**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
It's also really dumb that if you do a couple runs of Legendary (or whatever difficulty) and ultimately decide it's too much for you, you've now wasted those tokens. It takes minimum 5 tokens to get the first prize in a difficulty, and you only get 16 tokens (per round), so enough to complete one difficulty and half of another, with one token to spare. So if you run out of potions/units trying to get to 15, you're just screwed.
Why the **** the had three arcade options since only the mutant was worth doing?
To confuse and annoy players that played the other two without knowing that they will be rewarded less?
On top of that, general design of the quest was pretty complicated.
Take tickets, get coins, find the correct arcade etc.
Only positive is that is no time consuming and can be done at your own pace. Rewards are ok for the time needed, but in general underwhelming. They would be better if the tokens were enough to play all difficulties.
Best quests were Moleman expeditions and deadpool treasure island according to me till now. They were both fun and replayability value was high.
This requires 5 runs and can be done in around 30 minutes.
Legendary is fun
It is not as time-consuming as most of their side quests, it's good.
Some fights are even fun (rogue, nc, uc), it's good.
But it's repetitive, wich is not very fun. But doesn't take a lot of time. So doesn't really matter. Would prefer to bring 3 champs instead of 5 and remove some boring fights like wolverine.
Finally, the rewards system. Having to read forums. Having to save entries to maximize rewards. Not fun at all. It's fine to choose between rewards, but I would prefer store type quest with equal rewards over this one any day
P. S. That rhino fight can go s*** my a**.
Maybe some geek could hack the arcade game and change one of the champion by another from time to time ?
Event is par for the course. It's a tad monotonous, but the value for effort is gonna be good. An event is only truly bad when you're not properly rewarded.
Making an amazing event either means over-compensating players or giving the challenge some fun mechanics. Over-compensating is generally bad for the game economy and fun mechanics can easily turned into flaming hoops to jump through.
Honestly, 'meh' is pretty good in light of some alternatives.
I focus on Legendary Mutant Showdown as I need to play 16 out of 32 in order to get the 10% T5CC crystal.
Basically once you get used to the nodes of each champ, it is a simple quest. Although rewards are not very appealing, it is still appropriate versus the difficulty and time involved.
And why can't I find any information about when the event quests are going to start ... "Prodigal Son" I think they'll be called? Anybody have an idea?
**** you in your ****** face Kabam. Such a d-bag move.