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Act 6 needs more nerfs

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    Kill_GreyKill_Grey Posts: 8,666 ★★★★★
    HI_guys said:

    Act 6 isn't as bad as a lot of people say. Yes, its not a walk in the park, but if they make it too easy, people will run into a roadblock eventually.. which is what happened with the original Act 6. Nice easy all through acts 1-5, no overly challenging nodes, progressed way too fast, then got slapped in the face because they hadn't gone through the game slowly enough to develop the roster.

    Completion for act 6 is fine, you have easier paths which you can do to get through it and get cavalier / thronebreaker. Exploration, should still be difficult. Those who want to skate through and do the bare minimum have the opportunity to do so, those who want a challenge can, and those who want to explore at their own pace, can clear, grow then go back and explore at their own pace.

    If you cannot explore Act 6, wait for better counters, as long as you get an initial clear that is all you need. Personally I dreaded the thought of exploration, but it was easy when I started exploring pre nerf, a lot easier now. My biggest hatred atm has been addressed in Act 7 - way too many paths with the same bosses.

    Dont rush, its doable if you take it slowly, one or two paths per week, doing the ones you have counters for, as you progress and do each months EQ / AW season, or weekly AQ your team builds, your skills develop and it becomes easier to do those harder paths.

    When 6.4 came out, there's paths which require incinerate, shock and cold snap immune if I remember rightly, at the time, hardly any champs could counter - more and more are becoming available as time goes on, or synergies allow you to counter them.

    Take the game at the pace it was designed to be, if you rush before you've developed your team or skill, it will feel a lot harder, and a lot more brutal than it actually is.

    The way kabam make money, is people feeling like they need to rush. They need this team, or that champion, and they need a certain title. You need aegon for abyss? Okay pay for rng.. you want thronebreaker - rush it.. you rush it, you grind - or you open that lovely bank account of yours and pay for Miikes birthday tab..

    I don't know man. Even with a well developed rostet, itemless exploration is still a task
    More like impossible.
  • Options
    Kill_GreyKill_Grey Posts: 8,666 ★★★★★
    Gamer said:

    HI_guys said:

    Act 6 isn't as bad as a lot of people say. Yes, its not a walk in the park, but if they make it too easy, people will run into a roadblock eventually.. which is what happened with the original Act 6. Nice easy all through acts 1-5, no overly challenging nodes, progressed way too fast, then got slapped in the face because they hadn't gone through the game slowly enough to develop the roster.

    Completion for act 6 is fine, you have easier paths which you can do to get through it and get cavalier / thronebreaker. Exploration, should still be difficult. Those who want to skate through and do the bare minimum have the opportunity to do so, those who want a challenge can, and those who want to explore at their own pace, can clear, grow then go back and explore at their own pace.

    If you cannot explore Act 6, wait for better counters, as long as you get an initial clear that is all you need. Personally I dreaded the thought of exploration, but it was easy when I started exploring pre nerf, a lot easier now. My biggest hatred atm has been addressed in Act 7 - way too many paths with the same bosses.

    Dont rush, its doable if you take it slowly, one or two paths per week, doing the ones you have counters for, as you progress and do each months EQ / AW season, or weekly AQ your team builds, your skills develop and it becomes easier to do those harder paths.

    When 6.4 came out, there's paths which require incinerate, shock and cold snap immune if I remember rightly, at the time, hardly any champs could counter - more and more are becoming available as time goes on, or synergies allow you to counter them.

    Take the game at the pace it was designed to be, if you rush before you've developed your team or skill, it will feel a lot harder, and a lot more brutal than it actually is.

    The way kabam make money, is people feeling like they need to rush. They need this team, or that champion, and they need a certain title. You need aegon for abyss? Okay pay for rng.. you want thronebreaker - rush it.. you rush it, you grind - or you open that lovely bank account of yours and pay for Miikes birthday tab..

