**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
I do agree that maybe they should add another arena for below TB players only.. with 5* champ.
For all TB player these arenas are fine
Not playing arena out of protest does nothing. If you want an improvement, you have to threaten the company wallet. That means not buying anything with real money, and being a squeaky wheel on the forums and social media.
#########
Anyways, I've just been sticking to 1 arena, the featured, for testing purposes. All of them are ****, but it's probably better to stick to the smaller arena unless you have enough 6*s to make a decent dent in one of the 6* arenas.
TB isn't only endgame players with 90+ 6*. TB is a ton of players with wide range of 6*. There are so many people who are F2P with all content done who only have 60 odd 6*. Even for them, these arenas are an annoyance.
For last year or so I have only ever grinded 5* feature and the basic.. I can’t stand using 3/4* champs, so for me I now get far more units doing the exact same grind as before, as well as a few 3/4* champs (which have no real interest in) and more 6* shards at end of arena
@DNA3000 is completely correct about the ACTUAL purpose of arenas. It's to keep us engaged when we are waiting for energy to rebuild in quest-based content. For the employees and executives at Kabam, the biggest KPIs are: number of app downloads, number of active users, time-spent per user, and real-world currency transactions to purchase in-game currencies and rewards. That's what matters to them. So they want us engaged in the game as much as possible. Hence arenas. All the arena rewards - gold, battlechips, shards, units, whatever - are just incentive to get us there and keep us there.
As far as your point about shards and champs being the purpose of arenas...I offer this: While many of us are highly motivated by growing our roster, collecting all the champs, having the best variant possible of our favorites champs (I am very guilty of prioritizing champ crystals over catalysts, even though I know better)...progressing in this game is about the currencies, of which there are many: energy, health, gold, units, catalysts, loyalty, glory, and on. And the end-all be-all of the currencies is....UNITS. That is the base currency in the game. The developers even say that. Units can get you everything else.
And Kabam just nerfed the best source of the primary currency in the game.