Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Don't wanna derail the thread, so if you're struggling, you can create another thread and we can help you out.
I find the monthly event quest more fun than most story content in the game I've done. I think that Kabam has mostly nailed Cav difficulty there, keeping it equal parts challenging and fun in a way that almost no other content in the game is. I really hope that they learn from the constant tweaking of that difficulty when designing new story content.
(To be fair, I have really enjoyed both Act 7 and the latest two or so Variants, so it's not like Cav difficulty is the only good content in the game. But I still really like what they are doing there and hope that any lessons learned there fuel the design of future challenges.)
Here's my unpopular opinion...
I like seatin's tier lists.
There, I've said it.
Summer of Pain has a good level of challenge for late game players.
I’m joking.
Or am I?
If I was CEO:
Want to start Act 3? First explore Act 1.
Want to start Act 4? First explore Act 2.
Want to start Act 5? First explore Act 3.
Want to start Act 6? First explore Act 4 and be level 60.
Want to start Act 7? First explore Act 5.
It's pretty simple really.
No champion is actually overrated. They are admired and acknowledged because of their play style. Like, say for example, a lot of people adore people like Ghost, Quake, and Doctor Doom but it doesn’t mean they’re overrated. Sure, some people can get a bit crazy at some points, but it’s only a small amount.
However, I'm talking about the nodes themselves. I find the whole "One class gets boosted each quest by doing certain things" design really satisfying. Kabam hasn't always nailed it (we all remember the heal blockapocalypse from a month or so ago), but more often than not I've really enjoyed the reward I've gotten for using champions that counter the nodes as intended.