    I don't know man. Even with a well developed rostet, itemless exploration is still a task
    It ben done so no way impossible but I’m as you very much know it definitely take a lot of time and countless huers
    Haven't seen anyone do it tbh. Either spend units on energy refills, revives and pots, boost up to your teeth, or spend up to 3 years on it.
  • Options
    ItsDamienItsDamien Posts: 5,626 ★★★★★
    Kill_Grey said:

    Gamer said:

    HI_guys said:

    Act 6 isn't as bad as a lot of people say. Yes, its not a walk in the park, but if they make it too easy, people will run into a roadblock eventually.. which is what happened with the original Act 6. Nice easy all through acts 1-5, no overly challenging nodes, progressed way too fast, then got slapped in the face because they hadn't gone through the game slowly enough to develop the roster.

    Completion for act 6 is fine, you have easier paths which you can do to get through it and get cavalier / thronebreaker. Exploration, should still be difficult. Those who want to skate through and do the bare minimum have the opportunity to do so, those who want a challenge can, and those who want to explore at their own pace, can clear, grow then go back and explore at their own pace.

    If you cannot explore Act 6, wait for better counters, as long as you get an initial clear that is all you need. Personally I dreaded the thought of exploration, but it was easy when I started exploring pre nerf, a lot easier now. My biggest hatred atm has been addressed in Act 7 - way too many paths with the same bosses.

    Dont rush, its doable if you take it slowly, one or two paths per week, doing the ones you have counters for, as you progress and do each months EQ / AW season, or weekly AQ your team builds, your skills develop and it becomes easier to do those harder paths.

    When 6.4 came out, there's paths which require incinerate, shock and cold snap immune if I remember rightly, at the time, hardly any champs could counter - more and more are becoming available as time goes on, or synergies allow you to counter them.

    Take the game at the pace it was designed to be, if you rush before you've developed your team or skill, it will feel a lot harder, and a lot more brutal than it actually is.

    The way kabam make money, is people feeling like they need to rush. They need this team, or that champion, and they need a certain title. You need aegon for abyss? Okay pay for rng.. you want thronebreaker - rush it.. you rush it, you grind - or you open that lovely bank account of yours and pay for Miikes birthday tab..

    I don't know man. Even with a well developed rostet, itemless exploration is still a task
    It ben done so no way impossible but I’m as you very much know it definitely take a lot of time and countless huers
    Haven't seen anyone do it tbh. Either spend units on energy refills, revives and pots, boost up to your teeth, or spend up to 3 years on it.
    Hasn't BG done Act 6 itemless?

    I don't know if he did or not, since I don't watch MCOC content really.
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    Kill_GreyKill_Grey Posts: 8,666 ★★★★★
    He did not.
  • Options
    Kill_GreyKill_Grey Posts: 8,666 ★★★★★
    Kill_Grey said:

    HI_guys said:

    Act 6 isn't as bad as a lot of people say. Yes, its not a walk in the park, but if they make it too easy, people will run into a roadblock eventually.. which is what happened with the original Act 6. Nice easy all through acts 1-5, no overly challenging nodes, progressed way too fast, then got slapped in the face because they hadn't gone through the game slowly enough to develop the roster.

    Completion for act 6 is fine, you have easier paths which you can do to get through it and get cavalier / thronebreaker. Exploration, should still be difficult. Those who want to skate through and do the bare minimum have the opportunity to do so, those who want a challenge can, and those who want to explore at their own pace, can clear, grow then go back and explore at their own pace.

    If you cannot explore Act 6, wait for better counters, as long as you get an initial clear that is all you need. Personally I dreaded the thought of exploration, but it was easy when I started exploring pre nerf, a lot easier now. My biggest hatred atm has been addressed in Act 7 - way too many paths with the same bosses.

    Dont rush, its doable if you take it slowly, one or two paths per week, doing the ones you have counters for, as you progress and do each months EQ / AW season, or weekly AQ your team builds, your skills develop and it becomes easier to do those harder paths.

