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Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Help me understand the DDHK overhaul
Tostig32
Posts: 59 ★
I know this has been discussed multiple times but I still cannot get my head around the actual reasoning for this decision by Kabam. They claimed that the regen would be far too strong and 'gamebreaking', but its conditional on having this debuff up and unlocking willpower.
I struggle to understand why Angela (great champ no hate there) can have a permanent regeneration buff that she just sits on for the entire fight thats roughly as strong as willpower, whilst they would spend resources and time on overhauling DDHK only to destroy his viability in such a large chunk of content (and unplayable with suicide masteries). Was the Yellowjacket buff the most amazing buff ever? No,but hes undeniably better than before and usable more widely than before, a success and balanced. Whilst DDHK just...isn't
Its not like kabam don't know how to change a Skill champion's kit effectively, because Moleman Kingin and Falcon exist.
Perhaps Kabams have data say far more people are using him effectively and I just dont know these people. However, why give a champion a complete overhaul and dedicate so much effort to a champion and have the end product so close to being viable...but not be. His only issues are regen rate and the rage not converting into fury, two critical but seemingly simple issues.
If anyone uses this guy (regularly or at all) I would be interested to hear it. Or if theres something I am also missing I would like to be educated on this.
I struggle to understand why Angela (great champ no hate there) can have a permanent regeneration buff that she just sits on for the entire fight thats roughly as strong as willpower, whilst they would spend resources and time on overhauling DDHK only to destroy his viability in such a large chunk of content (and unplayable with suicide masteries). Was the Yellowjacket buff the most amazing buff ever? No,but hes undeniably better than before and usable more widely than before, a success and balanced. Whilst DDHK just...isn't
Its not like kabam don't know how to change a Skill champion's kit effectively, because Moleman Kingin and Falcon exist.
Perhaps Kabams have data say far more people are using him effectively and I just dont know these people. However, why give a champion a complete overhaul and dedicate so much effort to a champion and have the end product so close to being viable...but not be. His only issues are regen rate and the rage not converting into fury, two critical but seemingly simple issues.
If anyone uses this guy (regularly or at all) I would be interested to hear it. Or if theres something I am also missing I would like to be educated on this.
9
Comments
Those are the only two things he needs
There are champions (mostly older ones) with crazy regen abilities.
For example: wolverine, oml, omega red, blade, bwcv, x23,ghost rider &more.
However I noticed kabam is trying to make "balanced champions",so having a lot of average abilities. And this means no crazy regen.
100% miss counter so he can take Tunnel Vision with no fancy gameplay or synergies.
Immune to regen reversal, including Petrify, can take Spectre with zero issues.
As for damage, is it the best in the game? Obviously no, but he does provide some utility that makes him balanced enough for me.
Rotation for me is get above 10 combo, land a heavy to get a cruelty, depending on the fight you can keep on 1-2 cruelty consistently, then once your combo is above 15 drop an sp2 and it does some solid damage on hits but also has heavy bleeds that stack per hit in the special for each 5 hits of your combo meter consumed, hence waiting for 15 combo so you get 3 bleeds since the sp2 is 3 hits.
The damage isn’t flashy enough for folks to care about him outside his low sig prestige as a 6*, but he definitely helped me on several paths while exploring Act6 which I just finished last week.
Leaving all the other issues and concerns over the buff aside, the Regen rate change is one that has caused the most consternation. For me, Rage does little more than offset some of the chip damage from blocking. I’ve only got Willpower at rank 1 but I’ve run the numbers and DDHK gets so little benefit from rank 2 or 3 in Willpower it’s questionable whether it’s worth it if you use DDHK a lot.
If you are used to Willpower offsetting some of the damage of damaging Debuffs then DDHK will certainly make you a sad panda. Yes, you could look at Coagulate to mitigate some of it etc but the fact remains DDHK will always lag behind all other champs in this regard. At least Kingpin, the only other character with a reduced Regen Rate IIRC, has a chance to get rid of damaging Debuffs. There’s no real way to get around it - if there was, far bigger and more useful brains than mine would have worked it out long ago.
Characters inflicting Debuffs on themselves is an interesting design space. I can see where Kabam’s hesitation is, but the fact DDHK removes non-damaging debuffs partly addresses that.
There are options though. One answer maybe is scaling back the durations of self-inflicted Debuffs, so that the Regen Rate can be restored to one that Kabam is happy with. I would also be fine if they changed DDHK so that the Regen Rate drop only applied to Non-Damaging Debuffs. Either would be a fair compromise, I think.
Hopefully Kabam is still keeping an eye on this - the difference in response to DDHK and Kinpin can’t have gone unnoticed.
he can shrug off debuffs in Murdock, he gets stronger if he has debuffs (non damaging) in Sticks .. he's much more useful than people think if they can look past the supposed lack of damage (which he has)