Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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What is the worst chapter in act 6???
Cap45
Posts: 419 ★★
Comments
It knows what it did.
School is starting soon so I’ll barely be on 😞
Havok: use a champ with armor up buffs and play around crumbling armor (or use Colossus, he’s insane for this fight)
Mysterio: bring a champ that ignores miss, or you could spam heavies, or you could just use red Mags, and bait the sp1.
NF: Use champs that apply debuffs to push him to the sp2, and don’t hit into his block unless you bring a bleed immune champ.
IMIW: Just a beefy version with armor break immunity, more power gain, and some regen. Use a champ that can keep the regen at bay (can’t reverse it), or can outdamage it, and play like you would against any other IMIW. Torch and Proxima are good examples of each approach - and you could also just use red Mags and make it a cakewalk of a fight.
All of those fights are very doable and much less restrictive than what I believe to be the most diabolical quest ever designed: 6.2.5
I will always have PTSD. Always
Also I was able to beat 6.3.4. Onto Mysterio
6.2 - pain globals with meh rewards. Boring and w gates
6.3 - just...okay. No big pain points, ok rewards.
6.4 - hard imo (high attack values, nodes etc) but has the glorious feel of killing GM.
# of paths ...
seriously .. the # of paths in most maps throughout 6.1 and 6.2 are absolutely nuts ...
6.1.1 - 8 paths
6.1.2 - 10 paths !?
6.1.3 - 7 paths
6.1.4 - 10 paths !?
6.1.5 - 10 paths !?
6.1.6 - 10 paths !?
total: 55 paths
6.2.1 - 10 paths !?
6.2.2 - 10 paths !?
6.2.3 - 10 paths !?
6.2.4 - 12 paths !?!?
6.2.5 - 9 Paths !
6.2.6 - 3-9 paths (best I can tell, it's doable it in as little as 3 passes if done right? but it seems to have up to 9 paths ... but to be fair, interesting map, and I like the way this one is built - it offers choices to the player ... )
total: 54 - 60 paths
that's just a crazy # of paths throughout this chapter ...
So tedious ...