Summoners, we recently encountered an issue with the Alliance Quest Setup Phase Starting Timer that may cause the Setup Phase Starting Timer to display erroneous information, though we are working on a fix for it as quickly as possible. Additionally, if the Setup Phase does not let you plan your days in advance, you will be able to once the Event officially begins on the Alliance Quest Start date.

For clarity, the next Alliance Quest Enlistment Phase will begin on December 5 at 20:00 UTC, regardless of what the in-game timers display.

The next Alliance Quest Start will be on December 6 at 20:00 UTC. This is when Summoners should be able to enter each Map.

Thank you for your patience and understanding as we work to resolve this issue.

My 2021 Dev Diaries

TheTalentsTheTalents Posts: 2,037 ★★★★★
I get the feeling that there are several things that need to be addressed but I wanted to put my thoughts out here instead of constantly going back and forth on other people's threads.

1) We need more consistent content dropped with a level of difficulty that is suitable for Throne breakers. I believe this has risen to the #1 issue for players that have all end game content complete or close to it. This would solve a lot of the complaints overall and no one would mind R4 6 stars by the gifting event if we got at least 3 pieces of legit content for Throne breakers.

2) The game simply needs updates. This is an ongoing issue that can never fully be fixed because the game is always evolving but I will name a few things that are downright just plain old and are long overdue. Mastery update, Summoner Advancement, Alliance quest completion, and the loyalty store. The fact that we still have Unstoppable Colossus in the store at all (especially at that price) and no 6 star option is unusual. I do not mean 6 star UC either. Another champion that is at least useful.

3) I believe a war update is long overdue. I think switching the nodes will be a huge help and potentially the modifiers but I'm okay with protection for now because I'm a quake guy and stubborn made using quake a pain.

4) Bugs bugs bugs. Your last update finally fixed my android connection issues but it had been rough for 9 months and I'm just one individual. I think the testing process especially when rolling something new should be revamped.

5) Arena: I'm no longer a everyday arena grinder but my pvp is almost 300k so I'm very familiar with the f2p guy's and some casual spenders that relay on this game mode and enjoy it. I would say we need a 6 star arena even if the cutoff starts at just 50 for the top champ (I understand this is a business). The milestones should include at least grandmaster crystals and that should be enough to get the player base excited.

I numbered it but this is certainly not in order. Also, this is strictly my OPINION and I wanted to create a dialogue. I simply enjoy the game and want it to continue to evolve and be successful.

Comments

  • unstablechildunstablechild Posts: 36
    awesome ideas! hope the devs can implement something!
  • Ebony_NawEbony_Naw Posts: 2,728 ★★★★★
    edited April 29
    Great ideas. One thing I'm a lot more "forgiving" on is the AW update. It's easy for me to agree and say it should be revamped, but ultimately, the question is how? The rewards aren't worth it for g3 and lower for most players in those brackets, and higher levels have enough stress that it usually isn't worth it either. I've found my sweet spot at p2/3, but many still seem to struggle with the motivation to play that mode at almost all levels. I think Taters had some awesome ideas and I really hope we see some of them in the future.

    Arena and alliance 3-day events as well as SA are all way long overdue for an update, and I'd love to see some tune ups in that area as well. Well said!
  • TheTalentsTheTalents Posts: 2,037 ★★★★★

    awesome ideas! hope the devs can implement something!

    Thanks bud!
  • TheTalentsTheTalents Posts: 2,037 ★★★★★
    Ebony_Naw said:

    Great ideas. One thing I'm a lot more "forgiving" on is the AW update. It's easy for me to agree and say it should be revamped, but ultimately, the question is how? The rewards aren't worth it for g3 and lower for most players in those brackets, and higher levels have enough stress that it usually isn't worth it either. I've found my sweet spot at p2/3, but many still seem to struggle with the motivation to play that mode at almost all levels. I think Taters had some awesome ideas and I really hope we see some of them in the future.

    Arena and alliance 3-day events as well as SA are all way long overdue for an update, and I'd love to see some tune ups in that area as well. Well said!

    So my alliance was p3 and has now been p2 for the past 3 seasons. So we're basically on the same level with AW. I just think we need something different. Just switching up the nodes can do a lot in terms of player interests. A lot of guys are split between being AQ guys and War guys. I'm not in love with war either but I understand the guys that love the competition of war. I'm open to all new war ideas but definitely more of the same won't do it.
  • Ebony_NawEbony_Naw Posts: 2,728 ★★★★★

    Ebony_Naw said:

    Great ideas. One thing I'm a lot more "forgiving" on is the AW update. It's easy for me to agree and say it should be revamped, but ultimately, the question is how? The rewards aren't worth it for g3 and lower for most players in those brackets, and higher levels have enough stress that it usually isn't worth it either. I've found my sweet spot at p2/3, but many still seem to struggle with the motivation to play that mode at almost all levels. I think Taters had some awesome ideas and I really hope we see some of them in the future.

    Arena and alliance 3-day events as well as SA are all way long overdue for an update, and I'd love to see some tune ups in that area as well. Well said!

    So my alliance was p3 and has now been p2 for the past 3 seasons. So we're basically on the same level with AW. I just think we need something different. Just switching up the nodes can do a lot in terms of player interests. A lot of guys are split between being AQ guys and War guys. I'm not in love with war either but I understand the guys that love the competition of war. I'm open to all new war ideas but definitely more of the same won't do it.
    I am surprised no changes were made for the new season that just started. I think even that would be stale to guys in masters, and further frustration for an already worn out lower tier group of players. All I meant by sweet spot was that I am in a position where I do not have to heal up for every fight, I use the free boosts, and we remain competitive enough by just not making silly errors that even when we are p3, they are nice rewards that no one have to over exert to get. It isn't easy, but I enjoy the critical thinking aspect of war enough that it isn't exactly a chore, either. But even beyond changing nodes, war needs a revamp, which is why I pointed to taters as someone with some really great ideas.

    Nodes absolutely need to be cycled more frequently, but my initial comment was directed at the total revamp so many players are eagerly waiting for.
  • TheTalentsTheTalents Posts: 2,037 ★★★★★
    I guess very few people have complaints or can see improvement. Good talk lol.
  • StevieManWonderStevieManWonder Posts: 4,612 ★★★★★
    We also need AW/AQ Potions and revives changed to be percentage based instead of flat numbers, revives especially
  • pseudosanepseudosane Posts: 1,615 ★★★★★

    We also need AW/AQ Potions and revives changed to be percentage based instead of flat numbers, revives especially

    This is what i want.
    We are in r3 territory and glory pots heal for 6k. What a joke.
  • TheTalentsTheTalents Posts: 2,037 ★★★★★

    We also need AW/AQ Potions and revives changed to be percentage based instead of flat numbers, revives especially

    Yes, this is very much needed for the sake of the game as well and it is long overdue.
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