I’ve seen a lot of changes over the years I have played and enjoyed MCOC, but NOTHING that would affect the players that really put in a lot of work and time and real money like this change does. I see this as very discouraging to many many players. And a lot of them that I actually got interested in the game initially. I don’t have an extremely deep 5* maxed roster and tons of 6*’s that anyone would need to benefit this change. All those 2*s and 3*s helped in getting units and battle chips if you worked hard. Now they do nothing because if you have a deep 4* roster ( like most do ) then you’ll hit the last milestone on that arena WAY before you have to use 3*s ( which by the way ALSO makes all those wonderful 3* arena boosts useless as well )
Then when you go to the 5* - 6* arena, if you aren’t stacked with 5 & 6 Star champs that have been ranked pretty high, it’s almost impossible to even have chance at reaching the levels needed to advance. Also, this change came right after the announcement that you can no longer sell any champions. So for all the work people put in for 3*s and 2*s and leveled and ranked them early in their game career, it’s just out the window. They are good for nothing and you can’t sell them. As a business, I’m sure that the FTP aspect is not a good thing but I would venture to say that the greatest portion of players ( by far ) are neither strictly FTP or whales but the ones that spend a moderate amount of money. That is your business base in my opinion. I recently had to quit playing for about 6 months as I was in a coma and on life support for 21 days and in the hospital for over 2 months. This game ( as crazy as it sounds ) has helped me with my physical and mental therapy and dexterity in my hands as well as something to occupy my mind. To jump from an arena where the final milestone is 2.15 Million to the next arena where the final milestone is 16.5 Million is a big jump. I implore you, please don’t make this type of arena standard. It takes away from the diversity of the game in so many ways. Please take these comments and suggestions into serious consideration as I truly believe this adversely affects 90% of the players that are here and have enjoyed this most wonderful game for years.
Cool, eliminate the F2P way to grind units for whatever they need in the game. If you wanted more money try making better deals for your whales and stop taking it out of 85% of your player base
This is NOT a quality of life improvement at all. A lot more work and time in arenas for 5 more units? Not sure how you think this improves our arena experience. It’s going to discourage people from doing arena
I completely agree. Shortly after I started playing, I would always grind for units. Then it felt like it was becoming tedious, so I stopped about 1.5 yrs ago. Then I decided to give the new setup a try. Absolutely not touching arena ever again. I'll just need to wait for my energy to refresh over time instead of buying refills. Poor design Kabam.
i feel damaged and took a long rest. This is not a quality of life improvement at all. Actually there was no need to change the arena structure at all from the start. a simple add the new 6* arena was more than enough and a little rank reward change in 5* to add a 6* basic champion was more than enough. then those who had the collection or money to compete would be more than welcome to go all out for however long they wanted while the rest could continue their daily grind to get the resources without too much ''burn out''. I just think it would be far easier work to revert back and make some tweak and that's it. Add cream to the top to thanos snap the deathmatches and the fight are equally star rarity and rank to effectively use those low ranked star rarity if one want to continue grinding.
Combining a 6* and 5* into rewards for the same arena was a good idea. But that’s where good idea end.
Increasing the milestones for 4/5/6 arena, and then creating an identical arena using the same champs was not very well thought out. There should still be a 4/5 arena for players with a growing 5* roster and not a lot of 6*. If you only want to reward a 5* with a 4* consolation, great.
As for the trial arena, the biggest complaint I see is that it’s geared towards a large 4* roster. One way to mitigate this is to put some smaller, easier to obtain milestones that could be done with 2* and 3*. Then use 4* to progress your way to the top milestone. Or you could decrease the timer on the 3*, thus getting more use from them than the 4*
What if that was a 5* aegon? Would the f2p be complaining? Doubt it. Onl 4 crystals and I got a new champ. An e his and the gold, and the chips.
Do you always use such results based thinking when analyzing the merits of things? Sure, a few people might get a 5* Aegon. So what? The VAST majority of players won't. But none of this is relevant to the point anyway. We're talking about the people (like me) who don't play arenas for shards and champs. Our only interests are the units and battlechips.
