Are the fights local or streamed
TheBlet Posts: 991
When you fight an opponent, is the match strictly localized to your device or is it streaming from the mcoc server? If the game is determining opponent actions in the cloud that could be an issue. Matches should be played strictly on this device and results sent to the server.
Not sure though. Maybe they have some other methods of catching them.
I've tested it a couple of times. I'll set my phone to airplane mode and then manually turn wifi on so it can only run on that signal. Then I'll start a ROL Winter Soldier fight and slowly start walking away from my house. Once the signal drops I'll get the "problems connecting" notice at the bottom of the screen and a few seconds later the screen will change to the "Connection lost" page. When I reconnect to the wifi, sometimes I'll get the option to start the match again from the beginning, other times the fight was fully cancelled and I lost 50% health.
No, not at all. During a fight, there is most likely an underlying persistent connection to the server that is being sent or requesting data from the client and validating it on the server side. It most likely doesn't collect all data about a fight but it collects some important metrics to verify that an opponent is, for example, not modified locally to be standing still. No one except devs at kabam know what data they persist server-side and what data is just stored in memory until the fight is over. I doubt much, if anything, is stored long term about individual fights. Everything else like rewards, character changes, quest completion, etc is stored on the server in this thing called a database.
As far as hacking units, that doesn't make any sense unless there is/was some exploit in their purchasing system. Anything claiming to do that is pretty much guaranteed to be a scam.
Server-side code (e.g. validation of transactions, quest completion data, characters, etc.) cannot be circumvented, but it can be exploited if someone plays around with it enough and figures out an exploitable bug via their API..
In that case modders could fake the in-fights submits as the would fake the post-fight result.
Sending in-fights submits is useless but mess legit players.