**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I also hope those people understand that former challenging content, (example, pre nerf Act 6) was just horrible. Granted not everything was as bad as some make it out to be, but it was still just terrible piece of content that stopped many from going further in story mode for crying out loud. Whether you agree with this or not, Kabam had data to warrant the changes made. If you enjoyed it, that's fine as "fun" is subjective, but Kabam can't cater to everyone and they went with the masses.
They are going in a different direction, where instead of if you don't have x champion, you're screwed, to more creative node combinations that are less restrictive. Balancing fun and challenging is what they're going for and are still trying to perfect it. We're only in the first chapter of act 7.
I miss the days of the 3* master mode streams. Take that same approach to the new content to increase the difficulty if need be (i know you can't use 3*, but use less ranked 5* and avoid 6* completely.) You can always make content more challenging for yourself if that's what yiu need. No one was screaming for 7.1 to be released the way it was in the 1st beta... maybe some, but not enough for anyone to care. Kabam is following the general feedback and its a bit refreshing to me for once. To each their own though.
Here is my roster. I would say I'm pretty mid-game.
1) "Anyone who qualifies to get there should be able to get it". Obviously. But, there are people that just straightup not at that point yet.
2) "The content you speak of is high tier war and top tier AQ". You mean the tedious and broing alliance events in desperate need of some modifications? Newsflash. AQ is extremely repetitive and so is war. It's the same old same old placements every time. Everyone has access to those too. But, they aren't even super challenging for most endgamers.
3) "There is no elite membership called the tippity top". My DEAREST apologies that my word choice wasn't up to par. Let me rephrase. Endgamers, who have all or 99% of the permanent in game content finished.
4) "New content comes out, people don't like if it's it's too hard, people don't like it if it's too easy". You can never please everyone, I'll give you that. But when your target audience is a small fraction of the game, there is less of a chance to make people super upset.
5) "It's in the eye of the beholder either way and you can make it more challenging if you want, but if yiu choose not to, no one cares and no one will miss you if you decide its time to call it quits." What? We don't design the content? Yes you can make it more challenging, but once content is done, it's done. No point in messing around with content for long periods of time for no good reason. Also, why quit? Why do they have to quit bc you're too sore to accept that not all content is for everyone?
1) "Go explore abyss". What makes you think they have done that or aren't working on it?
2) "Petition for another labyrinth". What the hell?
3) "Don't mess with monthly content". Who's asking for monthly content to be changed? Monthly content is at a great spot difficulty wise.
I'm not say there shouldn't be hard content, don't get that twisted.
My account is 1.1mil. I took a year off because the game got boring and came back during covid cause i have extra time on my hands. I've completed all of act 6, 7.1, every variant, lol, the latest celeb challenge. I'm planning abyss during the upcoming holiday break since its so damn time consuming and don't want to take 7-9 hours of marathon fighting. I'm end game enough and working around life and my schedule. I don't rush because there's no need and getting to the finish line as soon as its moved forward is exactly why we have these threads.
Why does one have to 100 all of act 6 to be an end gamer? Im probably never going to 100 it because it doesn't appeal to me. I probably won't ever 100 LoL because i don't think the time is worth the rewards anymore either. Lots of people don't like act 6 for what it is/was and thats why there was an uproar with act 7 beta. Lots of people hate act 6, not because it's challenging, but because there were/are BS gates and node combinations that aren't challenging, but are punishing.
Those are personal choices and I'm not opening threads complaining about them because I know I can choose to make changes later if I feel inclined to do so. This is the real difference between OP and me. He wants kabam to change instead of changing himself. I have no such inclination because I know that my choices dictate how I feel about the game content.
And not that it matters... Abyss I'm planning soon. I have not done ot simply because it is a unit/item fest. I've got the horsemen and skill, but unlike act 7 and the new variant, it is still very much unit and item based, not to mention it's a huge time sink. Anyone with the roster and the units can do this, but even extremely high skilled players like BG still dropped tons of items here. The more skill, the less items, but it is still a major unit/item event and that's not fun for me so why rush it?
This is exactly why many people are enjoying variant 6 and act 7. You don't have to throw units at them, they are challenging depending on who you put on your team, its new content, the rewards are good, but there is no real BS baked in. I still could care less that you or anyone else might think it's too easy. Anyone could challenge themself using different teams and that fact won't change. Personally, I thought it was fun, different, new and appreciate the rewards out it.
I find some stuff easy, but certainly not all of it. But I have a preatty deep and solid roster at this point. I don't feel the need to explore everything right away. I'll never explore Act 6. Paths are too long and really haven't looked at it since the nerf. I can see myself exploring 7.1 though. Some easy lanes, other look tough, but doable.