Wait till all the people complaining start getting 5* crystals from their crystals they accumulated.
I like this arena.
I fail to see the strength of the argument it hurts f2p people.
It will greatly expand their roster over time. Much faster than any other game mode.
Some units lost more 5* and 4* champs gained and duped. These same people were not getting 6* shards before now heir duping groot and iron fist every week,
Lol I think he is not even a player. Who will go for 105 units in 70+ streak now in summoner trails? You like this arena do you ever play arena? An arena player can tell you streak by seeing milestones. And i am arena player and i just need 4 paths of 6.2.5 to be the breaker of throne and i have only 39 6* with those its not possible to get all milestones in both arena
I don’t care about units that much.
You do realize that not everyone in the world has the same goals as you, right? There are those of us who do care about units. One of our primary sources of them is now, for all intents and purposes, practically gone.
You keep saying "but look at all the shards you get!!!"
And we keep replying "shards are not why we play arena"
Do you think hardcore f2p players make a large base of players? This benefits a majority of players not f2p looking to keep up with whales.
Which group do you believe makes up the largest portion of the player base?
A: Whales B: Non-f2p players looking to keep up with the whales C: "Hardcore" f2p players Casual/semi-serious f2p or very low spending players who would dip into arenas for a few milestones for units and battlechips, but has no interest in clearing them all or grinding for the free champs?
If you think the answer is anything but D, I urge you to look more than 3 inches from the tip of your nose.
Thank you all for your feedback on the new setup for Arenas. We’ve gotten a lot of feedback, especially surrounding the number of fights required to hit all of the Milestones.
One of our goals in this refresh was to keep the number of fights/series required to hit the Milestones more or less equal to what it was before, and the milestones would change based on the ability to use higher Rarity Champions in more Arenas.
While it’s too early to see exactly what the effect is through Data, you’ve all let us know that the current Milestones require more time and effort to obtain than the previous ones.
There are many reasons behind this, including higher point values, multiple Arenas allowing the use of 4,5, and 6-Star Champions, and more Milestone thresholds.
While we don’t have a plan in place for how we want to address these concerns, we want to assure you all that we are exploring a number of options to address your concerns, and are committed to reducing the Grind once again.
We’re going to do our best, but it’s important to note that in some cases, things may still require a little more effort for some Summoners than before. Because everybody is at a different place in their progression, it is very difficult to come up with a solution that addresses the situation for every Summoner.
We won’t be able to address this right away, and there will be more Arenas like this before we can implement a new plan.
There is additional feedback on other topics, and we will continue to explore those, especially after this first iteration of the new Arena ends, but don’t have anything to share on that at this time.
The new arenas are bad for me, TB player, 2.5m account, 90 6*s, 165 5*s. It requires double the time and effort.
And that's what we want to address. We don't want it to take more time than it did before. We're saying that we need a little wiggle room because it's pretty hard for us to come up with a solution that will be perfect for everyone, but are going to do out best to get as close as we can.
No offense @Kabam Miike but you should of asked players for feed back on milestones before you put this in place. We could of told you it wouldn’t work. But now we stuck with this system. What happened to you guys stating you’d have more open communication with the player base?
So I want to bring a different criticism to the table, Kabam.
As a veteran Arena player, I have expectations from the Featured Arena to reward the Featured Champion with full signature levels. I only have the 3-star Shang Chi as an example, but I am disappointed to discover 1 signature level to Awaken my character. Historically, Featured Arenas have always rewarded players with the full duplicate signature levels. The Basic Arena historically has be the Arena that rewards 1 signature level. If this is also the case for 5-stars, it is a huge disincentive for veteran players to play the second round. That is a separate topic and issue for another discussion.
Please recognize the implications of Awakening Featured Champions with only 1 signature level.
With this current system I can get more 5* and 6* shards, no chance of getting 6* champions but I get a lot less of units. Before I cleared all milestones and got all units from 4* basic, 4* featured and 5* featured now I can only play for 6* featured.
This current system only benefits very very hardcore grinder with very strong rosters (very strong rosters alone doesn't cut it because you will have to grind more).
