Psylocke has underated damage and power control
Aceymcoc
Member Posts: 195 ★★
Title says it all
Post edited by Kabam Zanzibar on
2
Comments
Any particular rotation you like?
I mean yeah if you have Magik I doubt you’d have a need for Psylocke.
She’s excellent for combat power control and her damage is decent when a horseman but other than that, there’s not much to her. Damage is lacking compared to so many others and her power control is near useless against ability power gain, which is typically why you bring power control in the first place.
She has somewhat of ninja training. Why don’t her sword strikes cause bleed? Nerf sword?
She’s underated
I’m curious as to what her damage looks like at a higher level. I always liked her, but the juice isn’t worth the squeeze at this point to invest big resources in her, IMO.
Plus when her enervate is useful, it’s damn useful.
She’s also probably the best terrax counter in the game. If he’s awakened he drains himself to 0 power and since he gets a bar of power or more at the start of the fight, Psylocke gets a psi charge. Meaning he’s instantly power locked.
I took down stun reflection terrax with her in war it was pretty nice!
Her damage is really undersold. When the opponent is at zero power, she gains a nice crit bonus and with the Apoc synergy (not even needing to be a horseman) she stacks up psi-charges so quickly and you can dump them for up to a 227K heavy attack.
She also has more utility than people give her credit for. She isn't just great at powerlocking with her enervate passive, if you have Mojo on the team, you can cycle Sp2 Powerlocks back to back pretty dang easily.
She could probably use a tweak or a values only update, but I think she's worth ranking.
👍
I want her So Bad on my Main Account, I have her on my Second Account but no Apocalypse. Only have her as a 4 Star on my Main with Apocalypse, the Sp2 Spam is really fun.
She definitely just needs a Numbers Tweak to get people a little more interested, and a Unique Synergy with Captain Britain when he's inevitably added.
Since that's a Mystic Character and she's been Captain Britain, a cool Cross Class Synergy would be something like "While Enervated the Enemy's Power Gain Buffs And Passive have -75% Duration" or just the Ability to Nullify Buffs on Crits maybe which would be neat on a Mutant.
Having played with Psylocke a fair bit honestly I think what she needs is to get rid of her reduced power rate - it's a bit of an outdated ability. I think also an ability where once per fight when she is struck, the opponent is power locked for 2 seconds, as a bit of a safety net for keeping the enervate.
I think change the synergy part of her horseman ability, to have increased crit rate per Psi charge and add it to her base. Add a new synergy for the horseman ability that adds two Psi charges when intercepting or something.
And she would be a much more well rounded and well designed champion. She has amazing things she can do now, and I love using mine, but she has a few obvious flaws which makes her not rank worthy to a lot of people.
To me these flaws are reduced power rate, which can be easily dealt with by the changes above. No safety net, which the power lock when hit will solve. The increased crit rate with PSi charges should be on her base IMO. And extra Psi charges when intercepting not only increases her damage output slightly, but also rewards her backdraft intercept playstyle
If i was designing Psylocke's buff that's what I'd go for