Health % in life bar
The_One
Member Posts: 2,936 ★★★★
I've been watching some videos of nycc and I noticed that in the defeat the boss challenge in the health bar it shows a % of health remaining as a number.
Can we get that in game?
It would help to know with things like assassin, the iron man and Ultron regen.
I'd like it in game.
Can we get that in game?
It would help to know with things like assassin, the iron man and Ultron regen.
I'd like it in game.
14
Comments
The one where it says about the password?
Yup, Crowd went crazy
- Arc-Overload characters (Ultron, IM, SIM, WM, IP)
- Assassins Mastery
- Courage Mastery
- White Magneto Sig-ability
- Blade Sig-Ability
- Optimist and pessimist, nodes and boosts
- Cable Sig Ability
- Deep Wounds Mastery
- Deadpool Sig ability (red and white)
- Stark Spidey evade
- Logan amok
- Red Hulk overheat
- ...
- ...
- ...
Well frankly speaking , the problem there was either of wifi or ipad and not the game.
I haven't seen that and I only bumped it once to bring to attention.
Could you perhaps be a touch more useful and provide a link oh wise one?
Glad to see you guys like the idea of Percentages in the Health Bar. As many of you have already found out, this is something that we're interested in bringing to the game, but is not a quick or easy addition. It is something we're working on for the future though!
We'll definitely let you know when we make progress on this and have a launch plan for it!
Excuse my ignorance but surely it must already be in the game somewhere for it to have been in the game at NYCC?
With the being said. I really do like the idea and look forward to seeing it in a future update.
Nvm i noticed the thanos in act 2 has no gauntlet and you will bring in the other thanos with the gauntlet on him already lol
Yes and no. I think it is likely that the contest was being run on a test or dev server. The devs don't typically have a lot of direct control over what happens on the live servers and cannot manipulate characters or content as easily, but on an internal dev server they could have more easily constructed and controlled the competition and the account roster being used on it. Plus if something went wrong they could have restarted it or did other things they could not have done with live servers. For all we know, they could have been running on a test server that was literally at the Con to prevent internet disruptions from interrupting the competition (which is ironic I know).
If that's the case we could have been seeing an internal dev build of the game with features that were working there but not ready to be pushed live. It might require platform resources the live game doesn't have yet, it could be running on newer engines that we aren't running yet, and it could be a long time before that build is ready in all respects to upgrade the current game.
I remember either seeing a video or reading somewhere that a dev commented on the % health bars being something that was easier to add to Transformers than MCOC because MCOC is running on older resources (but I cannot place it at the moment: I've seen a lot of stuff over the past week or so). That also suggests that maybe it was running in the competition because that version of MCOC was running on a newer platform than we are running on.
Ultron isnt arc overload...
Who said he has?
The guy who made the list messed up, kiddo was correcting him extripica.
Know it's easy to go with the attitude, but the answer was right in your face.
True, but most of the time you know the absolute hp at the start of the fight, so you can caluclate the percentage you need to reach in order to get that extra damage from your bleeds...
Well, you get my point...
As eXtripa pointed out, nobody said he had regen... But at a certain percantage he gains power flood, and it would be nice to know, when exactly to bait instead of bash...
Wow, I didn't know you were a Kabam developer with access to their code and could see how things work! /s
Spoke to them at NYCC about this (along with @Seatin) - they said that they are working on it. There are a small handful of tricky visual bugs that they want to iron out before releasing it to us (such as the health percentage going negative during an L3, which was witnessed at NYCC itself).
Sorry for the double post in the thread, but you are correct. The game running on the NYCC iPads was a Development Build, and not something linked to the live servers.
Source: Held the iPads, won the Saturday Daily Contest.