    When 6.4 came out, there's paths which require incinerate, shock and cold snap immune if I remember rightly, at the time, hardly any champs could counter - more and more are becoming available as time goes on, or synergies allow you to counter them.

    Take the game at the pace it was designed to be, if you rush before you've developed your team or skill, it will feel a lot harder, and a lot more brutal than it actually is.

    The way kabam make money, is people feeling like they need to rush. They need this team, or that champion, and they need a certain title. You need aegon for abyss? Okay pay for rng.. you want thronebreaker - rush it.. you rush it, you grind - or you open that lovely bank account of yours and pay for Miikes birthday tab..

    I don't know man. Even with a well developed rostet, itemless exploration is still a task
    More like impossible.
    Kill_Grey said:

    Gamer said:

    HI_guys said:

    Act 6 isn't as bad as a lot of people say. Yes, its not a walk in the park, but if they make it too easy, people will run into a roadblock eventually.. which is what happened with the original Act 6. Nice easy all through acts 1-5, no overly challenging nodes, progressed way too fast, then got slapped in the face because they hadn't gone through the game slowly enough to develop the roster.

    Completion for act 6 is fine, you have easier paths which you can do to get through it and get cavalier / thronebreaker. Exploration, should still be difficult. Those who want to skate through and do the bare minimum have the opportunity to do so, those who want a challenge can, and those who want to explore at their own pace, can clear, grow then go back and explore at their own pace.

    If you cannot explore Act 6, wait for better counters, as long as you get an initial clear that is all you need. Personally I dreaded the thought of exploration, but it was easy when I started exploring pre nerf, a lot easier now. My biggest hatred atm has been addressed in Act 7 - way too many paths with the same bosses.

    Dont rush, its doable if you take it slowly, one or two paths per week, doing the ones you have counters for, as you progress and do each months EQ / AW season, or weekly AQ your team builds, your skills develop and it becomes easier to do those harder paths.

    When 6.4 came out, there's paths which require incinerate, shock and cold snap immune if I remember rightly, at the time, hardly any champs could counter - more and more are becoming available as time goes on, or synergies allow you to counter them.

    Take the game at the pace it was designed to be, if you rush before you've developed your team or skill, it will feel a lot harder, and a lot more brutal than it actually is.

    The way kabam make money, is people feeling like they need to rush. They need this team, or that champion, and they need a certain title. You need aegon for abyss? Okay pay for rng.. you want thronebreaker - rush it.. you rush it, you grind - or you open that lovely bank account of yours and pay for Miikes birthday tab..

    I don't know man. Even with a well developed rostet, itemless exploration is still a task
    It ben done so no way impossible but I’m as you very much know it definitely take a lot of time and countless huers
    Haven't seen anyone do it tbh. Either spend units on energy refills, revives and pots, boost up to your teeth, or spend up to 3 years on it.
    For people disagreeing, you wanna show me someone who's explored the entire act 6 itemless, or are you just doing your routine spam?
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    GroundedWisdomGroundedWisdom Posts: 36,266 ★★★★★

    HI_guys said:

    Act 6 isn't as bad as a lot of people say. Yes, its not a walk in the park, but if they make it too easy, people will run into a roadblock eventually.. which is what happened with the original Act 6. Nice easy all through acts 1-5, no overly challenging nodes, progressed way too fast, then got slapped in the face because they hadn't gone through the game slowly enough to develop the roster.

    Completion for act 6 is fine, you have easier paths which you can do to get through it and get cavalier / thronebreaker. Exploration, should still be difficult. Those who want to skate through and do the bare minimum have the opportunity to do so, those who want a challenge can, and those who want to explore at their own pace, can clear, grow then go back and explore at their own pace.

    If you cannot explore Act 6, wait for better counters, as long as you get an initial clear that is all you need. Personally I dreaded the thought of exploration, but it was easy when I started exploring pre nerf, a lot easier now. My biggest hatred atm has been addressed in Act 7 - way too many paths with the same bosses.

