**Known AQ Bug**
We are aware that some alliances encountered a bug during this last AQ that would not allow them to start maps on certain days. We know this has impacted your rewards.
We have been looking into the cause of the problem and once we have resolved it we will explore how to make things right for the impacted alliances. We will provide any additional communication in
We are aware that some alliances encountered a bug during this last AQ that would not allow them to start maps on certain days. We know this has impacted your rewards.
We have been looking into the cause of the problem and once we have resolved it we will explore how to make things right for the impacted alliances. We will provide any additional communication in
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Comments
Out of 15 runs and 105 drops, I've seen 13 6* shard drops or 3900 6* shards total. Somewhat above average, which I'll take as I'm usually not very lucky. My most concentrated map so far was a map with 4 separate gold drops, which I imagine would be great for someone short of gold. This is not a problem I'm currently experiencing.
196*0.09= 17.64 times one might expect 6-star shards to appear. Just to round it down to 17 for a whole number, that means 17*300= 5100 6-star shards.
Since it is RNG, some players may get drastically more than 5100, and some drastically less. But on average, that should be the amount one should expect to get.
Looking at the Odin sidequest (https://forums.playcontestofchampions.com/en/discussion/251119/somewhere-over-the-bifroest/p1): 3000 6-star shards in Casket 9, 1500 in Casket 8, 500 in Casket 7, for a total of 5000 6-star shards.
5100 6-star shards this month versus 5000 6-star shards last month? Very comparable.
Yes, it is a given that RNG sucks. But the rewards themselves don't suck, especially aggregated out across the month.
Maybe there are players that can just sleepwalk through Hard Knock Life, but I'm not one of them. That's just enough out of my comfort zone that if I'm not taking the fight very seriously it is very easy for muscle memory to Parry yourself into oblivion. And to be honest, there have been runs where the only reason I'm finishing itemless is playing around with the Heal or Hide buff on the last fight.
For something I have to grind out thirty times, that to me is about the right amount of threat. I'm not really in danger of failing, but if I'm not actually taking it seriously or I slip up I am in danger of having to burn a revive or two.
I think Odin was easier but more grindy, and the saving grace was that the last map being just a boss was a pleasant surprise.
With Odin side quest, it was 6 fights of the same champions with the same nodes (within that tier of difficulty).
It was also psychologically less rewarding, since you are doing the repetition with the main thing on your brain being Uru (a meaningless currency in and of itself). Contrast with this sidequest, where the main thing on your brain is the path rewards.
Maybe I’m just happy to get anything near the statistical ‘average’ given that this months rewards are luck based, of which I usually have none.
To be honest I don't know why I still trying because it is not worth of my effort.
I got my first drop of 6* shards with 2k 5* shards and I thought my luck has finally turned. Next run 4 x 50k gold and sig stones.
1 x 300 = ?
Someone figure this out for me.
Odin was fixed. Everyone got the same rewards, here. It is pure RNG
Is definitely the worst side event ever.