Not a fan of these arena changes. Like many have stated, it's WAY too difficult, if not impossible, to get the equivalent of milestones/units to the previous system when my 5 and 6 star roster is stretched between the 2 most relevant arenas.
For the Summoner Trials arena, my suggestion would be to combine all milestone rewards that were previously obtainable in the 2* and 3* star arena, ration them out between 10 milestones, keep the shards as PHC's, and insert the 3* champion back into the final milestone. Total amount of points needed to reach all milestones: 1 million. Champion requirements: 1, 2, and 3 stars.
For the basic arena, remove the 6* altogether and make it a 5* basic arena with the top 10% getting the champion. Combine all the milestone rewards that were previously obtainable in the 4* basic arena but only half the milestones rewards previously obtainable from the 4* featured arena, ration them out between 10 milestones, keep the shards as GMC's, and put the 4* into the final milestone rewards. Total amount of points needed to reach all milestones: 6 million. Champion requirements: 4 and 5 stars.
Keep the format for rank rewards in the 6* featured arena as is. For milestone rewards, combine the other half of the rewards that were previously obtainable in the 4* featured arena with all the milestone rewards previously obtainable in the 5* featured arena, ration them out between 15 milestones, keep the shards as GMC's, and put the 4* into the 6 million milestone rewards. Total amount of points needed to reach all milestones: 14 million. Champion requirements: 4, 5, and 6 stars.
Hey everybody, thank you all for your feedback. We're hearing a lot about the Milestones (which is great), but if you have any other feedback, like on matches/deathmatches etc., please make sure to share that too.
Additionally, please keep your feedback constructive. If you do or don't like something, tell us why. I've cleaned up a lot of posts that tell us how they feel, but not what the reason is. Actionable feedback is always best, and to get to that, we need to understand the concern itself.
Thank you all for all the thoughts and feedback so far. Keep it coming!
My problem is the death matches. This arena still uses the old matchmaking system that thinks it's ok to match you with defenders twice your PI. Good for 5* and 6*, sucks for 4* Every time I've tried to use 4* here, I get r5 5* and 6* r2 with suicides. The matchmaking algorithm needs a tweak.
What if that was a 5* aegon? Would the f2p be complaining? Doubt it. Onl 4 crystals and I got a new champ. An e his and the gold, and the chips.
Do you always use such results based thinking when analyzing the merits of things? Sure, a few people might get a 5* Aegon. So what? The VAST majority of players won't. But none of this is relevant to the point anyway. We're talking about the people (like me) who don't play arenas for shards and champs. Our only interests are the units and battlechips.
Wait till all the people complaining start getting 5* crystals from their crystals they accumulated.
I like this arena.
I fail to see the strength of the argument it hurts f2p people.
It will greatly expand their roster over time. Much faster than any other game mode.
Some units lost more 5* and 4* champs gained and duped. These same people were not getting 6* shards before now heir duping groot and iron fist every week,
Lol I think he is not even a player. Who will go for 105 units in 70+ streak now in summoner trails? You like this arena do you ever play arena? An arena player can tell you streak by seeing milestones. And i am arena player and i just need 4 paths of 6.2.5 to be the breaker of throne and i have only 39 6* with those its not possible to get all milestones in both arena
I don’t care about units that much.
You do realize that not everyone in the world has the same goals as you, right? There are those of us who do care about units. One of our primary sources of them is now, for all intents and purposes, practically gone.
You keep saying "but look at all the shards you get!!!"
And we keep replying "shards are not why we play arena"
Do you think hardcore f2p players make a large base of players? This benefits a majority of players not f2p looking to keep up with whales.
Which group do you believe makes up the largest portion of the player base?
A: Whales B: Non-f2p players looking to keep up with the whales C: "Hardcore" f2p players Casual/semi-serious f2p or very low spending players who would dip into arenas for a few milestones for units and battlechips, but has no interest in clearing them all or grinding for the free champs?
If you think the answer is anything but D, I urge you to look more than 3 inches from the tip of your nose.
