In a way, CapIW is the best champ in-game
Kerneas
Member Posts: 3,825 ★★★★★
Take this thread not very seriously, but I believe he is just perfect for content up to Act 6, where he is outshined by the clear winners (Ghost and Quake).
However, for beginning and progressing players, I believe he is the best and here is why:
1) block proficiency and sustain
Players who are new to the game make mistakes. No perfect parries and intercepts, but CapIW has such high BP + Glancing, which makes him very sustainable
2) No difficult playstyle
Unlike Quake and Ghost, there's nothing awfully specific about CapIW's playstyle. That is a big plus for beginners, because they can focus on learning the gameplay of most champions and leave the Quake wiggling and Ghost idling for when thex are more experienced
3) Great scaling
He is very good undupped and is a very solid investment of sig stones. If a player gets him, even undupped he is very useful. When dupped, his usefulness skyrockets.
4) Utility
That man's a utility monster. Negates unstoppable, max sig is DoT debuff immunity, he has high damage (meaning he ends enemies faster, thus leaving less space for error), also he has stun on sp2 and pretty potent bleed on sp1. Furthermore, his sp1 hits have AAR that is often useful
5) Independant hitter
He needs no synergies, just a team consisting from different classes.
So to conclude:
Is he the absolute best? No. But he can carry a beginning player up to Act 6 (maybe even Cavalier) extremely well. For the rest of the content he is outshined by Quake and Ghost, but he is still viable option for endgame content.
Of course everyone is free to disagree (which I bet most will), I just thought this champ deserves some credit for the heavylifting he does.
However, for beginning and progressing players, I believe he is the best and here is why:
1) block proficiency and sustain
Players who are new to the game make mistakes. No perfect parries and intercepts, but CapIW has such high BP + Glancing, which makes him very sustainable
2) No difficult playstyle
Unlike Quake and Ghost, there's nothing awfully specific about CapIW's playstyle. That is a big plus for beginners, because they can focus on learning the gameplay of most champions and leave the Quake wiggling and Ghost idling for when thex are more experienced
3) Great scaling
He is very good undupped and is a very solid investment of sig stones. If a player gets him, even undupped he is very useful. When dupped, his usefulness skyrockets.
4) Utility
That man's a utility monster. Negates unstoppable, max sig is DoT debuff immunity, he has high damage (meaning he ends enemies faster, thus leaving less space for error), also he has stun on sp2 and pretty potent bleed on sp1. Furthermore, his sp1 hits have AAR that is often useful
5) Independant hitter
He needs no synergies, just a team consisting from different classes.
So to conclude:
Is he the absolute best? No. But he can carry a beginning player up to Act 6 (maybe even Cavalier) extremely well. For the rest of the content he is outshined by Quake and Ghost, but he is still viable option for endgame content.
Of course everyone is free to disagree (which I bet most will), I just thought this champ deserves some credit for the heavylifting he does.
81
Comments
He could get through fights he had no business doing. Still remember cheesing 6.4 encroaching stun/special connoisseur/clapback manthing with parry heavy and Mr fantastic synergy.
The way contents designed now doesn't lend itself as much to caps extreme swiss army knife nature but he's still the best all rounder if you've got a developed roster.
The great thing is that as Kabam buffs more champions, that means more champions/classes you can bring on your questing team without it seeming like a deadweight (CapIW + Skill is extremely beneficial, but for my account if I wasn't bringing Nick Fury, I wouldn't have any other Skill champions I'd have ranked up and worth it).
His synergies add even more.
Ya Quake and Ghost are great, and I am not trying to move either from their respective top places. He could easily sneak in at spot number 3 to 5. Also, he is fun to play, and that gives him another huge advantage.
Cgr best damage imo
Doom best power control
Wolverine horseman best bleed
Magneto best metal counter
Cap best all round
I don’t rank a specific champ as overall the best in the game