Daredevil (classic) Rework
Dex_Rebırth
Member Posts: 45 ★
Daredevil (classic)
Animations:
Basic attacks-
1st Medium- 1st light BW DO
2nd Medium- 2nd medium (masacre)
1st Light- 2nd light Black widow DO
2do Light- 3rd light Black widow DO
3rd Light- 2nd medium Cap IW
class: skill
Stats: Stats are based on Rank 5, Level 65, 5-star rating
champion.
champion attack: 2309
block proficiency: 3001
critical rating: 1535
critical damage rating: 1259
prestige: 13576
SIGNATURE ABILITY- "The man Without Fear":
Matt Murdock's acrobatic skills and radar sense allow him to have a 100% chance to evade all projectiles (as long as he is not blocking). Each elution gives you 5 radar sense charges.
PASIVE:
-Daredevil's sense of radar predicts the opponent's movements gives him a true accuracy passive advantage that prevents any character from avoiding his attacks by 100%.
Daredevil's attacks do not establish physical contact so it is immune to thorns.
-Daredevil's critics hits have a 10% chance to leave an accumulative vulnerability debuff on the opponent for 20 seconds (this chance increases with more Radar Sense charges).
Radar sense
-Superhuman senses endow Daredevil with a radar sense that allows him to study the opponent and find his weak points. Radar Sense starts at 0 charges and increases when a heavy hit is charged (max 30 charges). Upon reaching 30 charges, Daredevil activates Echolocation.
Echolocation:
-Ensures that the first weak hit and the first and last medium hit are critical.
-Each critical hit has a 100% chance to leave vulnerability on the opponent (each vulnerability debuff reduces the opponent's armor rating by 500).
-Guaranteed Criticals on Super Attacks.
Heavy Attack:
-Charging a heavy attack increases radar detection charges (max 10 charges per heavy attack charged).
-Leaves a disorientation debuff that reduces the opponent's abilities by 80%
SPECIALS ATTACKS
SPECIAL 1- guardian devil
-Renews vulnerability debuffs and grants 10 radar sense charges.
SPECIAL 2- blind Justice
-Provides a fury buff that increases attack by 15% for 20 seconds
-Each vulnerability charge is removed providing 1036 direct damage for each charge.
SPECIAL 3- world on fire
-Enter echolocation mode.
-Triggers a precision boost that increases by 8,400 points for 50 seconds.
.
.
.
.
Help me refine this idea to make it more solid please
Thanks for reading! and sorry if there is any part that I do not understand, I am using a generic translator. I do not know much english.
Animations:
Basic attacks-
1st Medium- 1st light BW DO
2nd Medium- 2nd medium (masacre)
1st Light- 2nd light Black widow DO
2do Light- 3rd light Black widow DO
3rd Light- 2nd medium Cap IW
class: skill
Stats: Stats are based on Rank 5, Level 65, 5-star rating
champion.
champion attack: 2309
block proficiency: 3001
critical rating: 1535
critical damage rating: 1259
prestige: 13576
SIGNATURE ABILITY- "The man Without Fear":
Matt Murdock's acrobatic skills and radar sense allow him to have a 100% chance to evade all projectiles (as long as he is not blocking). Each elution gives you 5 radar sense charges.
PASIVE:
-Daredevil's sense of radar predicts the opponent's movements gives him a true accuracy passive advantage that prevents any character from avoiding his attacks by 100%.
Daredevil's attacks do not establish physical contact so it is immune to thorns.
-Daredevil's critics hits have a 10% chance to leave an accumulative vulnerability debuff on the opponent for 20 seconds (this chance increases with more Radar Sense charges).
Radar sense
-Superhuman senses endow Daredevil with a radar sense that allows him to study the opponent and find his weak points. Radar Sense starts at 0 charges and increases when a heavy hit is charged (max 30 charges). Upon reaching 30 charges, Daredevil activates Echolocation.
Echolocation:
-Ensures that the first weak hit and the first and last medium hit are critical.
-Each critical hit has a 100% chance to leave vulnerability on the opponent (each vulnerability debuff reduces the opponent's armor rating by 500).
-Guaranteed Criticals on Super Attacks.
Heavy Attack:
-Charging a heavy attack increases radar detection charges (max 10 charges per heavy attack charged).
-Leaves a disorientation debuff that reduces the opponent's abilities by 80%
SPECIALS ATTACKS
SPECIAL 1- guardian devil
-Renews vulnerability debuffs and grants 10 radar sense charges.
SPECIAL 2- blind Justice
-Provides a fury buff that increases attack by 15% for 20 seconds
-Each vulnerability charge is removed providing 1036 direct damage for each charge.
SPECIAL 3- world on fire
-Enter echolocation mode.
-Triggers a precision boost that increases by 8,400 points for 50 seconds.
.
.
.
.
Help me refine this idea to make it more solid please
Thanks for reading! and sorry if there is any part that I do not understand, I am using a generic translator. I do not know much english.
Post edited by Kabam Zanzibar on
13
Comments
Defenders:
Daredevil: baton hits have a 45% chance to apply a 0.75 second stun (can happen 3 times before going into 5 second cooldown)
Luke cage: if sp1 doesn’t apply a stun, apply an armor break reducing armor by 1500 for 8 seconds.
Iron fist (OG): If the opponent has an armor break debuff, critical hits a 75% chance to apply a fury buff, increasing damage by +490.75
I’d love to add more but I’m not too knowledgeable on daredevil (I’ve only watched the defenders show on Netflix and seen him in some comics)
Silver Surfer with highest prestige in the game, with similar stats has ~10600 Prestige
Just a thought, but maybe look into Sentinel's Analysis Charges as a possible structure for Daredevil building up the radar sense charges? It would often only trigger on longer fights but you could use synergies maybe to increases the starting level of radar sense charges?
So your radar sense is essentially that. You’re on the right path
Netflix DD (DDHK) is essentially brawler. This one version (classic) needs to be an evader for sure.