    Dont rush, its doable if you take it slowly, one or two paths per week, doing the ones you have counters for, as you progress and do each months EQ / AW season, or weekly AQ your team builds, your skills develop and it becomes easier to do those harder paths.

    When 6.4 came out, there's paths which require incinerate, shock and cold snap immune if I remember rightly, at the time, hardly any champs could counter - more and more are becoming available as time goes on, or synergies allow you to counter them.

    Take the game at the pace it was designed to be, if you rush before you've developed your team or skill, it will feel a lot harder, and a lot more brutal than it actually is.

    The way kabam make money, is people feeling like they need to rush. They need this team, or that champion, and they need a certain title. You need aegon for abyss? Okay pay for rng.. you want thronebreaker - rush it.. you rush it, you grind - or you open that lovely bank account of yours and pay for Miikes birthday tab..

    I don't know man. Even with a well developed rostet, itemless exploration is still a task
    I'm not sure that's completely accurate but regardless, this idea that all content in game should be explored by every player itemless is absurd to me. If consumables were gated behind a pay wall, then sure. They're not though, literally every consumable type is grindable for free. There's a middle ground between needing thousands of units worth of items per path and every path ran itemless.

    If people are having to use things they're getting in the game for free to progress, I fail to see the issue with it or why any other player should either.
    For some reason, people feel if they can't do it immediately with what they currently have in their Roster, without using Items or waiting to work towards it, it's somehow unfair. I share the same perspective as you. While I agree with the reasoning behind changing it to what it is now, I don't see a reason to alter it again, and Items can be earned in the game. It's not some kind of disservice to make content that has to be worked up to.
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    DontsellthemDontsellthem Posts: 767 ★★★
    Currently doing first run of act 6, I’ll accept a nerf 😏
  • Options
    Kill_GreyKill_Grey Posts: 8,666 ★★★★★

    ItsDamien said:

    Kill_Grey said:

    Gamer said:

    HI_guys said:

    Act 6 isn't as bad as a lot of people say. Yes, its not a walk in the park, but if they make it too easy, people will run into a roadblock eventually.. which is what happened with the original Act 6. Nice easy all through acts 1-5, no overly challenging nodes, progressed way too fast, then got slapped in the face because they hadn't gone through the game slowly enough to develop the roster.

    Completion for act 6 is fine, you have easier paths which you can do to get through it and get cavalier / thronebreaker. Exploration, should still be difficult. Those who want to skate through and do the bare minimum have the opportunity to do so, those who want a challenge can, and those who want to explore at their own pace, can clear, grow then go back and explore at their own pace.

    If you cannot explore Act 6, wait for better counters, as long as you get an initial clear that is all you need. Personally I dreaded the thought of exploration, but it was easy when I started exploring pre nerf, a lot easier now. My biggest hatred atm has been addressed in Act 7 - way too many paths with the same bosses.

    Dont rush, its doable if you take it slowly, one or two paths per week, doing the ones you have counters for, as you progress and do each months EQ / AW season, or weekly AQ your team builds, your skills develop and it becomes easier to do those harder paths.

    When 6.4 came out, there's paths which require incinerate, shock and cold snap immune if I remember rightly, at the time, hardly any champs could counter - more and more are becoming available as time goes on, or synergies allow you to counter them.

    Take the game at the pace it was designed to be, if you rush before you've developed your team or skill, it will feel a lot harder, and a lot more brutal than it actually is.

    The way kabam make money, is people feeling like they need to rush. They need this team, or that champion, and they need a certain title. You need aegon for abyss? Okay pay for rng.. you want thronebreaker - rush it.. you rush it, you grind - or you open that lovely bank account of yours and pay for Miikes birthday tab..

