that is the only thing that makes sense as a tie breaker in alliance war. The defining metric when placing a defense should be how effective it is and not how diverse it is. I can't predict the future but I think it's safe to assume people will still 100% maps whether by skill or spamming items. I've suggested it in this chat before but making defender kills the same amount of points as diversity seems like a great alternative. It gives the players a choice of whether they'd take the guaranteed 50 points from diversity or risk it if they think they'll get more than kill.
Snizzbar wrote: » Xroxfist wrote: » Thestoryteller6 wrote: » Xroxfist wrote: » DNA3000 wrote: » Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing. I am compelled to point out that this sort of hyperbole doesn't help anyone's cause. If your argument is that literally 100% of all wars are decided by the higher rated alliance, a single counterexample disproves the argument and renders it worthless. And what single point would that be. Nothing? Because it’s correct? Please don’t post meaningless drivel. There is no variation that can gave someone with a lower rating win vs a person with a higher rating and max diversity etc. so your lack of a point about hyperbole wasted all our time. Don't be a twat. I've been in 2 wars where some players on the opposing side didn't show up, so they didn't even make it to the boss and they lost the wars. So since your point is, "defender rating is the only variable 100% of the time", those 2 examples render your point invalid. If there are 2 exceptions, then obviously it cannot be 100% of the time. DNA3000 is giving good advice. You don't have to take it, but responding impolitely to one of the most lucid, sensible and patient posters in this thread because you don't have the patience or capacity to understand his point does not make you look good. Don’t be an idiot that doesn’t qualify for maxing out everything including diversity does it. Once again. If the higher rating MAXES OUT EVERYTHING. There is no chance of winning that would be zero percent. Not showing up doesn’t really qualify for the discussion. Post more meaningless **** like what if only one person placed. Obviously diversity and rating would suffer though attacker kills and defenders placed on alternate sides would still equate to the same amount of points. Your response as does his adds nothing to the discussion simply points out alternatives that have nothing to do with the point being made. You should try to get your point across better then.
zero7 wrote: » Scotty2hotty33_ wrote: » I got a warning today, and I replied with some horrible language. Out of that came a great dialogue with @Kabam Miike. He's aware of how bad the aw situation is, and sounded like they really want a fix for aw. I'm going to wait and see what they do. Mike didn't have to respond to me individually but he did. Imo if they keep diversity we should get rdt. Or they should make it where our awd 5/50s are useful again. Call me gullible, but I think they're going to fix it. For now I'm backing off, and going to let them work out an aw fix. it comes down to one question: which setup makes kabam more money. that’s it. i don’t blame kabam- its a business. but how players feel about the change means zero, except to the degree that it reduces participation and profit.
Scotty2hotty33_ wrote: » I got a warning today, and I replied with some horrible language. Out of that came a great dialogue with @Kabam Miike. He's aware of how bad the aw situation is, and sounded like they really want a fix for aw. I'm going to wait and see what they do. Mike didn't have to respond to me individually but he did. Imo if they keep diversity we should get rdt. Or they should make it where our awd 5/50s are useful again. Call me gullible, but I think they're going to fix it. For now I'm backing off, and going to let them work out an aw fix.
Kabam Miike wrote: » zero7 wrote: » Scotty2hotty33_ wrote: » I got a warning today, and I replied with some horrible language. Out of that came a great dialogue with @Kabam Miike. He's aware of how bad the aw situation is, and sounded like they really want a fix for aw. I'm going to wait and see what they do. Mike didn't have to respond to me individually but he did. Imo if they keep diversity we should get rdt. Or they should make it where our awd 5/50s are useful again. Call me gullible, but I think they're going to fix it. For now I'm backing off, and going to let them work out an aw fix. it comes down to one question: which setup makes kabam more money. that’s it. i don’t blame kabam- its a business. but how players feel about the change means zero, except to the degree that it reduces participation and profit. This is exactly what I talked about with Sctty2hotty33_, we don't need "pressure" to make changes. We already agree that there is work that needs to be done with Alliance Wars, especially from where it started with this iteration. We're getting closer to where we want to be with Alliance Wars, and we'll know more after this series of wars finish. We are committed to making sure we make this mode the best that it can be! We're not giving up, and we want to work with you guys to make it happen. We understand that it's frustrating that it's taking a while, but this might take a few more iterations. Hopefully not many, but we're going to have to wait and see where we're at soon!