I fall into the fourth category. As a FTP player who isn’t really that serious about the game, I’m a Cavalier level player who would occasionally hit 1.2 million with my 5 and 6*s in arena. Now, I feel like I’m getting less in the long run. I’m too busy with life to spend 2+ hours grinding just to get decent rewards.
16.5M for one is too much and I am a milestone grinder. I will not be able to grind for 33M. Just can’t. As an FTP, guess my hopes for July 4th are in the trash
I'm Curious: Prior to these Changes, how many Milestones across all of the Arenas did you used to complete? If you don't remember that, do you remember how many Units approx you'd earn from Milestones per Arena run?
Our goal is to keep the effort roughly the same, but of course, with reducing the number of Arenas, that's going to be difficult. With the change of the rarities allowed in each Arena, the points are definitely going to be different, but we want to keep the effort roughly the same.
If that's not the case, we want to know! We won't know that on the first day or possibly even the first run, but please keep the feedback coming.
kindly do more units , being a uncollected i cant even get above 4.5m and i cant keep INFINITE STREAK cause i have rank 4 and rank 3 5* and 1 6* and i get paired with rank 3 6 star or rank 5 5*... WE UNCOLLECTED DONT HAVE A ARENA TO WORK UPON.. from 150 unit per arena now i get 55 UNITS less almost 1/3 kindly bring back the arena or get a arena with 3 ,4 and 5 star for uncollected as we are suffering
Basically what they are saying is don't play the game until they can think of a fix, unless you have lots of 6*'s, in which case.. absolutely keep playing and get an even bigger advantage
I am glad that the developers decided to rework the arena setup, it was long past due for an overhaul but I think it still needs some adjustments. My account is uncollected status but does not have a roster with enough weight to handle the 6 star basic or featured arenas but along the same lines, my account has progressed past the point where I can benefit from the summoner trials. The summoner trials is perfect for accounts with Proven or Conqueror status. I would like to see a level of arena suited for each progression level.
I would suggest that 6 star featured and 6 star basic offer cavalier shards instead of grandmaster and for summoner trials, offer grandmaster shards instead of premium hero shards since GMC crystals are being made available to accounts that aren't uncollected anyway so why not make those shards a milestone for summoner trials instead of PHC shards?
27 rounds in summoner trials (using just 4 stars) puts me at about 750,000, 18 rounds puts me just over the minimum requirement for rank rewards in the Shang Chi arena. I tossed my hat into that ring just to test the content because it is a new format.
I appreciate the open forum for the community to offer their feedback on these recent changes.
Good luck to those making the push for 6 star additions to their roster!
And I STILL have a hell of a time meeting these milestones...
If it's taking me this long to get 9M in each 6* arena, those players with less of a roster don't even have a chance...there simply isn't enough time in the day.
One of my main issues is refresh time. If you're going to make the grind longer, with fewer rewards, LOWER THE CHAMP REFRESH TIME!! That'll at least give us a better chance of meeting these spread out milestones.
I can't imagine it would be a huge undertaking, just lower the timer.
I'm not asking for more units, better crystals, or closer milestones, just lower the champ refresh time so we can get back into the arena faster.
Please bring back the basic 4* arena for the collected. Grinding for just shards is NOT worth the time nor effort. Will not be bothering to even get the calendar scraps. Ta.
Realizing the changes to arenas could be permanent has literally put knots in my stomach.
Until just a moment ago, I thought what I was seeing in the arenas was just a one-off, 'monthly events' kind of thing. Or perhaps, the result of staff being overworked on other in-game projects.
Now that I've learned this could be the new normal, I am shocked and appalled. Truly.
My first reaction was: "This is a total money grab; Kabam wants players to pay for units rather than earn them."
Then I thought, maybe I'm being rash, unfair...
But looking at the reward structure of the new arenas, the reduction in available units to the majority of players is staggering--and quite obvious. No more grinding to heal up in war or quests, I guess!
The same goes for other rewards, really. Less...
I mean, the claw used to be a little wobbly, but the crane game (of MCOC arenas) was functional--not fun, but passable. Remove half the claw's prongs, and scoot all of the prizes away from the drop zone, and I suddenly find myself refusing to sink my quarter.