    I don't know man. Even with a well developed rostet, itemless exploration is still a task
    It ben done so no way impossible but I’m as you very much know it definitely take a lot of time and countless huers
    Haven't seen anyone do it tbh. Either spend units on energy refills, revives and pots, boost up to your teeth, or spend up to 3 years on it.
    Hasn't BG done Act 6 itemless?

    I don't know if he did or not, since I don't watch MCOC content really.
    He did 6.2 without boosts, revives, or pots. Also did it pre nerf.
    Energy refills?
  • Options
    Kill_GreyKill_Grey Posts: 8,666 ★★★★★
    ItsDamien said:

    Kill_Grey said:

    Gamer said:

    HI_guys said:

    Act 6 isn't as bad as a lot of people say. Yes, its not a walk in the park, but if they make it too easy, people will run into a roadblock eventually.. which is what happened with the original Act 6. Nice easy all through acts 1-5, no overly challenging nodes, progressed way too fast, then got slapped in the face because they hadn't gone through the game slowly enough to develop the roster.

    Completion for act 6 is fine, you have easier paths which you can do to get through it and get cavalier / thronebreaker. Exploration, should still be difficult. Those who want to skate through and do the bare minimum have the opportunity to do so, those who want a challenge can, and those who want to explore at their own pace, can clear, grow then go back and explore at their own pace.

    If you cannot explore Act 6, wait for better counters, as long as you get an initial clear that is all you need. Personally I dreaded the thought of exploration, but it was easy when I started exploring pre nerf, a lot easier now. My biggest hatred atm has been addressed in Act 7 - way too many paths with the same bosses.

    Dont rush, its doable if you take it slowly, one or two paths per week, doing the ones you have counters for, as you progress and do each months EQ / AW season, or weekly AQ your team builds, your skills develop and it becomes easier to do those harder paths.

    When 6.4 came out, there's paths which require incinerate, shock and cold snap immune if I remember rightly, at the time, hardly any champs could counter - more and more are becoming available as time goes on, or synergies allow you to counter them.

    Take the game at the pace it was designed to be, if you rush before you've developed your team or skill, it will feel a lot harder, and a lot more brutal than it actually is.

    The way kabam make money, is people feeling like they need to rush. They need this team, or that champion, and they need a certain title. You need aegon for abyss? Okay pay for rng.. you want thronebreaker - rush it.. you rush it, you grind - or you open that lovely bank account of yours and pay for Miikes birthday tab..

    I don't know man. Even with a well developed rostet, itemless exploration is still a task
    It ben done so no way impossible but I’m as you very much know it definitely take a lot of time and countless huers
    Haven't seen anyone do it tbh. Either spend units on energy refills, revives and pots, boost up to your teeth, or spend up to 3 years on it.
    Hasn't BG done Act 6 itemless?

    I don't know if he did or not, since I don't watch MCOC content really.
    He did not.
  • Options
    ItsDamienItsDamien Posts: 5,626 ★★★★★

    Teh_gulla said:

    HI_guys said:

    Teh_gulla said:

    Teh_gulla said:

    Teh_gulla said:

    Teh_gulla said:

    hefy2000 said:

    The only change is advocate for is removing strength in numbers in 6.2.5. Beyond that, Act 6 is fine as it is. The oppressive attack values are gone. The previous biggest obstacles to a completion run have been removed. There is nothing wrong with exploration featuring some difficult paths since you don’t need to explore Act 6 for any progression title. There’s no rush to explore Act 6, and you can very easily wait until you pull the perfect counter to a difficult path.

    Considering you need the t5c to help you get thronebreaker, yeah you are kind of stuck exploring it.

    You don't NEED to explore act 6 for thronebreaker.

    My variant 1 comparison is just based on the many paths and how much of a pain it is. I haven't and won't waste my time exploring variant 1, and currently feeling the same with exploring act 6. I've already 100% 7.1 and became TB, so no rush to go back.
    Good for you, but despite all of the content I’ve done, I still haven’t formed a t5c. I have enough fragments spread across the classes to have 3 of them, but haven’t been lucky enough to spin out enough in a single class. I am kind of stuck exploring it.