Jaffacaked wrote: » Kabam Miike wrote: » zero7 wrote: » Scotty2hotty33_ wrote: » I got a warning today, and I replied with some horrible language. Out of that came a great dialogue with @Kabam Miike. He's aware of how bad the aw situation is, and sounded like they really want a fix for aw. I'm going to wait and see what they do. Mike didn't have to respond to me individually but he did. Imo if they keep diversity we should get rdt. Or they should make it where our awd 5/50s are useful again. Call me gullible, but I think they're going to fix it. For now I'm backing off, and going to let them work out an aw fix. it comes down to one question: which setup makes kabam more money. that’s it. i don’t blame kabam- its a business. but how players feel about the change means zero, except to the degree that it reduces participation and profit. This is exactly what I talked about with Sctty2hotty33_, we don't need "pressure" to make changes. We already agree that there is work that needs to be done with Alliance Wars, especially from where it started with this iteration. We're getting closer to where we want to be with Alliance Wars, and we'll know more after this series of wars finish. We are committed to making sure we make this mode the best that it can be! We're not giving up, and we want to work with you guys to make it happen. We understand that it's frustrating that it's taking a while, but this might take a few more iterations. Hopefully not many, but we're going to have to wait and see where we're at soon! If your listening to us then miike why are you not scrapping defender diversity, bringing back defender kills an making dexterity passive. Until these 3 things are done you are blatantly ignoring what the community is asking for. Why won't you answer us on why you won't make dexterity passive ?
Qwerty wrote: » Jaffacaked wrote: » Kabam Miike wrote: » zero7 wrote: » Scotty2hotty33_ wrote: » I got a warning today, and I replied with some horrible language. Out of that came a great dialogue with @Kabam Miike. He's aware of how bad the aw situation is, and sounded like they really want a fix for aw. I'm going to wait and see what they do. Mike didn't have to respond to me individually but he did. Imo if they keep diversity we should get rdt. Or they should make it where our awd 5/50s are useful again. Call me gullible, but I think they're going to fix it. For now I'm backing off, and going to let them work out an aw fix. it comes down to one question: which setup makes kabam more money. that’s it. i don’t blame kabam- its a business. but how players feel about the change means zero, except to the degree that it reduces participation and profit. This is exactly what I talked about with Sctty2hotty33_, we don't need "pressure" to make changes. We already agree that there is work that needs to be done with Alliance Wars, especially from where it started with this iteration. We're getting closer to where we want to be with Alliance Wars, and we'll know more after this series of wars finish. We are committed to making sure we make this mode the best that it can be! We're not giving up, and we want to work with you guys to make it happen. We understand that it's frustrating that it's taking a while, but this might take a few more iterations. Hopefully not many, but we're going to have to wait and see where we're at soon! If your listening to us then miike why are you not scrapping defender diversity, bringing back defender kills an making dexterity passive. Until these 3 things are done you are blatantly ignoring what the community is asking for. Why won't you answer us on why you won't make dexterity passive ? they need to keep diversity. it's awesome not having to fight the 5 magiks in a row. but yes they need to bring back defender kills and the whole dexterity thing.
Heywood wrote: » I get diversity - War was becoming stale fighting the same champs over and over again. I do like the idea of being "rewarded" with points for teams to make wars more unpredictable/fun. I get the map design - Adding a portal so people can help on one path instead of another is a good idea. I don't get what the point of removing defender kills was. No one wanted that. I know the reasons that were posted by Kabam, but the ideas behind them were weak. Dying in war should matter and having a champ that gets kills in war should always be more valuable than getting diversity points. Please bring back defender kill points. every war has been decided once war starts since the updates. It isn't fun to win or lose like that.
