This is what is wrong with AW
MRod77
Member Posts: 154 ★
Here is a perfect example as to what is so messed up with current AW. 100% cleared all 3 groups, both had max defenders placed and diversity. We lose by 120pts because their defender rating is higher than ours. I get that, what I have a problem with is we went up against a better defense, didn’t die as much as them and clear 100% and lose??? How is that fair?? This is just Kabam’s way to make money by having to rank up all defenders since they are not making money in war anymore. David will never beat Goliath with this scoring system. Even when skill proves to be better (less deaths) it all comes down to how much have you ranked those diverse defenders. This needs to be fixed or you will lose many veteran players.
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Comments
This fight was more Goliath vs Goliath.
But I think this new war system takes out some fun.
lol if you think this was because we lost you are mistaken, this is to show how ridiculous the current AW scoring system is.
1) There is nothing stopping an attacking team from opening their pockets and 100% exploring every time. ---> BRING BACK DEFENDER KILLS
2) Exploration is still too easy. This is linked to #1 in that players can revive/heal without consequence, but I'm finding that we don't really have to revive as much. We typically clear the map with 8 people, send one to each mini-boss, and then send the remaining 3 to whichever mini needs backup. That still leaves 2 players to finish explore and act as one final backup. Even without revives, we rarely need more than 9 attacking players to clear a map. In the old system, an awesome war was one where we got 85% exploration. Some lines would be "death paths" where we would need to send 3-4 players to clear, and we had to sacrifice exploration to do it. Now, we never have to sacrifice exploration. ----> HARDER NODES
It's ok of the nodes are hard. People shouldn't expect to reach the boss on their own every time.
Bring back defensive kill points!
Don't make them count that much.just a bit to be the real tie breaker..
it is unfair both teams have almost the same score and losing due to 1-2 diversity points or defender rating while they have huge difference in defensive kills!
Diversity also makes the entire experience boring- I used to love placing defenses now I really don't give a **** because who cares where Spider Gwen goes and who cares what champ is sitting on a "crit boost" node. Once you get above baby tier these kinds of nodes are worthless.
Kabam's only motivation for removing defender kills was getting people to spend more potions in AW, it never had anything to do with their lame excuse that apparently people somewhere felt bad that they died in AW. In the process they just made their own game worse, in typical Kabam style.
I like diversity points. Gives points for us to make war more fun... If they bring back kills, it will work perfectly.
Give points for placing a unique defender, if you get no kills then no harm.
If you decide to duplicate a champ that gets no kills you will be penalized.
If you place a champ that gets kills then you will be rewarded.
On offense, you also get a bonus for killing tough duplicate champs.
It makes so much sense to do this.