**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
UNDO Button - Recovered Energy ??
SummonerNR
Posts: 10,605 Guardian
In Mail Message about new UNDO button in AQ, it says you won’t recapture your Energy that was spent on your mistaken branch.
But just tried it, and although, Yes, technically, it seemed like I didn’t get that 1 energy back. BUT, it DIDN'T use up another energy again to go right back on that same path afterward (went same path, was just testing the feature).
So, acted like that 1-step segment was still counted as “explored/traveled”, so that it didn’t use up another energy for yourself (or someone later going that way, if indeed you changed to a different path after your Undo) when going on that initial Undone path. Even though you had “backed out” of that path, and then technically nobody is at that node anymore (but still shows as if it is still “explored”) ???
Seems to me, the feature should have at least truly applied that “1 energy” Penalty (or however many steps it was after split before you reach an actual node). Instead of letting the next person have a FREE RIDE to that node.
With the way it seems implemented currently, a team could “MANIPULATE” their BG-wide Energy by letting someone use 1 of their own energy to help someone else on a different split-path (in case some paths are more energy-intensive than others).
But just tried it, and although, Yes, technically, it seemed like I didn’t get that 1 energy back. BUT, it DIDN'T use up another energy again to go right back on that same path afterward (went same path, was just testing the feature).
So, acted like that 1-step segment was still counted as “explored/traveled”, so that it didn’t use up another energy for yourself (or someone later going that way, if indeed you changed to a different path after your Undo) when going on that initial Undone path. Even though you had “backed out” of that path, and then technically nobody is at that node anymore (but still shows as if it is still “explored”) ???
Seems to me, the feature should have at least truly applied that “1 energy” Penalty (or however many steps it was after split before you reach an actual node). Instead of letting the next person have a FREE RIDE to that node.
With the way it seems implemented currently, a team could “MANIPULATE” their BG-wide Energy by letting someone use 1 of their own energy to help someone else on a different split-path (in case some paths are more energy-intensive than others).
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Comments
But I can see how there really wouldn’t be a good solution anyways. If 2 ppl are both online together, the 2nd person could follow the lead right after (without energy) before the 1st person would then do his Undo. And no potential software change to either “revert to unexplored”, or only allowing Undo within a minute, or such, would even solve that anyways because 2nd person would already be at that point.