What do you think a deathmatch is?
TheBoogyMan
Member Posts: 2,094 ★★★★★
What do you think a deathmatch is? I know it is basically a matchup with opponents with double or even more PI rating than the player's team, but i want to ask what the community thinks a deathmatch is?
In the recent arena discussions, there are numerous people who do not know what a deathmatch exactly is! Matchup with a 10-20% PI rating difference is being labelled as deathmatch, when it isn't so. Like a matchup of total 16k PI against your team of 15k would not count as a deathmatch.
What are your thoughts on it?
In the recent arena discussions, there are numerous people who do not know what a deathmatch exactly is! Matchup with a 10-20% PI rating difference is being labelled as deathmatch, when it isn't so. Like a matchup of total 16k PI against your team of 15k would not count as a deathmatch.
What are your thoughts on it?
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Comments
Anything less than that is doable.
Yes I'd say this is solid example of a deathmatch. Kudos on your skills for beating 2 of 3 fights already! The matchup does not make sense. It seems to be clearly intended to have the player loose the multiplier streak.
Why do we even have deathmatches in the first place? Players are already putting in long hours for the grind. Shouldn't that be enough to give them the rewards from milestones? Why is a place like arenas being tested for skills too? As it is, the arenas are pretty boring and grindy. Are the deathmatches put in place to make the grind "interesting" ?
But I agree on your assessment that these things add unnecessary complications to the arena. Why can we just have Kang and Thanos teams for every match instead of a random player team? Just match the pi of the attackers team and select the arena team. Is it very difficult to program that? If you choose rank 1 5 stars, the ai team is also rank 1 5 stars. If you chose rank 3 6 stars, ai also has th same rank. Arena is an endurance test, not a skill test.
Oh drat! I thought he won two! Lol...my bad!
It doesn't matter if it's winnable, but if it's warranted.
My view is that your opponent's team should be capped at your team's average challenge rating + 20, rounded up. I enjoy stronger opponents, but not tedious ones.
In other words, there is no team low enough in the matchmaking system to match you to so the game starts at the very top. Much like a computer when using integer numbers, where it goes back to the maximum number when needing to go past its lowest.
In other words, a team that is more than 3x your total score.
I don`t understand why that wouldn`t work.
System tries to match you to a team that is your PI level. Team does not excist? Automatch it to the lowest AI (Kang/Thanos) team possible.
Perfect system where you can use all your champs available in the arena.
Ofc not the attack increase +100% but the aggressiveness.
That would solve half the problem.
The other half are x3 PI. Noone wants to fight 1-2 min in an arena match...
Wow, we are discussing about death matches and if they should be eliminated or not, and you're suggesting make every match a deathmatch!
Coward node is the one with continuous tapping block. It's not a great node.
You're asking x3 PI. How is that eliminating deathmatch? You want to have tougher fights. Not easier fights. You want fights to last longer. How is that simplying arenas?
All players do not have up to date knowledge of nodes. This will make arenas tougher for lower level players! They won't know how to counter it.
So you want an abyss node in arenas. Wow! Sure sure. Kabam will add it for you. Do mail it to them. Please do.
I'm okay with it, if i wrote wrong. I thought you were talking about the coward node. I mentioned accordingly. I am not interested in talking to someone who can't speak with decency.
All the best!
Okay again and very slowly:
1. I want a node like the picture above (which is from AoL but without the attack increase)
= after 8 sec of not being directly hit they would become extremely aggressive and will throw their SP (if they have more than 1 bar) 100% of the time.
That would fix "half the problem of deathmatches".
2.The other half => which is a problem as well is the big difference in PI. Noone wants to fight 1-2 min in arena per fight.
I didn't suggest a solution in previous comments.
1 easy one would be:
Enemy PI cannot be higher than 1,5 of your PI.
I hope this was easier to understand.
Btw AoL means Abyss of Legends
This
Not this, although a single mistake in any of those matches could have cost me dearly.