Cav Difficulty Improvement Ideas(Lane Rewards)
Fabwizi
Member Posts: 1,168 ★★★★
I have found initial completion to be easy, but exploring the quest is a good tough challenge.
If people here want it to be more challenging just do not use r3 6 stars(Wait for throne breaker difficulty..haha)
Like this month mutant lanes had Nick fury, korg and Black panther civil war each with its own challenge as first fights.
Also I do not want to spend ton of revives and portions each month on cav quest.
But saying that this quest can be improved by modifying rewards a tad bit by adding rewards on paths themselves so people can enjoy individual paths and get rewards rather that just having binary form of rewards of completion and exploration.
So in first two quests add 5 tier 1 alpha and 1 or 2 tier 2 alpha and plus 5* shards on different paths.
In middle 2 quests add 6* shards, t5 basic
In last one add t5cc 2% or 10% depending on path and 6* shards.
Something on that lines...They can also add one super difficult path with good rewards this way in last chapter but balance the exploration rewards by compensating rewards on other paths as many of us skill less players will not be able to do that super difficult path.
Thought on this my brethren.
If people here want it to be more challenging just do not use r3 6 stars(Wait for throne breaker difficulty..haha)
Like this month mutant lanes had Nick fury, korg and Black panther civil war each with its own challenge as first fights.
Also I do not want to spend ton of revives and portions each month on cav quest.
But saying that this quest can be improved by modifying rewards a tad bit by adding rewards on paths themselves so people can enjoy individual paths and get rewards rather that just having binary form of rewards of completion and exploration.
So in first two quests add 5 tier 1 alpha and 1 or 2 tier 2 alpha and plus 5* shards on different paths.
In middle 2 quests add 6* shards, t5 basic
In last one add t5cc 2% or 10% depending on path and 6* shards.
Something on that lines...They can also add one super difficult path with good rewards this way in last chapter but balance the exploration rewards by compensating rewards on other paths as many of us skill less players will not be able to do that super difficult path.
Thought on this my brethren.
Post edited by Kabam Ahab on
2
Comments
It's not difficult even with 5* R4 champs. For some it's not challenging with R5 4*.
You realize there isn't a bit of content in this game that offers path rewards like that except LoL and AoL and those are special quests and you want this monthly.
People like you are why Kabam can't take reward buffs seriously. You don't know what moderation is. Might as well ask for a 6* wish nexus crystal for beating the 1.1 boss.
I get what you're trying to do. You want a rewards buff. You also want the completion rewards added back. You tried to be sneaky but didn't work.
If you find exploration hard, the current rewards are right where they need to be.
I was one of those people suggesting this for a long time, and I was out there defending the change when it happened so my recollection here is pretty crisp. I don't blame the devs for thinking that since players will complain loudly no matter what, there's no benefit to making significant changes to the reward structure.