(Not to be too negative here, but this seems like a, "Drop some shards for desert, and maybe players wont notice we took away their breakfast, lunch, and dinner" kind of thing).
Consider: Whereas the former arena structure allowed players to use more of their entire roster, the new arenas makes lower tier champs completely useless.
1* & 2* champs will see zero game time if their arena--and all of its rewards--are snapped, Thanos style, out of the game. (which, considering recent changes to policy regarding the sale of champions, makes almost no sense to do right now!?! Ok. Moving on...)
3* champs barely get enough space in the new monthly arena to be considered still useful...
And, 4* champs are really and truly out of luck in the new setup. They earn too few points to be worth the risk of using them in the harder arenas & there's no other way to employ them, so they've been effectively mitigated/eliminated/relegated etc. (I'm sore over this particular point; the 4* arena was my go-to for a 'few quick fights over lunch break').
... Sigh...
Anyway, the sum of my 'new-arenas feedback' is exemplified by these thoughts:
* UNITS - Open wallet & say goodbye to earning 'em * REWARDS - Fewer & rarer (and largely out of reach) * GRINDS - Longer & harder (esp for smaller accts)
P.S. Respect and gratitude to all of the hard-working, dedicated, and visionary employees who have kept this game running--Nay! who have nurtured and grown this (sometimes unsightly, but otherwise affable and truly endearing) app--over the last 4-5 years. Accolades, friends! Great work!
I can't count the number of times I have lost my streak with the new arena. I am lucky to get to maybe a streak of 13 before losing it. For 3 days effort I have gotten a whole whopping 25 units. This is pathetic. I don't care about 5 and 6* champs from arena with the current setup; I will never achieve the points to get them. I want to get units and the little bit of 5* shards I can achieve from the first couple of rank reward ranges.
I can't count the number of times I have lost my streak with the new arena. I am lucky to get to maybe a streak of 13 before losing it. For 3 days effort I have gotten a whole whopping 25 units. This is pathetic. I don't care about 5 and 6* champs from arena with the current setup; I will never achieve the points to get them. I want to get units and the little bit of 5* shards I can achieve from the first couple of rank reward ranges.
Sandbag for 10-14. Two R3 5*s and one 1/10 4*. Use your highest teams for 15-18, then whoever you want. I wouldn't recommend going below an R3.
I loved your game. But now that I can't do my usual grind in the 3* Featured Arena because its gone, how am I supposed to get the champions I'd want?! I was excited for Mister Negative but you had to throw in this stupid 6* arena in the game and taking away the old arenas because of money, you lost my business. For SHAME.
Comments
Fact: lower unit count
Fact: fewer arenas overall
Fact: an overwhelming number of players aren't happy with the overhaul
This requires too much time for not even half of the rewards you would get usually
This is also some players main source of units which ultimately could be game changing experience with the right pull
The only compensation needed is for it to return to normal this is not a good change
I don’t have an extremely deep 5* maxed roster and tons of 6*’s that anyone would need to benefit this change.
All those 2*s and 3*s helped in getting units and battle chips if you worked hard. Now they do nothing because if you have a deep 4* roster ( like most do ) then you’ll hit the last milestone on that arena WAY before you have to use 3*s ( which by the way ALSO makes all those wonderful 3* arena boosts useless as well )
Then when you go to the
5* - 6* arena, if you aren’t stacked with 5 & 6 Star champs that have been ranked pretty high, it’s almost impossible to even have chance at reaching the levels needed to advance. Also, this change came right after the announcement that you can no longer sell any champions. So for all the work people put in for 3*s and 2*s and leveled and ranked them early in their game career, it’s just out the window. They are good for nothing and you can’t sell them.
As a business, I’m sure that the FTP aspect is not a good thing but I would venture to say that the greatest portion of players ( by far ) are neither strictly FTP or whales but the ones that spend a moderate amount of money. That is your business base in my opinion. I recently had to quit playing for about 6 months as I was in a coma and on life support for 21 days and in the hospital for over 2 months. This game ( as crazy as it sounds ) has helped me with my physical and mental therapy and dexterity in my hands as well as something to occupy my mind.
