Cavalier Eq rant
Addictor
Member Posts: 429 ★★★
Hey kabam
Why is the cavalier eq so hard this month. Close encounters and power gain at the same time in 3.1?? Seriously? We’ve already got end game quests like carina’s challenge and gauntlet. Why is the eq still hard? Cut us some slack plz. I know some of you guys would say it’s your problem, we don’t think it’s hard. Bla bla bla. But it is hard overall. In my opinion, monthly event quest shouldn’t be too tricky!
Why is the cavalier eq so hard this month. Close encounters and power gain at the same time in 3.1?? Seriously? We’ve already got end game quests like carina’s challenge and gauntlet. Why is the eq still hard? Cut us some slack plz. I know some of you guys would say it’s your problem, we don’t think it’s hard. Bla bla bla. But it is hard overall. In my opinion, monthly event quest shouldn’t be too tricky!
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Comments
Maybe uncollected is more your level?
As for the rest of your statement, they've been cutting us slack since Cav EQ came about. I'm not a fan of the global buffs this month but it's not overly tricky by any means. As long as you're reading the nodes, there isn't anything serious this month.
My biggest issue with Cav difficulty is that it hasn't actually lived up to what it's supposed to be. The global nodes generally lull me to sleep because they're too helpful and I really don't have to think about the fight which i've always hated. This game can't afford to keep dumbing down it's content or it just becomes button mashing and boring. it's the reason why I hate arena.
Kabam: Releases Cav MEQ that's tricky with better rewards
Players: UGH ITS TOO HARD
Seeing as how Cav is supposed to be the hardest difficulty of the monthly EQ, I think this current quest should be used as a benchmark in regards of difficulty. It isn’t insane, and it also isn’t a cakewalk either. I’m not saying there isn’t room to improve, just that it’s a step in the right direction. I personally don’t want to be able to just smash through the quest using whatever random champs I feel like, I’d much rather have to think about counters to the nodes and rank up champs that are effective counters.
Don't know where the idea that eq should be easy 0 item content for everyone came from.
work towards the point where you can achieve that, it's not designed to be handed out otherwise they would've just buffed uncollected eq rewards instead of making a new difficulty.
I'm not lying but I really spent 0 item on Cav Blade and G2099. AA/Warlock/Mag/Venom makes those fights as easy as possible.
Normally I start with completing UC EQ 1st such that I can get a feel of the path and boss, then move to Cav EQ completion and then exploration. Work like that every month and its pretty effective for me. I can't say itemless every month and sometimes I did spend a lot of revives in 1st time boss fight, those revives are more a cost of practicing new character confrontation rather than dumping resources for learning nothing.
Hope you can get through this bottleneck.
I explored it in some hours. And that time I had like only 11 max 5 stars. And in reality per class I was only able to choose 1 or 2 champs from my order. For instance science was worst for me. But I explored that chapter by just one champion that was Rulk. I paired him with Mr F as 4 star and 5 star. He did whole quest by himself.
Cav eq doesn't only test roster or skill , it also test Creativity of player. If you find this cav eq then select UC.
Rank4 5* were rare, 6*s even rarer(most of the 6* pool is just okayish, 4*s was meta.
If only you were present during the launch of modok, imiw, void, kill monger, Aegon, emma frost, diablo, annihilus, darkhawk and plenty more early bosses, you wouldn't feel like this.
Also players didn't had access to overflowing boosts like these days.
My slight annoyance with cav eq is the lengthy nature and time investment.
Then the ice Phoenix in the quest before just topped it off