One mistake and 2K 6* shards gone.
Lordabck
Member Posts: 297 ★★★
I was done with legendary difficulty and then i started doing epic difficulty. Last token was remaining and by mistake opened legendary difficulty. Damn i lost chance of getting 2000 6* shards. Hard luck. Hope we can get token back after quitting this quest.
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Didn’t know what else to do other than submit a support request and hope for the best. It’s a horrible situation as you feel completely helpless.
It is interesting to me that when players complained about the content not being fun if it required learning how to intercept, they were mostly laughed at. But people complain the content is not fun because it requires basic arithmetic, it becomes the cause celebre of the community. I never thought I would see the day when people were making videos highlighting the enormous and unfair mental burden that addition and subtraction placed upon mobile game players.
I knew exactly what I needed to do and how many times to do it. The issue was that one slip up- clicking on the wrong difficulty while playing the game in automatic pilot- meant that I lost 2000 6-star shards, which are more plentiful these days but remain a valuable and hard-to-obtain resource. It was far too unforgiving and punishing and it has left me with a really negative impression of the whole event.
I think it would have been much more pro-player to send all summoners a few extra tokens in the mail to allow for such mistakes.
Players were handed 32 tokens. If all you wanted to do was punch out your two reward cards for a specific difficulty, that could be done with 15 runs in the first two weeks and 15 in the second two weeks, with two tokens left over, doing the easy (shorter) arcardes. Or you could do 20 total runs in the longer arcade, with 12 tokens left over. There were plenty of extra tokens to fill the reward cards.
if you also wanted to shoot for the Cavalier objective, you needed 27 runs on Legendary in the mutant arcade, 81 stamps total (you needed 80). You'd still have five tokens left over after completely filling both Legendary cards and completing the objective. There were plenty of extra tokens to fill the two Legendary cards *and* get the Cavalier objective.
There were *tons* of extra tokens. People claim there were no extra tokens because they believe they deserve to be able to do both legendary cards plus the cavalier objective *plus* part of another completely different difficulty tier *with extra tokens to spare*. If you did all of that *perfectly* you could decide to use those last five tokens and do a lower difficulty tier: doing the mutant arcade five times would give 15 stamps which would be enough to fill half a difficulty card. Apparently the fact that this is possible means everyone deserves it.
Suppose they had given 31 tokens instead, or 30? People would be slamming them for giving not enough to fill the card, and would be begging for one or two more tokens. Contrawise if they gave 34 or 35 tokens people would be begging to get enough tokens to completely fill the Epic card. There is no number of tokens Kabam could have given out which players would consider "extra." If it is not enough to fill the card, they aren't extra they are short. And if it is more than enough to fill the card, then it is not enough to fill the next card.
As I said in my post, I knew exactly what I needed to do and how many times to do it. I simply made a mistake by entering the wrong difficulty one time. I knew I’d made the mistake immediately and was horrified. It seems that numerous people made the same error.
I certainly don’t feel that I deserve every reward available but I don’t think it’s unreasonable to feel upset about losing a valuable reward due to a minor silly mistake. I was upset at the fact there was absolutely no margin for error with this event, which seems overly punishing for a side quest.
The maximum possible rewards were two legendary cards, one cavalier objective, and half of one epic card. Anything less than the absolute maximum possible rewards had multiple paths to get them, and extra tokens available.
I can sympathize with those who with one accidental click went into the wrong quest and so missed out on either the 2K 6* shards or t5cc crystal.
Those who did every arcade once at several difficulty levels before reading the "rules" - well that's different
If you were attempting to get the maximum possible rewards, there was zero margin for error. But that's synonymous with saying that the game will reward optimal play. Should it not? What do you tell players who ask what they are supposed to do with their left over tokens? And for that matter, if you give players two extra tokens just in case they make a mistake or two, what do you tell the players who demand three more tokens so they can make good use of their two "extra" tokens?
Those who have left over tokens most likely got what they aimed for, or got all they deemed was worth the effort.
I really don’t understand why you seem intent on making people feel greedy for trying to obtain the maximum possible rewards available to them given the limitations, and completely discount the possibility that we may feel unhappy to lose those rewards due to a comparatively minor mistake.