GroundedWisdom wrote: » The fundamental issue with it is the removal of Defender Kills serves a purpose. It was important to remove the penalty for making an effort because the numbers mounted so high that it was a nail in the coffin. There shouldn't be a penalty for trying in Attack. There should be a penalty for the Match (Losing). Again, there shouldn't be a sacrifice for making an effort in Attack. No one should wait 24 hours to give up trying because a Win is not possible due to Kills. There has to be another way to encourage trying and taking a Loss through effort. Which is why I mentioned previously that Defender Kills contradict Diversity. Diversity is such a low metric that Allies will inevitably focus on Defender Kills regardless and it will leave Diversity as pretty much insignificant. Reason being, Defender Kills can mount, and Diversity is a set amount. 30 Players, 15 Item Uses each, 3 Champs to start, which means a great deal of Points to accumulate for people trying. Defender Kills are the opposite of Diversity. Which is why I stated that if they introduced it again at all, it has to be at such a low metric it doesn't become the defining metric of Wars.
hurricant wrote: » GroundedWisdom wrote: » The fundamental issue with it is the removal of Defender Kills serves a purpose. It was important to remove the penalty for making an effort because the numbers mounted so high that it was a nail in the coffin. There shouldn't be a penalty for trying in Attack. There should be a penalty for the Match (Losing). Again, there shouldn't be a sacrifice for making an effort in Attack. No one should wait 24 hours to give up trying because a Win is not possible due to Kills. There has to be another way to encourage trying and taking a Loss through effort. Which is why I mentioned previously that Defender Kills contradict Diversity. Diversity is such a low metric that Allies will inevitably focus on Defender Kills regardless and it will leave Diversity as pretty much insignificant. Reason being, Defender Kills can mount, and Diversity is a set amount. 30 Players, 15 Item Uses each, 3 Champs to start, which means a great deal of Points to accumulate for people trying. Defender Kills are the opposite of Diversity. Which is why I stated that if they introduced it again at all, it has to be at such a low metric it doesn't become the defining metric of Wars. Removing defender kills removed any obstacle to 100% the map. Whereas before, people are penalized rightly for playing bad and dying multiple times, now people can spend their way to a win if their defender rating is high. There is no longer any skill involved. Anyone with a bunch of units can go into war, and spend their way through it.
GroundedWisdom wrote: » hurricant wrote: » GroundedWisdom wrote: » The fundamental issue with it is the removal of Defender Kills serves a purpose. It was important to remove the penalty for making an effort because the numbers mounted so high that it was a nail in the coffin. There shouldn't be a penalty for trying in Attack. There should be a penalty for the Match (Losing). Again, there shouldn't be a sacrifice for making an effort in Attack. No one should wait 24 hours to give up trying because a Win is not possible due to Kills. There has to be another way to encourage trying and taking a Loss through effort. Which is why I mentioned previously that Defender Kills contradict Diversity. Diversity is such a low metric that Allies will inevitably focus on Defender Kills regardless and it will leave Diversity as pretty much insignificant. Reason being, Defender Kills can mount, and Diversity is a set amount. 30 Players, 15 Item Uses each, 3 Champs to start, which means a great deal of Points to accumulate for people trying. Defender Kills are the opposite of Diversity. Which is why I stated that if they introduced it again at all, it has to be at such a low metric it doesn't become the defining metric of Wars. Removing defender kills removed any obstacle to 100% the map. Whereas before, people are penalized rightly for playing bad and dying multiple times, now people can spend their way to a win if their defender rating is high. There is no longer any skill involved. Anyone with a bunch of units can go into war, and spend their way through it. Spending has always been an option. The Item Use hasn't changed. There's shouldn't be a penalty for spending either. If people have to spend, that's enough as it is.