Outdated Aspects of the Game
TheSickmaster
Member Posts: 53
Just wanted to talk about some parts of the game that made sense at their time of implementation, but are now severely outdated for the current state of the game.
Level Cap
It’s time for the level cap to be increased. I would be curious to know what percentage of players are just sitting here at 60, but it’s getting higher all the time. Raising the cap to 80 is an easy way to make us feel like we have a purpose in the game again. It will give meaning to those xp boosts again. And at this point some more mastery points and quest energy will not be a game breaking mechanic. Also, this could be a good way to earn some of those highly requested items: tier 2 alpha, 5* awakening, etc.
48 Hour Arenas
It’s baffling to me that these arenas still don’t have percentage based rank rewards. This, and crystal cornucopia are the only aspects of the game where you can still earn all milestones and receive no rank rewards. Rewards themselves need updated also. Alpha arena needs more than one alpha earned, and probably some tier 2 shards in the milestones. T4b could be updated to let us start earning shards for that T5b. T4cc needs to actually have a t4cc in the milestones instead of just top ranks.
Daily Loyalty Cap
In an alliance that does 5x5 in AQ and ~3 AW a week, 1000 maximum loyalty a day does not even cover the weekly donations required to do so. I know that you also earn loyalty elsewhere, but by the time donations are due each week I barely have any leftover to use on myself. I’d love to see the daily cap increased to 2500 to cover donations for AQ and AW.
Price of 4* Basic Arena
Not really outdated, but this one has always bothered me. Assuming you win all three fights, the basic arena is the ONLY of the four arenas where you can not earn gold. At best, if you win all three fights against three 4* champs, you break even. If a single 3* is in as as an opponent you lose money. The price of basic arena should be 250 per match. This is so that if you are against 3 3* opponents you break even. If there are 4* in there you can actually earn some gold.
Bases
Lol. Moving on.
Level Cap
It’s time for the level cap to be increased. I would be curious to know what percentage of players are just sitting here at 60, but it’s getting higher all the time. Raising the cap to 80 is an easy way to make us feel like we have a purpose in the game again. It will give meaning to those xp boosts again. And at this point some more mastery points and quest energy will not be a game breaking mechanic. Also, this could be a good way to earn some of those highly requested items: tier 2 alpha, 5* awakening, etc.
48 Hour Arenas
It’s baffling to me that these arenas still don’t have percentage based rank rewards. This, and crystal cornucopia are the only aspects of the game where you can still earn all milestones and receive no rank rewards. Rewards themselves need updated also. Alpha arena needs more than one alpha earned, and probably some tier 2 shards in the milestones. T4b could be updated to let us start earning shards for that T5b. T4cc needs to actually have a t4cc in the milestones instead of just top ranks.
Daily Loyalty Cap
In an alliance that does 5x5 in AQ and ~3 AW a week, 1000 maximum loyalty a day does not even cover the weekly donations required to do so. I know that you also earn loyalty elsewhere, but by the time donations are due each week I barely have any leftover to use on myself. I’d love to see the daily cap increased to 2500 to cover donations for AQ and AW.
Price of 4* Basic Arena
Not really outdated, but this one has always bothered me. Assuming you win all three fights, the basic arena is the ONLY of the four arenas where you can not earn gold. At best, if you win all three fights against three 4* champs, you break even. If a single 3* is in as as an opponent you lose money. The price of basic arena should be 250 per match. This is so that if you are against 3 3* opponents you break even. If there are 4* in there you can actually earn some gold.
Bases
Lol. Moving on.
14
Comments
Dr. Zola
Yeah. With the help button there should be a one click does all in both cases. One button to request all champions that are in cool down. One button to help all champions on the list.
With the quest crystals, they just need to do what they did with almost all other crystals now...... have an uncollected version. I can see the value of the original crystals for beginners, but worthless for us.
One button to rule them all!
Lol sorry just had too.
Mystic: don’t touch, it’s fine
Skill: maybe turn it into a starlord kind of thing,
With each hit in the combo meter, an additional x amount of armor is ignored. They get better each hit.
Mutant: instead of only bleed closing faster, ALL debuffs close faster.
Tech: pair the energy block with either energy leak or energy steal.
Science: total garbage. Maybe an ability increase instead.
Cosmic: Add physical and/or energy resistance to the armor up.
I like those. Biggest issue should be that all class masteries are either flat value driven or not flat value driven. One reason MD works is that it is % based and not governed by DRS. Pure Skill, in contrast, doesn’t work that way and gets “zeroed” at high levels unless you wind up facing a heavily armored node.
One other notion (bound to be very controversial)...once you strengthen the class masteries, make them non-class specific. Imagine Hypo with “dispersion” lol.
Dr. Zola
Calm down Satan!
I have never been more scared of a joke before
I have 717 and 543 of each respectively
Dr. Zola
I could care less about the level cap if they dropped the 15 point requirement in each category for unlocking the carbo/class core stuff.
And I do agree with the class masteries needing to be adjusted heavily. And I want my detect cores refunded.
Level Cap
48 Hour Arenas
Daily Loyalty Cap
Class Masteries
Help Button
Energy Start of AQ and AW
Potions % based instead of flat value
Uncollected Quest Crystals
Price of deals don’t reflect current value of items
First off, I've moved this over to suggestions and requests due to all the feedback.
I really appreciate the time taken to give us these ideas and thoughts behind current elements of the game. We're always looking to hear constructive feedback that we can take to our teams. Keep it up! I'll make sure this is seen by the right people.
I think this post is spot on.
When 5* champions was released, the cap level was increased by ten to sixty.