To jump from an arena where the final milestone is
2.15 Million to the next arena where the final milestone is
16.5 Million is a big jump.
I implore you, please don’t make this type of arena standard.
It takes away from the diversity of the game in so many ways.
Please take these comments and suggestions into serious consideration as I truly believe this adversely affects 90% of the players that are here and have enjoyed this most wonderful game for years.
These arenas finally give more
Purpose to the grind.
Old arena having to do 22-24m for the 5k shards was painful when milestones stop at 12m.. now it less painful.
And yes I save all units from arena for content but also Values shards more as they give champs need to complete content.
i feel damaged and took a long rest. This is not a quality of life improvement at all. Actually there was no need to change the arena structure at all from the start. a simple add the new 6* arena was more than enough and a little rank reward change in 5* to add a 6* basic champion was more than enough. then those who had the collection or money to compete would be more than welcome to go all out for however long they wanted while the rest could continue their daily grind to get the resources without too much ''burn out''. I just think it would be far easier work to revert back and make some tweak and that's it. Add cream to the top to thanos snap the deathmatches and the fight are equally star rarity and rank to effectively use those low ranked star rarity if one want to continue grinding.
Increasing the milestones for 4/5/6 arena, and then creating an identical arena using the same champs was not very well thought out. There should still be a 4/5 arena for players with a growing 5* roster and not a lot of 6*. If you only want to reward a 5* with a 4* consolation, great.
As for the trial arena, the biggest complaint I see is that it’s geared towards a large 4* roster. One way to mitigate this is to put some smaller, easier to obtain milestones that could be done with 2* and 3*. Then use 4* to progress your way to the top milestone. Or you could decrease the timer on the 3*, thus getting more use from them than the 4*
So, in the meantime, we are going to be losing units and chips ... For how long?
You keep saying "but look at all the shards you get!!!"
And we keep replying "shards are not why we play arena" Which group do you believe makes up the largest portion of the player base?
A: Whales
B: Non-f2p players looking to keep up with the whales
C: "Hardcore" f2p players
Casual/semi-serious f2p or very low spending players who would dip into arenas for a few milestones for units and battlechips, but has no interest in clearing them all or grinding for the free champs?
If you think the answer is anything but D, I urge you to look more than 3 inches from the tip of your nose.
As a veteran Arena player, I have expectations from the Featured Arena to reward the Featured Champion with full signature levels. I only have the 3-star Shang Chi as an example, but I am disappointed to discover 1 signature level to Awaken my character. Historically, Featured Arenas have always rewarded players with the full duplicate signature levels. The Basic Arena historically has be the Arena that rewards 1 signature level. If this is also the case for 5-stars, it is a huge disincentive for veteran players to play the second round. That is a separate topic and issue for another discussion.
Please recognize the implications of Awakening Featured Champions with only 1 signature level.
This current system only benefits very very hardcore grinder with very strong rosters (very strong rosters alone doesn't cut it because you will have to grind more).
For the Summoner Trials arena, my suggestion would be to combine all milestone rewards that were previously obtainable in the 2* and 3* star arena, ration them out between 10 milestones, keep the shards as PHC's, and insert the 3* champion back into the final milestone. Total amount of points needed to reach all milestones: 1 million. Champion requirements: 1, 2, and 3 stars.
For the basic arena, remove the 6* altogether and make it a 5* basic arena with the top 10% getting the champion. Combine all the milestone rewards that were previously obtainable in the 4* basic arena but only half the milestones rewards previously obtainable from the 4* featured arena, ration them out between 10 milestones, keep the shards as GMC's, and put the 4* into the final milestone rewards. Total amount of points needed to reach all milestones: 6 million. Champion requirements: 4 and 5 stars.
Keep the format for rank rewards in the 6* featured arena as is. For milestone rewards, combine the other half of the rewards that were previously obtainable in the 4* featured arena with all the milestone rewards previously obtainable in the 5* featured arena, ration them out between 15 milestones, keep the shards as GMC's, and put the 4* into the 6 million milestone rewards. Total amount of points needed to reach all milestones: 14 million. Champion requirements: 4, 5, and 6 stars.
