Interaction of Ability Accuracy with Nodes is Fundamentally Flawed

2»

Comments

  • This content has been removed.
  • VoltolosVoltolos Member Posts: 1,120 ★★★

    DNA3000 said:


    You say it can be argued that the power suppression in Matador has a trigger, but remember that this isn't hypothetical perspective: the game engine itself has one single absolute answer to this question. Either the power suppression is triggered, or it isn't and is just always there. This is a statement of mechanics, not philosophy.

    Firstly, you have the video above of Blade gaining power normally on Matador. I'm honestly not sure what's going on in that fight, maybe it's a bug, but it does question your whole idea of Matador power suppression not being an ability.
    The explanation for that is probably very simple. 1: Matador suppresses power gain at the start of the fight, 2: it's removed if the opponent uses a special, 3: the attacker gains power and 4: power gain is suppressed again.
    AAR can shut down each of these triggers.
    If the first is shut down the fight starts normal. Only blade can do that
    If the second is shut down the attacker wont be able to gain power
    The third has the same effect as the second but
    The fourth allows the attacker to continue gaining power if the second trigger wasnt shut down. If your AAR is too strong (like Archangel neuros) this will never happen as the node wont be able to remove the power lock
  • PulyamanPulyaman Member Posts: 2,365 ★★★★★
    DNA3000 said:

    HI_guys said:

    DNA3000 said:

    Yeah but to people that say ability accuracy is working perfectly and all why is per say my ghost once in a while not criting against champs with some critical resistance but corvus, if it isn't a glancing defender agaisnt him, he always crits no matter what which in a way is normal when an ability says guaranteed but it should then apply to every champ that has a guaranteed ability. And I know guaranteed is coded like just super high like 300% crit chance or sth but still it is weird to ee some of your guaranteed abilities fail from time to time.

    Critical hit chance is not ability accuracy. Ability accuracy is something very specific. All champions have a base ability accuracy, which by default is 100% (there are a few rare champs with higher than 100% for various reasons). It is basically a stat, just one that is not normally visible to the player. *Some* abilities and effects have what I would call (but the game doesn't necessarily) triggers. When an ability or effect has a trigger, that trigger *sometimes* has a chance to trigger. That chance is that ability or effect's ability accuracy (rarely, this is a hard coded thing that isn't, and is unaffected by ability accuracy; generally this is called out in the description). If an ability has a 50% chance to trigger and the champion has 100% ability accuracy, the ability has a 50% chance to trigger: 100% x 50%. If the champion's ability accuracy is debuffed down to 75%, then that ability has a 37.5% chance to trigger: 75% x 50%. That's how ability accuracy works, and how ability accuracy debuffs work. You aren't actually debuffing the ability, you're debuffing the champion, and that causes all of that champion's abilities to trigger less often for the abilities that rely upon ability accuracy to trigger at all.

    However, not all percent chance things are ability accuracy. Critical hit chance is not an ability accuracy, and is completely unaffected by changes in ability accuracy. Critical hit chance is determined by critical hit rating, a completely independent stat from ability accuracy.
    How are we able to prevent evade with slow against force of will opponets?
    To be frank, that's one I haven't looked at. That interaction does defy the description of Slow debuffs, which state that they reduce Unstoppable and Evade ability accuracy. There's two possibilities I can think of. The first one is that it is a technical loophole. Slow targets two specific effects rather than more general ability accuracy, so maybe Force of Will only confers immunity to effects that change the champion's ability accuracy stat, which Slow does not. Or the other possibility is that Slow turns Unstoppable and Slow triggers off completely, and whoever wrote the description of Slow in the game text used incorrect terminology.

    Either way, this would be a case where the game doesn't behave as it claims to, so that would be an inconsistency in ability accuracy mechanics that should be looked at. I'll see what I can turn up.
    Two queries regarding this crit chance reduction. I have seen domino stop corvus and ghost from criting on sp2 in one of the videos of Karatemike I think, and even stop unblockable from triggering from wasp synergy. Also, glancing reduces ability accuracy which prevents ghost and corvus from criting. So, it is possible to affect crit chance due to AAR. Could it be the case that we are not seeing the reduction because of rng in crits for other champs?
  • Hype4AvengersHype4Avengers Member Posts: 19
    edited December 2020
    Voltolos said:


    The explanation for that is probably very simple. 1: Matador suppresses power gain at the start of the fight, 2: it's removed if the opponent uses a special, 3: the attacker gains power and 4: power gain is suppressed again.
    AAR can shut down each of these triggers.
    If the first is shut down the fight starts normal. Only blade can do that
    If the second is shut down the attacker wont be able to gain power
    The third has the same effect as the second but
    The fourth allows the attacker to continue gaining power if the second trigger wasnt shut down. If your AAR is too strong (like Archangel neuros) this will never happen as the node wont be able to remove the power lock

    If this is the way it functions then surely there should be cases where domino (15% AAR, 50% when unlucky), mags (70% AAR), archangel with few neurotoxins (< 100% AAR) would not fail 2 but would fail 4. I haven't seen any videos of this happening.

  • This content has been removed.
  • This content has been removed.
  • This content has been removed.
  • This content has been removed.
  • PolygonPolygon Member Posts: 4,568 ★★★★★
    Why doesn’t AAR work on a lot more nodes than it should? I can’t remember but just some off the top of my head, limber, masochism, tenacity. Or destructive feedback, if im using AA with his neuros applied shouldn’t I be able to freely parry without any of the downside of these nodes?
  • This content has been removed.
Sign In or Register to comment.