What happened to Act 6.2.5 ?

Was there an adjustment to this quest when Act 6 was nerfed? I don't remember the details the first time I did my initial run. If there was, then I really think it's not enough...needs a second look at.
Everything about it is wrong, not that it cannot be explored but how terrible it feels doing it...not enjoyable one bit. You get to some fights, and you can discern the motive of the such "node combinations" in connection with the global and Boss fight, you laugh it off and go ahead.
I think the gates should be removed at least and it will make things much better. Many players probably wont be able to explore Act 6, not anytime soon unless you can blow units and potions.
I think it will give almost everyone with a good roster and skill a decent chance of exploring. This is just my thoughts.
What are your thoughts on 6.2.5? (Goes for both those that have explored and those that haven't)
And, I'm not saying this so I can explore it. I should be done with Act 6 exploration early March and the only content left will be Abyss (not sure I have the abyss time to invest, but we'll see). Hopefully, exploration rewards will be kind, and not a repeat of initial completion rewards.



Will be back to share the joys and heartaches
Everything about it is wrong, not that it cannot be explored but how terrible it feels doing it...not enjoyable one bit. You get to some fights, and you can discern the motive of the such "node combinations" in connection with the global and Boss fight, you laugh it off and go ahead.
I think the gates should be removed at least and it will make things much better. Many players probably wont be able to explore Act 6, not anytime soon unless you can blow units and potions.
I think it will give almost everyone with a good roster and skill a decent chance of exploring. This is just my thoughts.
What are your thoughts on 6.2.5? (Goes for both those that have explored and those that haven't)
And, I'm not saying this so I can explore it. I should be done with Act 6 exploration early March and the only content left will be Abyss (not sure I have the abyss time to invest, but we'll see). Hopefully, exploration rewards will be kind, and not a repeat of initial completion rewards.



Will be back to share the joys and heartaches

Post edited by Kabam Porthos on
14
Comments
I recently went back and remembering that I'd have to deal with that Mordo boss on a lane where I had to have three 5* tech champs (which effectively screwed with my team selection) was so depressing.
Act 6 is reminiscent of Variant 1, that to this day, is still a terrible experience. In V1 defence though it was never tuned, which makes Act 6 that much worse.
It may have great rewards but I personally won't be investing any more time into exploring it.
It's sad, cos on a Tech lane that requires Cosmic you see nodes that punish Cosmics. Lol, glad I'm done with all the gates.
Also, 7.1 is fun, challenging and enjoyable..
Apocalypse (Almost soloed him) brought mordo HP to 3%( Spidey ramped anti-evade to 70%)
Guardian finished him without touching him ( thanks to the free shock if you reduce his AAR)
It’s disgusting content; not fun, not rewarding and an overall unit sink. The nodes feel like they are quite literally made to get as much units as possible out of you, but not in a challenging way.
However, Kabam knows all this and still didn’t make any adjustments. They didn’t even remove Strength In Numbers and I think that’s just a testament to the fact that they’re not going to go back and nerf this one, which is a real shame as I thought with their newfound goal for the game, they were trying to make the game more fun.
The worst part about it, I believe, is that 6.2 is so long and gruelling (and also difficult because of the mess that is 6.2.5) and yet it is so unrewarding. If the difficulty doesn’t match the rewards now, how much worse will that ratio be in a year or even half a year?
Have you explored 6.2.5? Cos personally the Boss fight isn’t too crazy. There have been similar bosses and even crazier ones. The biggest issue is all the paths to the Boss especially the gated one. And the paths are too many, 10 of them it’s just silly.
My advice just chip away 1 path every few days or set yourself a limit on units/items. I did it very long time again but from memory I said spend no more than 200/300 units a path. That was when u had to effectively pay 100 units at boss fight to revive champs u never gonna need.
Strength in numbers
Class specific gates for 5* only
10 total paths
What’s not to love about that ?
Oh, and the joys and heartaches I said I will share. So far I have the joys: cos I don't the balls for open the rewards. Why haven't I gotten used to this..smh.
This was my rewards for initial clear.
https://forums.playcontestofchampions.com/en/discussion/197721/finally#latest
I will be back again with the openings, hopefully it's more good than bad
Doom was already max sig
There's no point flooding the post with more pics but nothing account rewarding especially after such a feat. A bunch of bench warmers not even the 6star AG nor the full t5cc both of which were Tech. I'm not sure if someone from this squad could use.
You guys have to do something with these rewards thing, after a content like this the rewards should justify the efforts. Almost everything is RNG in the game, I don't wanna run all these stupid and crazy lanes and boss fights only to pull Air-Walker and a nexus squad full of wankers nobody use in end game contents. A generic 6star AG and a t5cc selector would at the very least given me the option to reward myself for the efforts. I could rank up someone that I enjoy using.
This is just so stupid!
Edit:
One can make a case for NT, when will I dupe him let alone get stones for him if I wanted to.