My problem is the death matches. This arena still uses the old matchmaking system that thinks it's ok to match you with defenders twice your PI. Good for 5* and 6*, sucks for 4*
Every time I've tried to use 4* here, I get r5 5* and 6* r2 with suicides. The matchmaking algorithm needs a tweak.
I would suggest that 6 star featured and 6 star basic offer cavalier shards instead of grandmaster and for summoner trials, offer grandmaster shards instead of premium hero shards since GMC crystals are being made available to accounts that aren't uncollected anyway so why not make those shards a milestone for summoner trials instead of PHC shards?
27 rounds in summoner trials (using just 4 stars) puts me at about 750,000, 18 rounds puts me just over the minimum requirement for rank rewards in the Shang Chi arena. I tossed my hat into that ring just to test the content because it is a new format.
I appreciate the open forum for the community to offer their feedback on these recent changes.
Good luck to those making the push for 6 star additions to their roster!
My PI is 10,628
And I STILL have a hell of a time meeting these milestones...
If it's taking me this long to get 9M in each 6* arena, those players with less of a roster don't even have a chance...there simply isn't enough time in the day.
One of my main issues is refresh time. If you're going to make the grind longer, with fewer rewards, LOWER THE CHAMP REFRESH TIME!! That'll at least give us a better chance of meeting these spread out milestones.
I can't imagine it would be a huge undertaking, just lower the timer.
I'm not asking for more units, better crystals, or closer milestones, just lower the champ refresh time so we can get back into the arena faster.
Will not be bothering to even get the calendar scraps.
Ta.
Realizing the changes to arenas could be permanent has literally put knots in my stomach.
Until just a moment ago, I thought what I was seeing in the arenas was just a one-off, 'monthly events' kind of thing. Or perhaps, the result of staff being overworked on other in-game projects.
Now that I've learned this could be the new normal, I am shocked and appalled. Truly.
My first reaction was: "This is a total money grab; Kabam wants players to pay for units rather than earn them."
Then I thought, maybe I'm being rash, unfair...
But looking at the reward structure of the new arenas, the reduction in available units to the majority of players is staggering--and quite obvious. No more grinding to heal up in war or quests, I guess!
The same goes for other rewards, really. Less...
I mean, the claw used to be a little wobbly, but the crane game (of MCOC arenas) was functional--not fun, but passable. Remove half the claw's prongs, and scoot all of the prizes away from the drop zone, and I suddenly find myself refusing to sink my quarter.
(Not to be too negative here, but this seems like a, "Drop some shards for desert, and maybe players wont notice we took away their breakfast, lunch, and dinner" kind of thing).
Consider: Whereas the former arena structure allowed players to use more of their entire roster, the new arenas makes lower tier champs completely useless.
1* & 2* champs will see zero game time if their arena--and all of its rewards--are snapped, Thanos style, out of the game. (which, considering recent changes to policy regarding the sale of champions, makes almost no sense to do right now!?! Ok. Moving on...)
3* champs barely get enough space in the new monthly arena to be considered still useful...
And, 4* champs are really and truly out of luck in the new setup. They earn too few points to be worth the risk of using them in the harder arenas & there's no other way to employ them, so they've been effectively mitigated/eliminated/relegated etc. (I'm sore over this particular point; the 4* arena was my go-to for a 'few quick fights over lunch break').
... Sigh...
Anyway, the sum of my 'new-arenas feedback' is exemplified by these thoughts:
* UNITS - Open wallet & say goodbye to earning 'em
* REWARDS - Fewer & rarer (and largely out of reach)
* GRINDS - Longer & harder (esp for smaller accts)
P.S. Respect and gratitude to all of the hard-working, dedicated, and visionary employees who have kept this game running--Nay! who have nurtured and grown this (sometimes unsightly, but otherwise affable and truly endearing) app--over the last 4-5 years. Accolades, friends! Great work!
Can’t see a move like this helping matters .