Do you think the game become too complicated for new comer?

ReferenceReference Member Posts: 2,907 ★★★★★
I was trying to introduce MCOC to my nephew, who is also a fans of Marvel comics. Basically I just said he can treat it as PvP game at the very beginning. When he look at my demo fights, he start to wonder those parry/dex stuffs (and then masteries setup), class advantages, champ's abilities (dupe, passive, DoT.....), immunities, energy/physical damage, Story Quest/EQ/AQ/AW/SpQuest/Side Quest/Arena/Incursion AND those NODES.......then he just play around for few hours and delete the game.

Yeah I get used to a lot of things after playing for over 5 years, I understand the mechanic of some hard contents even though I can't get through it easily. However, do you think the game become too complicated for new comer?

Do you think the game become too complicated for new comer? 86 votes

Yes
36%
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No
55%
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I'm not new comer thus I dunno what they think
8%
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Comments

  • SkyLord7000SkyLord7000 Member Posts: 4,000 ★★★★★
    No
    Now newcomers are forced to get the parry mastery in the tutorial. You don’t need to know a champs kit to much at the start, just the basic mechanics.
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  • The_Sentry06The_Sentry06 Member Posts: 7,787 ★★★★★
    No
    If newcomers stick to what they are doing, they should be fine. Act 1 and act 2 is pretty basic and most champions that they are exposed to have basic hit and launch special mechanics. Additionally, now there are many guides for newcomers available everywhere. Learning this game in-detail is a learning curve that can only be done overtime and not at the first instant you download this game.
  • SlashingSunsetSlashingSunset Member Posts: 244 ★★
    No
    It depends. How old is your nephew? I wouldn't be surprised if he's a young kid, who's lost interest in the game quickly since there is a build up with a game such as MCOC. But once you master the basic controls, Dex-ing/Parry-ing, there is a nice flow to your progression overall. That is, if you're patient enough to get there which might take someone a few days, to a few weeks or even months. Overall in terms of difficulty, the game's still got a good progression curve now and from when I started 3 1/2 years ago. You don't have any of the complicated node combinations until Act 5/6~ish anyway.
  • ReferenceReference Member Posts: 2,907 ★★★★★

    It depends. How old is your nephew? I wouldn't be surprised if he's a young kid, who's lost interest in the game quickly since there is a build up with a game such as MCOC. But once you master the basic controls, Dex-ing/Parry-ing, there is a nice flow to your progression overall. That is, if you're patient enough to get there which might take someone a few days, to a few weeks or even months. Overall in terms of difficulty, the game's still got a good progression curve now and from when I started 3 1/2 years ago. You don't have any of the complicated node combinations until Act 5/6~ish anyway.

    I’m doubtful if age affects, he is 29.

    Seriously I’m not trying to challenge anything about Kabam. It’s a game and you just play it or leave it, but the experience I have when introducing the game to nephew make me rethink whether I’m overly get used to the game, and thus having blind spot.

    Yes I agreed that Act 1/2/3/4 are here for beginners. As compared with the year that I played as a beginner, the game content is substantially expanded now and I’m not sure if story quest is still the “mainstream” now. The merit I see as a beginner now is that they can easily build 5*/6* team for tougher content, like Act 5 and above. ROL is no longer a tough call like what I faced before. Many players start to think about r5 5* at the level of 40s, whereas I can only use 4* in completing Act 5.

    Anyway, just sharing of my thoughts only.
  • Mr_PlatypusMr_Platypus Member Posts: 2,779 ★★★★★
    No
    For a child, sure.
    But for teens and adults, not really, from what I remember stuff like linked boosts and nodes are introduced gradually, with dialogue in the first quest they appear in briefly explaining them.
  • Mr_PlatypusMr_Platypus Member Posts: 2,779 ★★★★★
    No
    Reference said:

    It depends. How old is your nephew? I wouldn't be surprised if he's a young kid, who's lost interest in the game quickly since there is a build up with a game such as MCOC. But once you master the basic controls, Dex-ing/Parry-ing, there is a nice flow to your progression overall. That is, if you're patient enough to get there which might take someone a few days, to a few weeks or even months. Overall in terms of difficulty, the game's still got a good progression curve now and from when I started 3 1/2 years ago. You don't have any of the complicated node combinations until Act 5/6~ish anyway.

    I’m doubtful if age affects, he is 29.

    Seriously I’m not trying to challenge anything about Kabam. It’s a game and you just play it or leave it, but the experience I have when introducing the game to nephew make me rethink whether I’m overly get used to the game, and thus having blind spot.

    Yes I agreed that Act 1/2/3/4 are here for beginners. As compared with the year that I played as a beginner, the game content is substantially expanded now and I’m not sure if story quest is still the “mainstream” now. The merit I see as a beginner now is that they can easily build 5*/6* team for tougher content, like Act 5 and above. ROL is no longer a tough call like what I faced before. Many players start to think about r5 5* at the level of 40s, whereas I can only use 4* in completing Act 5.

    Anyway, just sharing of my thoughts only.
    I think it also depends how you explained it to him, if you threw him in the deep end rather than just being like “here’s how you parry, here’s how you use dexterity (explain how to unlock them). Level up the character you think is coolest and go for it.” Then I’m sure it’d be far less overwhelming.
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