    Your choice, it's all about what your goal is and how fast you want to get there. But realize you aren't stuck having to do any particular content.

    I'm F2P and TB without doing any abyss and only completing act 6.
    How is that my choice lol

    It sounds like I may have more content done than you. RNG is ****.

    This is about act 6 and how much it sucks

    Does act 6 suck..... absolutely! Do you need to explore it for TB........ no you don't! That's why it's your choice whether you go for exploration. But in no way should it be nerfed again just because!
    Dude...unless I do abyss or map 7, which I don’t want to, there is no where else in the game for me to get t5c. Only other spot is exploring variant 6, which I will do soon enough.
    Abyss isn't really as scary as people think. Just space it out for two days and you'll get it done before you knwo it
    I’m not scared of abyss. Apparently you guys missed the part where I’ve already completed most of the endgame content.

    Of my 40 6 stars, only one is tech. If I go through all of the trouble of doing abyss, and pull a tech catalyst and have to r3 civil warrior, I will probably quit.
    This is the problem with the TB title. You think because you get a T5CC, you have to use it. Why not wait till you have a champ to use it on? Reading through all of this, I just see a lot of excuses from you. I have 2 kids and a career. At one point I had 2 jobs. I'll never suggest this game comes before family and real life because it doesn't. It's also fine if you don't want to do content. But the reason why variants 2-6 and Act 7 are super easy, it's because of posts and attitudes why we can't have challenging content.

    They don't need to nerf act 6 further, you need to develop your roster further.
    The only "nerf" I'd want at the VERY most is energy cost. That's literally about it. And if a change doesn't happen? Well. I'll live. I'll still be playing.

    🤣
  • Options
    DemonzfyreDemonzfyre Posts: 21,074 ★★★★★
    ItsDamien said:

    Teh_gulla said:

    HI_guys said:

    Teh_gulla said:

    Teh_gulla said:

    Teh_gulla said:

    Teh_gulla said:

    hefy2000 said:

    The only change is advocate for is removing strength in numbers in 6.2.5. Beyond that, Act 6 is fine as it is. The oppressive attack values are gone. The previous biggest obstacles to a completion run have been removed. There is nothing wrong with exploration featuring some difficult paths since you don’t need to explore Act 6 for any progression title. There’s no rush to explore Act 6, and you can very easily wait until you pull the perfect counter to a difficult path.

    Considering you need the t5c to help you get thronebreaker, yeah you are kind of stuck exploring it.

    You don't NEED to explore act 6 for thronebreaker.

    My variant 1 comparison is just based on the many paths and how much of a pain it is. I haven't and won't waste my time exploring variant 1, and currently feeling the same with exploring act 6. I've already 100% 7.1 and became TB, so no rush to go back.
    Good for you, but despite all of the content I’ve done, I still haven’t formed a t5c. I have enough fragments spread across the classes to have 3 of them, but haven’t been lucky enough to spin out enough in a single class. I am kind of stuck exploring it.

    Your choice, it's all about what your goal is and how fast you want to get there. But realize you aren't stuck having to do any particular content.

    I'm F2P and TB without doing any abyss and only completing act 6.
    How is that my choice lol

    It sounds like I may have more content done than you. RNG is ****.

    This is about act 6 and how much it sucks

    Does act 6 suck..... absolutely! Do you need to explore it for TB........ no you don't! That's why it's your choice whether you go for exploration. But in no way should it be nerfed again just because!
    Dude...unless I do abyss or map 7, which I don’t want to, there is no where else in the game for me to get t5c. Only other spot is exploring variant 6, which I will do soon enough.
    Abyss isn't really as scary as people think. Just space it out for two days and you'll get it done before you knwo it
    I’m not scared of abyss. Apparently you guys missed the part where I’ve already completed most of the endgame content.

