Worst luck ever? got kabamed hard.. 7 featured crystals for nothing.. its game over for me
ariebrkl
Member Posts: 16 ★
how can this be? its unbelievable..
months of hard saving.. i saved 105k 5*shards..was going for spidy stark
not only i didnt get spidy stark i got all the worst 5* champs
ppl opening 1 crystal and got him and i never got a featured champ (0/9)
obviously its the end of the road for me.. i quit the game
just wanted to share it
months of hard saving.. i saved 105k 5*shards..was going for spidy stark
not only i didnt get spidy stark i got all the worst 5* champs
ppl opening 1 crystal and got him and i never got a featured champ (0/9)
obviously its the end of the road for me.. i quit the game
just wanted to share it
17
Comments
nah, jk. i am starting to think that Featured Crystals have more chance at a trash champ. how is posible that most people who didn't get the Featured got pure trash? lol. maybe RNG is not with you man. my condolences.
Auf wiedersehen!
If someone really wants a new champion enough to blow 3+ month resources on (75 5k shards) then they should deserve that champion.
I got a guy in my alliance that is 0 for 20 and then a guy that is 4 for 5 (mephisto, duped blade, and stark spidey) all in the last 3 months. How the **** does that work?
I couldn't wait for that long if I had that many 5 star shards. When I get enough for a featured I just start thinking about what to use it on. Get tense if I'm stuck with shards and nowhere to use them.
Yesterday I also grinded and finished master and did a grand opening of the following:
33 PHC = 3 old 3* champs
8 3* crystals = ALL old champs
4 4* crystals = spidergwen, spiderman, gamora and storm!
1 5* crystal = duped my Magik AGAIN and now she's sig 100 (ironically this was actually the "best" one out of all of them)!
I didn't even get 1 new 3*! Was hoping for at least a 3* Stark Spidey but noooooo.
ALL ****!!!
Meanwhile my alliance are opening nebulas stark spideys icemans etc etc e **** tc.
Game is 100% rigged especially against vet players who don't pay!
I have not seen a 4* from PHC since April...and I grind every arena every time and get in top 10%. So, no it has nothing to do with not playing a lot. In fact, I noticed the people who don't play seem to get good pulls (kinda like someone who hasn't been to a casino will win right away to get them rehooked). Imagine the numebr of arena crystals I have opened, and I don't even have a 4* punisher.
If it was pure RNG, Kabam would have the drop rates posted. I think it has to do more with spending $$$ than anything.
I went 1 for 11 on sparky and got cage, kamela, groot in first 5 pulls. It is what it is. Got him on my 10th.
90% trash
1% a descent champ
why the hell on earth there is old champs in featured crystals ?!?!?!?!?!? they must have only new champ and make them worth 20k shards nothing random when u open 5 and find them all trash nothing random
It is like waiting for the dvdrip copy in torrent of a great movie you've been wanting to watch.
someone had also opened 2 featured crystals for Blade and got it twice.
I cant say anything but it's just about luckiness.
Whether this could be true or not, I'm led to believe that "diminishing returns" might also be implemented into the crystal drops. Fairly consistent news of players just starting out pulling all kinds of good stuff with phc's etc....and the opposite with players that are 2yrs+ in the game with large rosters. Who knows?
Great for noobs and tough shiet for the rest of us I guess. ;-)
People seem very confused about the concept of diminishing returns.
It has nothing to do with drop rates or anything like that. It's just a change to the way the game calculates character stats. Basically the more they stack on each other it starts giving less and less return each time it goes up.
It is usually in games to prevent number spikes from percentage values, and to control variance on things like critical chance. It doesn't affect flat damage increases or PHC drop rates or anything like that.
If you've ever played League of Legends all the stats in that game work like that pretty much. Like the amount of actual reduction to physical damage armor is giving you starts to cap out at a certain level etc.
I apologize if my comment gave the impression that it actually is implemented in the crystal drops. It was merely inuendo and wasn't meant to be taken seriously.
I've never played Leaugue of Legends, and have no reason to doubt or question how it integrates diminishing returns.