**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

What is the most difficult special attack for you to dex?

For me personally - here are some that I just can’t consistently avoid using dexterity:

Apocalypse (both)
Korg (Special 1)
Tigra (Special 2)
Yellow Jacket (Special 1)
Spiderman (Special 1)
Kang (Special 2)
Cyclops (Special 2)

I’d be interested to see what the most commonly difficult special to avoid is for the community.

Comments

  • DeaconDeacon Posts: 4,033 ★★★★★
    War Machine SP1
    Cable SP1
    Punisher 2099 SP1
    Apoc SP1
    Iron Patriot SP1 (i have no idea why smh)

    some of my failures that stand out more than others lol
  • Real_Madrid_76_2Real_Madrid_76_2 Posts: 3,304 ★★★★★
    apoc both specials and darkhawk sp1
  • Thanks_D19Thanks_D19 Posts: 1,480 ★★★★
    Air Walker sp1 because that stupid slow moving projectile is annoying

    BWDO both specials, idk she just got some reach on em

    Punisher sp1 cus timing is so awkward

    All the unavoidable specials because duh

    Yellowjacket sp1, I always mess up the spacing
  • The_beast123The_beast123 Posts: 2,038 ★★★★


    Iron Patriot SP1 (i have no idea why smh)

    It's because you need to maintain some distance, as it is not 1, but 2 hits from that special. It works when I'm a lil far, but not when you're close. Just similar to YJ, but 2 hits.

    As for me, the few above mentioned, along with Spider- Ham's SP2. It is just too.... hard to dex for me, that I take it in block no matter how much damage it could cause.
  • Bugmat78Bugmat78 Posts: 2,107 ★★★★★
    Ones I know I can but are very difficult:
    Apoc sp1 - get it right 1 out of 4/5 tries

    Ones I don't even try to evade include:
    punisher sp2, p2099 sp1 & sp2, NF sp1 (though I have b4), spider ham sp2, war machine sp1
  • OmedennOmedenn Posts: 863 ★★★
    @Kill_Grey I was about to write the same. if that one would do at least a little bit of damage..
  • HoitadoHoitado Posts: 3,707 ★★★★★
    edited July 2021
    Captain Marvel Original Sp1 Let Me Explain

    I have a bad habit of dashing back right away after a 5 hit combo when the enemy has 1 bar of power. Usually it helps create distance so that the initial hit won’t make contact with me but with CMOG her special reaches very far so I will dash back and then it hits me.

    The way I avoid it now is I just do a Four hit combo which is MLLL and then I dash back so that there is distance and so that there isn’t much time my champion needs to recover because after finishing a medium attack there is a slight recovery time
  • MCOCHazzaMCOCHazza Posts: 835 ★★★
    War machine sp1. Can never get that down. It’s very hit or miss for me.
  • YENANSASHESYENANSASHES Posts: 252 ★★
    sp3s
  • UvoginUvogin Posts: 345 ★★★
    I have a lot of trouble with white mags sp1/red mags sp2. The sound and animation never seem to line up and it messes with my head
  • Santa_PsycheSanta_Psyche Posts: 150
    Emma (both),Doom and G99
  • SpideyFunkoSpideyFunko Posts: 21,795 ★★★★★

    War Machine SP1
    Cable SP1
    Punisher 2099 SP1
    Apoc SP1
    Iron Patriot SP1 (i have no idea why smh)

    some of my failures that stand out more than others lol

    this one is almost impossible but we all dash back due to force of habit
    You can’t actually dex this anymore
    imagine being able to dex this can’t be me
    this is actually common haha
    because it’s two hits, works better with space
  • GrandOldKaiGrandOldKai Posts: 785 ★★★★
    Venom's SP2. Oh goodness, I hate this move.

    Heimdall's SP2

    Dr Strange SP1, Red Magneto SP1 and Antman SP2 all move awkwardly slowly.

    I don't know if you even can dex Yellowjacket SP1 at very close range.

    Maestro SP1's last beam... simply because you just lose if it even hits into block
  • KerneasKerneas Posts: 3,722 ★★★★★
    Doc Strange SP1
    White mags SP1
    Magento SP2
    Apoc both
    Nick SP1

    Many others but these hurt the most
  • Mr_Surfer1Mr_Surfer1 Posts: 30
    Winter Soldier Sp2
    Doctor Doom both
    Groot Sp2
    Old Man Logan both(This one because all the Old Man Logan's I've faced have specials that are unblockable so I'm caught of guard and can't dex in time.
  • Viper18Viper18 Posts: 65
    HitMonkey's SP 2
    Nick SP 1
    Apoc SP 1
    Just to name a few
  • Scarcity27Scarcity27 Posts: 1,906 ★★★★★
    All of the above
  • World EaterWorld Eater Posts: 3,542 ★★★★★
    Dr strange L2
    Sym supreme L2
    Venom L2
  • EtherealityEthereality Posts: 685 ★★★
    Massacre's sp2. I'm ghastly scared of it. Not so much because of its damage or because it is hard to dex.. the problem is that I know that I HAVE to dex it otherwise I'm dead cuz if I block it, its insane block penetration will kill me anyways. So it kinda psychs me out everytime he reaches two bars of power and I start stressing out that I must dex it.
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