    Of my 40 6 stars, only one is tech. If I go through all of the trouble of doing abyss, and pull a tech catalyst and have to r3 civil warrior, I will probably quit.
    This is the problem with the TB title. You think because you get a T5CC, you have to use it. Why not wait till you have a champ to use it on? Reading through all of this, I just see a lot of excuses from you. I have 2 kids and a career. At one point I had 2 jobs. I'll never suggest this game comes before family and real life because it doesn't. It's also fine if you don't want to do content. But the reason why variants 2-6 and Act 7 are super easy, it's because of posts and attitudes why we can't have challenging content.

    They don't need to nerf act 6 further, you need to develop your roster further.
    The only "nerf" I'd want at the VERY most is energy cost. That's literally about it. And if a change doesn't happen? Well. I'll live. I'll still be playing.

    🤣
    I wouldn't mind an energy reduction either.
  • Options
    DualityCopeDualityCope Posts: 433 ★★★
    GOTG said:

    In this whole game only act 6 is for men.

    Others for kids.

    Doesn't abyss cost like 20k units?
  • Options
    GOTGGOTG Posts: 1,040 ★★★★

    GOTG said:

    In this whole game only act 6 is for men.

    Others for kids.

    Doesn't abyss cost like 20k units?
    Forgot about Abyss. But I talk about story quest.
  • Options
    belli300belli300 Posts: 704 ★★★
    Act 6 is horrible I have tried so many times to go back and explore but there are just so many niche paths and bad designs involved it’s basically impossible without unit man
  • Options
    Teh_gullaTeh_gulla Posts: 96 ★★
    ImGodMF said:

    Teh_gulla said:

    Teh_gulla said:

    Teh_gulla said:

    Teh_gulla said:

    hefy2000 said:

    The only change is advocate for is removing strength in numbers in 6.2.5. Beyond that, Act 6 is fine as it is. The oppressive attack values are gone. The previous biggest obstacles to a completion run have been removed. There is nothing wrong with exploration featuring some difficult paths since you don’t need to explore Act 6 for any progression title. There’s no rush to explore Act 6, and you can very easily wait until you pull the perfect counter to a difficult path.

    Considering you need the t5c to help you get thronebreaker, yeah you are kind of stuck exploring it.

    You don't NEED to explore act 6 for thronebreaker.

    My variant 1 comparison is just based on the many paths and how much of a pain it is. I haven't and won't waste my time exploring variant 1, and currently feeling the same with exploring act 6. I've already 100% 7.1 and became TB, so no rush to go back.
    Good for you, but despite all of the content I’ve done, I still haven’t formed a t5c. I have enough fragments spread across the classes to have 3 of them, but haven’t been lucky enough to spin out enough in a single class. I am kind of stuck exploring it.

    Your choice, it's all about what your goal is and how fast you want to get there. But realize you aren't stuck having to do any particular content.

    I'm F2P and TB without doing any abyss and only completing act 6.
    How is that my choice lol

    It sounds like I may have more content done than you. RNG is ****.

    This is about act 6 and how much it sucks

    Does act 6 suck..... absolutely! Do you need to explore it for TB........ no you don't! That's why it's your choice whether you go for exploration. But in no way should it be nerfed again just because!
    Dude...unless I do abyss or map 7, which I don’t want to, there is no where else in the game for me to get t5c. Only other spot is exploring variant 6, which I will do soon enough.
    "Which I dont want to" is the issue. You're the one limiting yourself, therefore you don't HAVE to.

    Besides, even with a toddler if you have the time to so any act 6, you have the time to do abyss. Leave your alliance, do 2 fights a day and you'll have it done in 10 days. It's by far the easiest way to get a full t5cc.
    As I posted on another comment, people keep talking cheap shots and talking about my desire to do other content. That’s not what I’m talking about. I am fully aware that I am limiting myself. That’s my choice.

    This content sucks. It’s not good. That’s what I’m talking about here. All of this straw man **** about me not wanting to do long form content or map 7 doesn’t change that.
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