Its funny that ppl thought they can predict that champ gonna be bad based on mechanic not number, how it work, how gameplay turn out to be,... and use reason like "It's ramp up, it's bad champ"
The better champ won in the end. Now we have an excuse to ask for Zeus and other gods.
You’re entitled to your wrong opinion...but just imagine voting for yet another lackluster ramp-up champ
You’re entitled to your wrong opinion...but just imagine voting for yet another punisher2099
Punisher 2099 > both terrax and air-walker combined
Punisher 2099 < Cull Obsidian, Proxima
Cull Obsidian, Proxima < Warlock, Ghost
Look, we can pick out singularly good champions from certain classes or character archetypes all day, but it makes more sense to compare the classes and archetypes themselves. And generally speaking, ramp-up champions don’t fare well in difficult content: you don’t get handed easy fights on a silver platter, so you’ll probably get battered early on, and there aren’t enough fights within the quest itself to justify using a champ that gradually gains strength instead of a champ that kicks butt straight out of the gate.
Also, as for the concept of gaining more utility rather than just more damage, it’s an interesting idea - but I just don’t think it’s very practical. Typically, specific lanes in endgame content have a consistent theme throughout, meaning that if you need a specific piece of utility, you need it from the get-go.
This doesn’t mean that I think ramp up mechanics have no place in the game. Obviously Ægon is a phenomenal champion, and he is a great option for quite a few fights in act 6 (I’m looking at you, do you bleed + clap back gwenpool) but even then, he sits on the shelf for me much more often than not. I like KT1’s description of him as a fancy car that you only get to take out every once and a while. Meanwhile, I’m using my Nick Fury pretty much every day. Why? Because he has easy-access utility.
All in all, I just think that a kit like the one Hercules is being given has a much lower chance to be viable than a kit like the one Omega Sentinel would have been given
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One thing I got know from this video is that there are close to 40k TB summoners.
Look, we can pick out singularly good champions from certain classes or character archetypes all day, but it makes more sense to compare the classes and archetypes themselves. And generally speaking, ramp-up champions don’t fare well in difficult content: you don’t get handed easy fights on a silver platter, so you’ll probably get battered early on, and there aren’t enough fights within the quest itself to justify using a champ that gradually gains strength instead of a champ that kicks butt straight out of the gate.
Also, as for the concept of gaining more utility rather than just more damage, it’s an interesting idea - but I just don’t think it’s very practical. Typically, specific lanes in endgame content have a consistent theme throughout, meaning that if you need a specific piece of utility, you need it from the get-go.
This doesn’t mean that I think ramp up mechanics have no place in the game. Obviously Ægon is a phenomenal champion, and he is a great option for quite a few fights in act 6 (I’m looking at you, do you bleed + clap back gwenpool) but even then, he sits on the shelf for me much more often than not. I like KT1’s description of him as a fancy car that you only get to take out every once and a while. Meanwhile, I’m using my Nick Fury pretty much every day. Why? Because he has easy-access utility.
All in all, I just think that a kit like the one Hercules is being given has a much lower chance to be viable than a kit like the one Omega Sentinel would have been given