Which champions do you usually bring on your team?
Gooseman27
Member Posts: 55 ★
So basically, this side quest made me realize how important every slot on your team is
since you can only bring in 3...
But I just wanted some general advice from the community on the champions that you bring on for your general questing or for using champs to counter issues for power control, preventing regen, nullify, etc. What is your dream team and why do those champions fill those slots on your team?
Also I'm asking this question because I have too many 5* rank up options and I wanted to know what champions you guys utilize so I can prioritize ranking those champions
My general questing team is doom, archangel, nick fury, quake, and then usually whoever I feel like playing that day
- I mainly want to know the champions you use on a standard 5 champion team questing or any problem content you deal with and why you use them
since you can only bring in 3...
But I just wanted some general advice from the community on the champions that you bring on for your general questing or for using champs to counter issues for power control, preventing regen, nullify, etc. What is your dream team and why do those champions fill those slots on your team?
Also I'm asking this question because I have too many 5* rank up options and I wanted to know what champions you guys utilize so I can prioritize ranking those champions
My general questing team is doom, archangel, nick fury, quake, and then usually whoever I feel like playing that day
- I mainly want to know the champions you use on a standard 5 champion team questing or any problem content you deal with and why you use them
Post edited by Kabam Porthos on
0
Comments
All 3 god tier champs and have a good synergy combo
THE Falcon - if it evades, it dies ..he's my just in case there's a spider around
Void - Nothing escapes the fear and I run resonate so he's even deadlier
These three are who I typically bring especially if I'm going in blind.
Doom
Torch
KM
Warlock
Apoc/guardian
Not the best team in terms of synergies, but they do boost the champs a decent bit.
CGR only because I don't have Doom or Claire. It's both sad and hilarious that CGR is my best mystic champion.
After that I usually slot in either Ghost and Wasp, or Magneto and Torch.
The last slot default to sunspot/torch most time I would say depending on path.Hype makes his appearance here as well as my cosmic if needed or to feed cap IW armor break as well.
Rationale
Doom covers power control and nullify and solid damage
Fury- Bleed/damage/team damage
Ghost or Warlock gives immunity and then satisfies petrify for cap IW. Warlock for heal paths, havok or extra power control and ghost for damage and extra immunity needs
Cap IW- utility player who can handle after start applied debuffs, power gain, heal, unstoppable, damage etc.
Last slot is needed utility or default champs above
I find between Doom/Cap IW block proficiently, fury second life, and ghost phase intercept this team is also very durable. Add sunspot and basically you take negligible chip damage along the way for the entire team.
The triple threat
the triple counters
the house destroyers
This is for the SQ
My main now consist of:
caiw
mags
sorc
ht
venom or guardian and also monke
For a full 5 team quest I bring HT, cmm, NF, doom & red mags. If I need a poison/bleed direct counter I’ll bring g99. Replace which ever attacker is less likely to be used on the lane. Example if there are no mystics or no need for HT I’ll drop out HT and bring g99.
Beyond that I duplicate this team with 6* and 5* with minor changes. As in I don’t have a r5 5* g99 (she’s r4) but I have r5 5* max sig warlock. But have everyone else ranked up as 5* or 6*.
Falcon
Clair