White Magneto pre-fight ability bugged against Venom?
P1ttas
Member Posts: 6 ★
Dear summoners,
I decided to bring White mags in Act 7.1.2 against Venom.
White mag’s not a champion I use that much, but, as you know, you can activate a useful prefight ability that allows you to have a longer
Stun.
During the fight, I noticed something abnormal: the passive stun works, but my white mag gets kicked far away from Venom (the heavy after the stun barely worked, probably because his heavy has a good reach). Anyway, I get KOed. I go in with Colossus, who benefits from the prefight ability activated previously, and it’s almost unplayable: it’s not possible to play stun-heavy because colossus’ heavy is way shorter than mag’s one and the first hit doesn’t even reach Venom.
Now I don’t know whether this only happened to me, nor I know if this bug concerns white mags’ pre fight ability, venom, XL champs in general etc, but I’m hope to get some feedback! ☺️💪🏻 Also, I recorded a video, but I can’t seem to attach it here, only images. How can I send it? Thanks!
I decided to bring White mags in Act 7.1.2 against Venom.
White mag’s not a champion I use that much, but, as you know, you can activate a useful prefight ability that allows you to have a longer
Stun.
During the fight, I noticed something abnormal: the passive stun works, but my white mag gets kicked far away from Venom (the heavy after the stun barely worked, probably because his heavy has a good reach). Anyway, I get KOed. I go in with Colossus, who benefits from the prefight ability activated previously, and it’s almost unplayable: it’s not possible to play stun-heavy because colossus’ heavy is way shorter than mag’s one and the first hit doesn’t even reach Venom.
Now I don’t know whether this only happened to me, nor I know if this bug concerns white mags’ pre fight ability, venom, XL champs in general etc, but I’m hope to get some feedback! ☺️💪🏻 Also, I recorded a video, but I can’t seem to attach it here, only images. How can I send it? Thanks!
4
Comments
I think what happens is that the game reads it as 2 parries instead of one. One to apply stun and pushes you back slightly, the other changes it to passive and pushes you back even more.
Could be wrong though
Typically when you block, you slide back either a predetermined amount based on the size of the character you are fighting against, or an equal amount for every character (needs testing). When you parry, the slide distance is significantly reduced, allowing you to retaliate. The issue here is that with the pre-fight, you are parrying, but sliding back the distance of being hit into block normally instead of the parry slide distance, making it significantly harder than it should be to do things like medium-heavy for characters like white mags.
Edit: spelling